Searched defs:pLockedRect (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface_gdi.c127 * pLockedRect: Address to return the locking info at
138 WINED3DLOCKED_RECT* pLockedRect,
161 return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
137 IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) argument
H A Dcubetexture.c404 static HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { argument
409 hr = IWineD3DSurface_LockRect(This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
413 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%u)\n", This, FaceType, Level, pLockedRect->pBits, hr);
H A Dtexture.c417 static HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, WINED3DLOCKED_RECT *pLockedRect, argument
423 hr = IWineD3DSurface_LockRect(This->surfaces[Level], pLockedRect, pRect, Flags);
H A Dsurface_base.c1897 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) argument
1902 This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
1910 pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
1914 pLockedRect->pBits = This->resource.allocatedMemory;
1935 pLockedRect->pBits = This->resource.allocatedMemory
1936 + ((pRect->top / format_desc->block_height) * pLockedRect->Pitch)
1941 pLockedRect->pBits = This->resource.allocatedMemory +
1942 (pLockedRect->Pitch * pRect->top) +
1952 TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect
[all...]
H A Dsurface.c1943 static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { argument
1949 TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n", This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
2049 hr = IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dcubetexture.c283 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) { argument
288 iface, FaceType, Level, pLockedRect, pRect, Flags);
291 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
H A Dsurface.c225 static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) { argument
229 TRACE("iface %p, locked_rect %p, rect %p, flags %#x.\n", iface, pLockedRect, pRect, Flags);
249 hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
H A Dtexture.c281 static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) { argument
286 iface, Level, pLockedRect, pRect, Flags);
289 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dcubetexture.c322 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { argument
327 iface, FaceType, Level, pLockedRect, pRect, Flags);
330 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
H A Dsurface.c281 static HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { argument
285 TRACE("iface %p, locked_rect %p, rect %p, flags %#x.\n", iface, pLockedRect, pRect, Flags);
288 hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
H A Dtexture.c319 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { argument
324 iface, Level, pLockedRect, pRect, Flags);
327 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/
H A DVBoxD3DIf.cpp306 D3DLOCKED_RECT * pLockedRect,
319 hr = pD3DIfSurf->LockRect(pLockedRect, pRect, fLockFlags);
327 hr = pD3DIfTex->LockRect(iAlloc, pLockedRect, pRect, fLockFlags);
336 VBOXDISP_CUBEMAP_INDEX_TO_LEVEL(pRc, iAlloc), pLockedRect, pRect, fLockFlags);
346 &pLockedRect->pBits, fLockFlags);
348 pLockedRect->Pitch = pRc->aAllocations[iAlloc].SurfDesc.pitch;
357 &pLockedRect->pBits, fLockFlags);
359 pLockedRect->Pitch = pRc->aAllocations[iAlloc].SurfDesc.pitch;
305 VBoxD3DIfLockRect(PVBOXWDDMDISP_RESOURCE pRc, UINT iAlloc, D3DLOCKED_RECT * pLockedRect, CONST RECT *pRect, DWORD fLockFlags) argument

Completed in 83 milliseconds