/vbox/src/VBox/Devices/PC/BIOS/ |
H A D | invop.c | 162 void __far *ins = ra.cs :> ra.ip; local 164 if (*(uint8_t __far *)ins == 0xF0) { 167 } else if (*(uint16_t __far *)ins == 0x050F) {
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm4.c | 286 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, argument 299 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 303 ins->handler_idx = opcode_info->handler_idx; 304 ins->flags = 0; 305 ins->coissue = 0; 306 ins->predicate = 0; 307 ins->dst_count = opcode_info->dst_count; 308 ins->src_count = opcode_info->src_count;
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H A D | shader.c | 478 struct wined3d_shader_instruction ins; local 488 fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size); 491 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) 499 if (ins.handler_idx == WINED3DSIH_DCL) 530 else if (ins.handler_idx == WINED3DSIH_DEF) 560 else if (ins.handler_idx == WINED3DSIH_DEFI) 577 else if (ins.handler_idx == WINED3DSIH_DEFB) 595 else if (ins.handler_idx == WINED3DSIH_LOOP 596 || ins.handler_idx == WINED3DSIH_REP) 603 if (ins 1107 struct wined3d_shader_instruction ins; local 1241 struct wined3d_shader_instruction ins; local 1416 shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) argument [all...] |
H A D | shader_sm1.c | 584 static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, argument 596 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 601 ins->handler_idx = opcode_info->handler_idx; 602 ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT; 603 ins->coissue = opcode_token & WINED3DSI_COISSUE; 604 ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED; 605 ins->dst_count = opcode_info->dst_count ? 1 : 0; 606 ins->src_count = opcode_info->param_count - opcode_info->dst_count;
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H A D | glsl_shader.c | 1364 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, 1441 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) 1446 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)ins->ctx->shader; 1447 const struct wined3d_gl_info *gl_info = ins->ctx->gl_info; 1462 struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data; 1478 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1533 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1731 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, argument 1741 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins); 1749 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, argument 1440 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument 1762 shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst) argument 1775 shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins) argument 1781 shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) argument 1996 shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup) argument 2060 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const glsl_sample_function_t *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument 2162 shader_glsl_arith(const struct wined3d_shader_instruction *ins) argument 2192 shader_glsl_mov(const struct wined3d_shader_instruction *ins) argument 2216 shader_glsl_mov_impl(const struct wined3d_shader_instruction *ins, int p0_idx) argument 2287 shader_glsl_dot(const struct wined3d_shader_instruction *ins) argument 2318 shader_glsl_cross(const struct wined3d_shader_instruction *ins) argument 2335 shader_glsl_pow(const struct wined3d_shader_instruction *ins) argument 2359 shader_glsl_log(const struct wined3d_shader_instruction *ins) argument 2384 shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) argument 2426 shader_glsl_nrm(const struct wined3d_shader_instruction *ins) argument 2461 shader_glsl_expp(const struct wined3d_shader_instruction *ins) argument 2495 shader_glsl_rcp(const struct wined3d_shader_instruction *ins) argument 2517 shader_glsl_rsq(const struct wined3d_shader_instruction *ins) argument 2542 shader_glsl_setp(const struct wined3d_shader_instruction *ins) argument 2573 shader_glsl_compare(const struct wined3d_shader_instruction *ins) argument 2624 shader_glsl_cmp(const struct wined3d_shader_instruction *ins) argument 2701 shader_glsl_cnd(const struct wined3d_shader_instruction *ins) argument 2758 shader_glsl_mad(const struct wined3d_shader_instruction *ins) argument 2775 shader_glsl_mnxn(const struct wined3d_shader_instruction *ins) argument 2835 shader_glsl_lrp(const struct wined3d_shader_instruction *ins) argument 2858 shader_glsl_lit(const struct wined3d_shader_instruction *ins) argument 2904 shader_glsl_dst(const struct wined3d_shader_instruction *ins) argument 2933 shader_glsl_sincos(const struct wined3d_shader_instruction *ins) argument 2964 shader_glsl_sgn(const struct wined3d_shader_instruction *ins) argument 2981 shader_glsl_loop(const struct wined3d_shader_instruction *ins) argument 3046 shader_glsl_end(const struct wined3d_shader_instruction *ins) argument 3064 shader_glsl_rep(const struct wined3d_shader_instruction *ins) argument 3097 shader_glsl_if(const struct wined3d_shader_instruction *ins) argument 3105 shader_glsl_ifc(const struct wined3d_shader_instruction *ins) argument 3117 shader_glsl_else(const struct wined3d_shader_instruction *ins) argument 3122 shader_glsl_break(const struct wined3d_shader_instruction *ins) argument 3128 shader_glsl_breakc(const struct wined3d_shader_instruction *ins) argument 3140 shader_glsl_label(const struct wined3d_shader_instruction *ins) argument 3146 shader_glsl_call(const struct wined3d_shader_instruction *ins) argument 3151 shader_glsl_callnz(const