Searched defs:rel_param (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1476 glsl_src_param_t rel_param; local 1478 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1488 rel_param.param_str, idx, in_count - 1, rel_param.param_str, idx, in_count, 1489 rel_param.param_str, idx); 1493 sprintf(register_name, "IN[%s + %u]", rel_param.param_str, idx); 1501 rel_param.param_str, in_count - 1, rel_param.param_str, in_count, 1502 rel_param.param_str); 1506 sprintf(register_name, "IN[%s]", rel_param 1532 glsl_src_param_t rel_param; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1451 glsl_src_param_t rel_param; local 1453 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1463 rel_param.param_str, idx, in_count - 1, rel_param.param_str, idx, in_count, 1464 rel_param.param_str, idx); 1468 sprintf(register_name, "IN[%s + %u]", rel_param.param_str, idx); 1476 rel_param.param_str, in_count - 1, rel_param.param_str, in_count, 1477 rel_param.param_str); 1481 sprintf(register_name, "IN[%s]", rel_param 1507 glsl_src_param_t rel_param; local [all...] |
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