/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | surface_gdi.c | 127 * pLockedRect: Address to return the locking info at 138 WINED3DLOCKED_RECT* pLockedRect, 161 return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags); 137 IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) argument
|
H A D | cubetexture.c | 404 static HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { argument 409 hr = IWineD3DSurface_LockRect(This->surfaces[FaceType][Level], pLockedRect, pRect, Flags); 413 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%u)\n", This, FaceType, Level, pLockedRect->pBits, hr);
|
H A D | texture.c | 417 static HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, WINED3DLOCKED_RECT *pLockedRect, argument 423 hr = IWineD3DSurface_LockRect(This->surfaces[Level], pLockedRect, pRect, Flags);
|
H A D | surface_base.c | 1897 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) argument 1902 This, pRect, Flags, pLockedRect, This->resource.allocatedMemory); 1910 pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface); 1914 pLockedRect->pBits = This->resource.allocatedMemory; 1935 pLockedRect->pBits = This->resource.allocatedMemory 1936 + ((pRect->top / format_desc->block_height) * pLockedRect->Pitch) 1941 pLockedRect->pBits = This->resource.allocatedMemory + 1942 (pLockedRect->Pitch * pRect->top) + 1952 TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect [all...] |
H A D | surface.c | 1943 static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { argument 1949 TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n", This, pRect, Flags, pLockedRect, This->resource.allocatedMemory); 2049 hr = IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | cubetexture.c | 283 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) { argument 288 iface, FaceType, Level, pLockedRect, pRect, Flags); 291 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
H A D | surface.c | 225 static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) { argument 229 TRACE("iface %p, locked_rect %p, rect %p, flags %#x.\n", iface, pLockedRect, pRect, Flags); 249 hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
H A D | texture.c | 281 static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) { argument 286 iface, Level, pLockedRect, pRect, Flags); 289 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | cubetexture.c | 322 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { argument 327 iface, FaceType, Level, pLockedRect, pRect, Flags); 330 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
H A D | surface.c | 281 static HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { argument 285 TRACE("iface %p, locked_rect %p, rect %p, flags %#x.\n", iface, pLockedRect, pRect, Flags); 288 hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
H A D | texture.c | 319 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { argument 324 iface, Level, pLockedRect, pRect, Flags); 327 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/ |
H A D | VBoxD3DIf.cpp | 306 D3DLOCKED_RECT * pLockedRect, 319 hr = pD3DIfSurf->LockRect(pLockedRect, pRect, fLockFlags); 327 hr = pD3DIfTex->LockRect(iAlloc, pLockedRect, pRect, fLockFlags); 336 VBOXDISP_CUBEMAP_INDEX_TO_LEVEL(pRc, iAlloc), pLockedRect, pRect, fLockFlags); 346 &pLockedRect->pBits, fLockFlags); 348 pLockedRect->Pitch = pRc->aAllocations[iAlloc].SurfDesc.pitch; 357 &pLockedRect->pBits, fLockFlags); 359 pLockedRect->Pitch = pRc->aAllocations[iAlloc].SurfDesc.pitch; 305 VBoxD3DIfLockRect(PVBOXWDDMDISP_RESOURCE pRc, UINT iAlloc, D3DLOCKED_RECT * pLockedRect, CONST RECT *pRect, DWORD fLockFlags) argument
|