| /vbox/src/VBox/GuestHost/OpenGL/include/state/ |
| H A D | cr_lighting.h | 23 CRbitvalue specular[CR_MAX_BITARRAY]; member in struct:__anon16205 43 GLcolorf specular; member in struct:__anon16207 62 GLcolorf specular[2]; /* material front/back */ member in struct:__anon16208
|
| H A D | cr_attrib.h | 136 GLcolorf specular[2]; member in struct:__anon16154
|
| /vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/ |
| H A D | t_dd_vertex.h | 55 TAG(_color_t) specular; member in struct:__anon3745::__anon3746 64 TAG(_color_t) specular; member in struct:__anon3745::__anon3747
|
| /vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl/ |
| H A D | t_vb_lighttmp.h | 165 /* Which side gets the diffuse & specular terms? */ 189 /* specular term - cannibalize VP... */ 373 /* specular term - cannibalize VP... */ 680 GLfloat diffuse[2], specular[2]; local 688 diffuse[0] = specular[0] = 0.0F; 691 diffuse[1] = specular[1] = 0.0F; 694 /* Accumulate diffuse and specular from each light source */ 757 /* specular term */ 783 specular[side] += spec_coef * light->_sli * attenuation; 792 if (specular[sid [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
| H A D | drawprim.c | 125 const BYTE *diffuse = NULL, *specular = NULL, *normal = NULL, *position = NULL; local 188 specular = element->data.addr; 190 /* special case where the fog density is stored in the specular alpha channel */ 323 if (specular) { 324 const void *ptrToCoords = specular + SkipnStrides * si->elements[WINED3D_FFP_SPECULAR].stride; 770 * specular alpha from unsigned byte to a float in the vertex
|
| H A D | glsl_shader.c | 4900 const char *diffuse, *specular, *emission, *ambient; local 4913 shader_addline(buffer, "vec4 specular = vec4(0.0);\n"); 4919 specular = shader_glsl_ffp_mcs(settings->specular_source, "gl_FrontMaterial.specular"); 4944 shader_addline(buffer, "if (t > 0.0) specular += (pow(t, gl_FrontMaterial.shininess)" 4945 " * gl_LightSource[%u].specular) / att;\n", i); 4969 shader_addline(buffer, "if (t > 0.0) specular += (pow(t, gl_FrontMaterial.shininess)" 4970 " * gl_LightSource[%u].specular) * att;\n", i); 4981 shader_addline(buffer, "if (t > 0.0) specular += pow(t, gl_FrontMaterial.shininess)" 4982 " * gl_LightSource[%u].specular;\ [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
| H A D | drawprim.c | 93 const BYTE *diffuse = NULL, *specular = NULL, *normal = NULL, *position = NULL; local 155 specular = element->data + streamOffset[element->stream_idx]; 157 /* special case where the fog density is stored in the specular alpha channel */ 290 if (specular) { 291 const void *ptrToCoords = specular + SkipnStrides * si->elements[WINED3D_FFP_SPECULAR].stride; 663 /* Either write a pipeline replacement shader or convert the specular alpha from unsigned byte
|
| /vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
| H A D | d3dtypes.h | 237 D3DCOLOR specular; member in union:_D3DTLVERTEX::__anon13320 253 color = _color; specular = _specular; 278 D3DCOLOR specular; member in union:_D3DLVERTEX::__anon13327 507 D3DCOLORVALUE specular; member in union:_D3DMATERIAL::__anon13340 532 D3DCOLORVALUE specular; member in union:_D3DMATERIAL7::__anon13345 1294 D3DDP_PTRSTRIDE specular; member in struct:_D3DDRAWPRIMITIVESTRIDEDDATA
|
| /vbox/src/VBox/Devices/Graphics/vmsvga/ |
| H A D | svga3d_reg.h | 450 SVGA3D_VERTEXMATERIAL_SPECULAR = 2 /* Use the value in the specular component */ 551 * the fog factor to be specified in the alpha component of the specular 1284 float specular[4]; member in struct:__anon14717 1595 float specular[4]; member in struct:__anon14740
|
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
| H A D | d3dtypes.h | 240 D3DCOLOR specular; member in union:_D3DTLVERTEX::__anon721 256 color = _color; specular = _specular; 281 D3DCOLOR specular; member in union:_D3DLVERTEX::__anon728 510 D3DCOLORVALUE specular; member in union:_D3DMATERIAL::__anon741 535 D3DCOLORVALUE specular; member in union:_D3DMATERIAL7::__anon746 1296 D3DDP_PTRSTRIDE specular; member in struct:_D3DDRAWPRIMITIVESTRIDEDDATA
|
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
| H A D | wined3d.h | 1569 struct wined3d_color specular; member in struct:wined3d_light 1586 struct wined3d_color specular; member in struct:wined3d_material
|
| /vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
| H A D | wined3d.h | 2398 WineDirect3DStridedData specular; member in struct:WineDirect3DVertexStridedData
|
| /vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
| H A D | wined3d.h | 2399 WineDirect3DStridedData specular; member in struct:WineDirect3DVertexStridedData
|
| /vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
| H A D | wined3d.h | 2398 WineDirect3DStridedData specular; member in struct:WineDirect3DVertexStridedData
|
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
| H A D | wined3d.h | 2393 WineDirect3DStridedData specular; member in struct:WineDirect3DVertexStridedData
|
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
| H A D | wined3d.h | 2398 WineDirect3DStridedData specular; member in struct:WineDirect3DVertexStridedData
|