Searched defs:specular (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_lighting.h23 CRbitvalue specular[CR_MAX_BITARRAY]; member in struct:__anon16205
43 GLcolorf specular; member in struct:__anon16207
62 GLcolorf specular[2]; /* material front/back */ member in struct:__anon16208
H A Dcr_attrib.h136 GLcolorf specular[2]; member in struct:__anon16154
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/
H A Dt_dd_vertex.h55 TAG(_color_t) specular; member in struct:__anon3745::__anon3746
64 TAG(_color_t) specular; member in struct:__anon3745::__anon3747
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl/
H A Dt_vb_lighttmp.h165 /* Which side gets the diffuse & specular terms? */
189 /* specular term - cannibalize VP... */
373 /* specular term - cannibalize VP... */
680 GLfloat diffuse[2], specular[2]; local
688 diffuse[0] = specular[0] = 0.0F;
691 diffuse[1] = specular[1] = 0.0F;
694 /* Accumulate diffuse and specular from each light source */
757 /* specular term */
783 specular[side] += spec_coef * light->_sli * attenuation;
792 if (specular[sid
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddrawprim.c125 const BYTE *diffuse = NULL, *specular = NULL, *normal = NULL, *position = NULL; local
188 specular = element->data.addr;
190 /* special case where the fog density is stored in the specular alpha channel */
323 if (specular) {
324 const void *ptrToCoords = specular + SkipnStrides * si->elements[WINED3D_FFP_SPECULAR].stride;
770 * specular alpha from unsigned byte to a float in the vertex
H A Dglsl_shader.c4900 const char *diffuse, *specular, *emission, *ambient; local
4913 shader_addline(buffer, "vec4 specular = vec4(0.0);\n");
4919 specular = shader_glsl_ffp_mcs(settings->specular_source, "gl_FrontMaterial.specular");
4944 shader_addline(buffer, "if (t > 0.0) specular += (pow(t, gl_FrontMaterial.shininess)"
4945 " * gl_LightSource[%u].specular) / att;\n", i);
4969 shader_addline(buffer, "if (t > 0.0) specular += (pow(t, gl_FrontMaterial.shininess)"
4970 " * gl_LightSource[%u].specular) * att;\n", i);
4981 shader_addline(buffer, "if (t > 0.0) specular += pow(t, gl_FrontMaterial.shininess)"
4982 " * gl_LightSource[%u].specular;\
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c93 const BYTE *diffuse = NULL, *specular = NULL, *normal = NULL, *position = NULL; local
155 specular = element->data + streamOffset[element->stream_idx];
157 /* special case where the fog density is stored in the specular alpha channel */
290 if (specular) {
291 const void *ptrToCoords = specular + SkipnStrides * si->elements[WINED3D_FFP_SPECULAR].stride;
663 /* Either write a pipeline replacement shader or convert the specular alpha from unsigned byte
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3dtypes.h237 D3DCOLOR specular; member in union:_D3DTLVERTEX::__anon13320
253 color = _color; specular = _specular;
278 D3DCOLOR specular; member in union:_D3DLVERTEX::__anon13327
507 D3DCOLORVALUE specular; member in union:_D3DMATERIAL::__anon13340
532 D3DCOLORVALUE specular; member in union:_D3DMATERIAL7::__anon13345
1294 D3DDP_PTRSTRIDE specular; member in struct:_D3DDRAWPRIMITIVESTRIDEDDATA
/vbox/src/VBox/Devices/Graphics/vmsvga/
H A Dsvga3d_reg.h450 SVGA3D_VERTEXMATERIAL_SPECULAR = 2 /* Use the value in the specular component */
551 * the fog factor to be specified in the alpha component of the specular
1284 float specular[4]; member in struct:__anon14717
1595 float specular[4]; member in struct:__anon14740
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3dtypes.h240 D3DCOLOR specular; member in union:_D3DTLVERTEX::__anon721
256 color = _color; specular = _specular;
281 D3DCOLOR specular; member in union:_D3DLVERTEX::__anon728
510 D3DCOLORVALUE specular; member in union:_D3DMATERIAL::__anon741
535 D3DCOLORVALUE specular; member in union:_D3DMATERIAL7::__anon746
1296 D3DDP_PTRSTRIDE specular; member in struct:_D3DDRAWPRIMITIVESTRIDEDDATA
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1569 struct wined3d_color specular; member in struct:wined3d_light
1586 struct wined3d_color specular; member in struct:wined3d_material
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2398 WineDirect3DStridedData specular; member in struct:WineDirect3DVertexStridedData
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2399 WineDirect3DStridedData specular; member in struct:WineDirect3DVertexStridedData
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2398 WineDirect3DStridedData specular; member in struct:WineDirect3DVertexStridedData
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.h2393 WineDirect3DStridedData specular; member in struct:WineDirect3DVertexStridedData
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2398 WineDirect3DStridedData specular; member in struct:WineDirect3DVertexStridedData

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