Searched defs:matrix (Results 1 - 25 of 25) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c670 SHADERDECL(int) ShaderTransformProjection(unsigned cxViewPort, unsigned cyViewPort, float matrix[16]) argument
728 glMultMatrixf(matrix);
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_bbox.c25 MatrixMode(GLenum matrix) argument
27 switch (matrix) {
62 /* copy matrix */
198 * Transform given (x,y,z,w) by current matrix and update the bounding box.
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_program.c840 GLenum matrix, GLenum transform)
861 switch (matrix) {
888 "glTrackMatrixNV(matrix = %x)",matrix);
905 p->TrackMatrix[address / 4] = matrix;
839 crStateTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument
/vbox/src/VBox/Additions/x11/x11include/4.3/programs/Xserver/render/
H A Dpicturestr.h62 xFixed matrix[3][3]; member in struct:_PictTransform
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.3.0.0/
H A Dpicturestr.h62 xFixed matrix[3][3]; member in struct:_PictTransform
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.1.0/
H A Dpicturestr.h62 xFixed matrix[3][3]; member in struct:_PictTransform
/vbox/src/VBox/Additions/x11/x11include/pixman-0.16.0/
H A Dpixman.h163 pixman_fixed_t matrix[3][3]; member in struct:pixman_transform
169 void pixman_transform_init_identity (struct pixman_transform *matrix);
198 pixman_bool_t pixman_transform_bounds (const struct pixman_transform *matrix,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.0.1/
H A Dpicturestr.h62 xFixed matrix[3][3]; member in struct:_PictTransform
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp202 float matrix[16]; member in struct:__anon13195
3432 int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16]) argument
3500 /* Save this matrix for vm state save/restore. */
3502 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
3505 Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[
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H A DDevVGA-SVGA3d-ogl.cpp589 float matrix[16]; member in struct:__anon13176
4686 int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16])
4704 /* Save this matrix for vm state save/restore. */
4706 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
4709 Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c3222 TRACE("Non power two matrix multiply fixup\n");
3449 /* Update the texture matrix */
3507 /* The fixed function np2 texture emulation uses the texture matrix to fix up the coordinates
3508 * basetexture_apply_state_changes() multiplies the set matrix with a fixup matrix. Before the
3509 * scaling is reapplied or removed, the texture matrix has to be reapplied
3655 /* The pixel shader has to know the bump env matrix. Do a constants update if it isn't scheduled
3667 /* This function is called by transform_view below if the view matrix was changed too
3670 * does not always update the world matrix, only on a switch between transformed
3671 * and untransformed draws. It *may* happen that the world matrix i
3735 UINT matrix = state - STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(0)); local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c1269 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1273 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1277 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1284 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1288 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1292 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1299 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1303 TRACE("iface %p, state %#x, matrix
1268 d3d8_device_SetTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) argument
1283 d3d8_device_GetTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) argument
1298 d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) argument
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3dhal.h479 D3DMATRIX matrix; member in struct:_D3DHAL_DP2SETTRANSFORM
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddevice.c1609 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1613 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1617 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1624 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1628 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1632 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1639 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1643 TRACE("iface %p, state %#x, matrix
1608 d3d9_device_SetTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) argument
1623 d3d9_device_GetTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) argument
1638 d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c1701 enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix)
1703 TRACE("device %p, state %s, matrix %p.\n",
1704 device, debug_d3dtstype(d3dts), matrix);
1705 TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._11, matrix->u.s._12, matrix->u.s._13, matrix->u.s._14);
1706 TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._21, matrix->u.s._22, matrix
1700 wined3d_device_set_transform(struct wined3d_device *device, enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix) argument
1737 wined3d_device_get_transform(const struct wined3d_device *device, enum wined3d_transform_state state, struct wined3d_matrix *matrix) argument
1745 wined3d_device_multiply_transform(struct wined3d_device *device, enum wined3d_transform_state state, const struct wined3d_matrix *matrix) argument
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H A Dstate.c3355 TRACE("Non power two matrix multiply fixup\n");
3590 /* Update the texture matrix. */
3626 /* The fixed function np2 texture emulation uses the texture matrix to fix up the coordinates
3627 * wined3d_texture_apply_state_changes() multiplies the set matrix with a fixup matrix. Before the
3628 * scaling is reapplied or removed, the texture matrix has to be reapplied
3777 /* The pixel shader has to know the bump env matrix. Do a constants update. */
3786 /* This function is called by transform_view below if the view matrix was changed too
3789 * does not always update the world matrix, only on a switch between transformed
3790 * and untransformed draws. It *may* happen that the world matrix i
3845 UINT matrix = state_id - STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0)); local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3dhal.h484 D3DMATRIX matrix; member in struct:_D3DHAL_DP2SETTRANSFORM
/vbox/src/VBox/Devices/Graphics/vmsvga/
H A Dsvga3d_reg.h1576 float matrix[16]; member in struct:__anon14737
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/
H A Dglapitemp.h4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument
4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/
H A Dglapitemp.h4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument
4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/
H A Dglapitemp.h4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument
4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/
H A Dglapitemp.h4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument
4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/
H A Dglapitemp.h4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument
4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/
H A Dglapitemp.h4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument
4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/
H A Dglapitemp.h4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument
4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));

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