| /vbox/src/VBox/Devices/Graphics/shaderlib/ |
| H A D | shaderapi.c | 670 SHADERDECL(int) ShaderTransformProjection(unsigned cxViewPort, unsigned cyViewPort, float matrix[16]) argument 728 glMultMatrixf(matrix);
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| /vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
| H A D | dlm_bbox.c | 25 MatrixMode(GLenum matrix) argument 27 switch (matrix) { 62 /* copy matrix */ 198 * Transform given (x,y,z,w) by current matrix and update the bounding box.
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| /vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
| H A D | state_program.c | 840 GLenum matrix, GLenum transform) 861 switch (matrix) { 888 "glTrackMatrixNV(matrix = %x)",matrix); 905 p->TrackMatrix[address / 4] = matrix; 839 crStateTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument
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| /vbox/src/VBox/Additions/x11/x11include/4.3/programs/Xserver/render/ |
| H A D | picturestr.h | 62 xFixed matrix[3][3]; member in struct:_PictTransform
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| /vbox/src/VBox/Additions/x11/x11include/xorg-server-1.3.0.0/ |
| H A D | picturestr.h | 62 xFixed matrix[3][3]; member in struct:_PictTransform
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| /vbox/src/VBox/Additions/x11/x11include/xorg-server-1.1.0/ |
| H A D | picturestr.h | 62 xFixed matrix[3][3]; member in struct:_PictTransform
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| /vbox/src/VBox/Additions/x11/x11include/pixman-0.16.0/ |
| H A D | pixman.h | 163 pixman_fixed_t matrix[3][3]; member in struct:pixman_transform 169 void pixman_transform_init_identity (struct pixman_transform *matrix); 198 pixman_bool_t pixman_transform_bounds (const struct pixman_transform *matrix,
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| /vbox/src/VBox/Additions/x11/x11include/xorg-server-1.0.1/ |
| H A D | picturestr.h | 62 xFixed matrix[3][3]; member in struct:_PictTransform
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| /vbox/src/VBox/Devices/Graphics/ |
| H A D | DevVGA-SVGA3d-win.cpp | 202 float matrix[16]; member in struct:__anon13195 3432 int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16]) argument 3500 /* Save this matrix for vm state save/restore. */ 3502 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix)); 3505 Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[ [all...] |
| H A D | DevVGA-SVGA3d-ogl.cpp | 589 float matrix[16]; member in struct:__anon13176 4686 int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16]) 4704 /* Save this matrix for vm state save/restore. */ 4706 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix)); 4709 Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[ [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
| H A D | state.c | 3222 TRACE("Non power two matrix multiply fixup\n"); 3449 /* Update the texture matrix */ 3507 /* The fixed function np2 texture emulation uses the texture matrix to fix up the coordinates 3508 * basetexture_apply_state_changes() multiplies the set matrix with a fixup matrix. Before the 3509 * scaling is reapplied or removed, the texture matrix has to be reapplied 3655 /* The pixel shader has to know the bump env matrix. Do a constants update if it isn't scheduled 3667 /* This function is called by transform_view below if the view matrix was changed too 3670 * does not always update the world matrix, only on a switch between transformed 3671 * and untransformed draws. It *may* happen that the world matrix i 3735 UINT matrix = state - STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(0)); local [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
| H A D | device.c | 1269 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) 1273 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); 1277 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); 1284 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) 1288 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); 1292 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix); 1299 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) 1303 TRACE("iface %p, state %#x, matrix 1268 d3d8_device_SetTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) argument 1283 d3d8_device_GetTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) argument 1298 d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) argument [all...] |
| /vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
| H A D | d3dhal.h | 479 D3DMATRIX matrix; member in struct:_D3DHAL_DP2SETTRANSFORM
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| /vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
| H A D | device.c | 1609 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) 1613 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); 1617 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); 1624 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) 1628 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); 1632 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix); 1639 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) 1643 TRACE("iface %p, state %#x, matrix 1608 d3d9_device_SetTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) argument 1623 d3d9_device_GetTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) argument 1638 d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) argument [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
| H A D | device.c | 1701 enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix) 1703 TRACE("device %p, state %s, matrix %p.\n", 1704 device, debug_d3dtstype(d3dts), matrix); 1705 TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._11, matrix->u.s._12, matrix->u.s._13, matrix->u.s._14); 1706 TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._21, matrix->u.s._22, matrix 1700 wined3d_device_set_transform(struct wined3d_device *device, enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix) argument 1737 wined3d_device_get_transform(const struct wined3d_device *device, enum wined3d_transform_state state, struct wined3d_matrix *matrix) argument 1745 wined3d_device_multiply_transform(struct wined3d_device *device, enum wined3d_transform_state state, const struct wined3d_matrix *matrix) argument [all...] |
| H A D | state.c | 3355 TRACE("Non power two matrix multiply fixup\n"); 3590 /* Update the texture matrix. */ 3626 /* The fixed function np2 texture emulation uses the texture matrix to fix up the coordinates 3627 * wined3d_texture_apply_state_changes() multiplies the set matrix with a fixup matrix. Before the 3628 * scaling is reapplied or removed, the texture matrix has to be reapplied 3777 /* The pixel shader has to know the bump env matrix. Do a constants update. */ 3786 /* This function is called by transform_view below if the view matrix was changed too 3789 * does not always update the world matrix, only on a switch between transformed 3790 * and untransformed draws. It *may* happen that the world matrix i 3845 UINT matrix = state_id - STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0)); local [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
| H A D | d3dhal.h | 484 D3DMATRIX matrix; member in struct:_D3DHAL_DP2SETTRANSFORM
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| /vbox/src/VBox/Devices/Graphics/vmsvga/ |
| H A D | svga3d_reg.h | 1576 float matrix[16]; member in struct:__anon14737
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| /vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/ |
| H A D | glapitemp.h | 4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument 4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
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| /vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/ |
| H A D | glapitemp.h | 4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument 4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
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| /vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/ |
| H A D | glapitemp.h | 4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument 4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
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| /vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/ |
| H A D | glapitemp.h | 4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument 4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
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| /vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/ |
| H A D | glapitemp.h | 4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument 4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
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| /vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/ |
| H A D | glapitemp.h | 4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument 4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
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| /vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/ |
| H A D | glapitemp.h | 4980 KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) argument 4982 DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
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