Searched defs:mask_char (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 2631 char mask_char[6]; local 2672 write_mask = shader_glsl_get_write_mask(&dst, mask_char); 2674 shader_addline(ins->ctx->buffer, "tmp0%s = (", mask_char); 2690 shader_glsl_get_write_mask(&ins->dst[0], mask_char); 2692 shader_addline(ins->ctx->buffer, "tmp0%s);\n", mask_char);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 2508 char mask_char[6]; local 2549 write_mask = shader_glsl_get_write_mask(&dst, mask_char); 2551 shader_addline(ins->ctx->buffer, "tmp0%s = (", mask_char); 2567 shader_glsl_get_write_mask(&ins->dst[0], mask_char); 2569 shader_addline(ins->ctx->buffer, "tmp0%s);\n", mask_char);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 2905 char mask_char[6]; local 2975 if (!(write_mask = shader_glsl_get_write_mask(&dst, mask_char))) 2977 shader_addline(ins->ctx->buffer, "tmp0%s = (", mask_char); 2993 shader_glsl_get_write_mask(&ins->dst[0], mask_char); 2995 shader_addline(ins->ctx->buffer, "tmp0%s);\n", mask_char);
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