Searched defs:lod (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | cubetexture.c | 201 DWORD lod; local 203 TRACE("iface %p, lod %u.\n", iface, LODNew); 206 lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); 209 return lod; 214 DWORD lod; local 219 lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This); 222 return lod;
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | volumetexture.c | 214 DWORD lod; local 216 TRACE("iface %p, lod %u.\n", iface, LODNew); 220 lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew); 224 return lod; 229 DWORD lod; local 235 lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture); 239 return lod;
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | texture.c | 219 static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod) argument 224 TRACE("iface %p, lod %u.\n", iface, lod); 227 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); 589 static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod) argument 594 TRACE("iface %p, lod %u.\n", iface, lod); 597 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); 980 static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod) argument 985 TRACE("iface %p, lod [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | texture.c | 221 static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod) argument 226 TRACE("iface %p, lod %u.\n", iface, lod); 229 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); 634 static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod) argument 639 TRACE("iface %p, lod %u.\n", iface, lod); 642 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); 1071 static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod) argument 1076 TRACE("iface %p, lod [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 90 texture->lod = 0; 435 gl_value = texture->lod; 438 else if (gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] < texture->lod) 439 /* texture->lod is already clamped in the setter. */ 440 gl_value = texture->lod; 558 DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod) argument 560 DWORD old = texture->lod; 562 TRACE("texture %p, lod %u.\n", texture, lod); 572 if (lod > [all...] |
H A D | glsl_shader.c | 1937 BOOL lod = flags & WINED3D_GLSL_SAMPLE_LOD; local 1945 if (lod) 1969 if (lod) 1998 if (lod) 2021 if (lod) 2048 if (lod) 2071 if (lod) 2105 if (lod) 2138 if (lod)
|
H A D | wined3d_private.h | 2160 UINT lod; member in struct:wined3d_texture
|
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1831 BOOL lod = flags & WINED3D_GLSL_SAMPLE_LOD; local 1837 if(lod) { 1860 if(lod) { 1880 if(lod) { 1903 if(lod) { 1925 if(lod) {
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1784 BOOL lod = flags & WINED3D_GLSL_SAMPLE_LOD; local 1790 if(lod) { 1813 if(lod) { 1833 if(lod) { 1856 if(lod) { 1878 if(lod) {
|
Completed in 393 milliseconds