struct wined3d_shader_instruction *ins) argument 3159 shader_glsl_ret(const struct wined3d_shader_instruction *ins) argument 3169 shader_glsl_tex(const struct wined3d_shader_instruction *ins) argument 3261 shader_glsl_texldd(const struct wined3d_shader_instruction *ins) argument 3296 shader_glsl_texldl(const struct wined3d_shader_instruction *ins) argument 3330 shader_glsl_texcoord(const struct wined3d_shader_instruction *ins) argument 3379 shader_glsl_texdp3tex(const struct wined3d_shader_instruction *ins) argument 3424 shader_glsl_texdp3(const struct wined3d_shader_instruction *ins) argument 3445 shader_glsl_texdepth(const struct wined3d_shader_instruction *ins) argument 3466 shader_glsl_texm3x2depth(const struct wined3d_shader_instruction *ins) argument 3480 shader_glsl_texm3x2pad(const struct wined3d_shader_instruction *ins) argument 3493 shader_glsl_texm3x3pad(const struct wined3d_shader_instruction *ins) argument 3507 shader_glsl_texm3x2tex(const struct wined3d_shader_instruction *ins) argument 3528 shader_glsl_texm3x3tex(const struct wined3d_shader_instruction *ins) argument 3553 shader_glsl_texm3x3(const struct wined3d_shader_instruction *ins) argument 3573 shader_glsl_texm3x3spec(const struct wined3d_shader_instruction *ins) argument 3605 shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *ins) argument 3640 shader_glsl_texbem(const struct wined3d_shader_instruction *ins) argument 3702 shader_glsl_bem(const struct wined3d_shader_instruction *ins) argument 3717 shader_glsl_texreg2ar(const struct wined3d_shader_instruction *ins) argument 3734 shader_glsl_texreg2gb(const struct wined3d_shader_instruction *ins) argument 3751 shader_glsl_texreg2rgb(const struct wined3d_shader_instruction *ins) argument 3769 shader_glsl_texkill(const struct wined3d_shader_instruction *ins) argument 3790 shader_glsl_dp2add(const struct wined3d_shader_instruction *ins) argument 5451 shader_glsl_handle_instruction(const struct wined3d_shader_instruction *ins) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm4.c | 286 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, argument 299 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 303 ins->handler_idx = opcode_info->handler_idx; 304 ins->flags = 0; 305 ins->coissue = 0; 306 ins->predicate = 0; 307 ins->dst_count = opcode_info->dst_count; 308 ins->src_count = opcode_info->src_count;
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H A D | shader.c | 478 struct wined3d_shader_instruction ins; local 488 fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size); 491 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) 499 if (ins.handler_idx == WINED3DSIH_DCL) 530 else if (ins.handler_idx == WINED3DSIH_DEF) 560 else if (ins.handler_idx == WINED3DSIH_DEFI) 577 else if (ins.handler_idx == WINED3DSIH_DEFB) 595 else if (ins.handler_idx == WINED3DSIH_LOOP 596 || ins.handler_idx == WINED3DSIH_REP) 603 if (ins 1107 struct wined3d_shader_instruction ins; local 1239 struct wined3d_shader_instruction ins; local 1414 shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) argument [all...] |
H A D | shader_sm1.c | 580 static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, argument 592 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 597 ins->handler_idx = opcode_info->handler_idx; 598 ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT; 599 ins->coissue = opcode_token & WINED3DSI_COISSUE; 600 ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED; 601 ins->dst_count = opcode_info->dst_count ? 1 : 0; 602 ins->src_count = opcode_info->param_count - opcode_info->dst_count;
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H A D | glsl_shader.c | 1339 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, 1416 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) 1421 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)ins->ctx->shader; 1422 const struct wined3d_gl_info *gl_info = ins->ctx->gl_info; 1437 struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data; 1453 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1508 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1684 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, argument 1694 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins); 1702 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, argument 1415 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument 1715 shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst) argument 1728 shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins) argument 1734 shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) argument 1949 shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup) argument 2013 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const glsl_sample_function_t *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument 2115 shader_glsl_arith(const struct wined3d_shader_instruction *ins) argument 2142 shader_glsl_mov(const struct wined3d_shader_instruction *ins) argument 2195 shader_glsl_dot(const struct wined3d_shader_instruction *ins) argument 2226 shader_glsl_cross(const struct wined3d_shader_instruction *ins) argument 2243 shader_glsl_pow(const struct wined3d_shader_instruction *ins) argument 2267 shader_glsl_log(const struct wined3d_shader_instruction *ins) argument 2292 shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) argument 2334 shader_glsl_nrm(const struct wined3d_shader_instruction *ins) argument 2369 shader_glsl_expp(const struct wined3d_shader_instruction *ins) argument 2403 shader_glsl_rcp(const struct wined3d_shader_instruction *ins) argument 2425 shader_glsl_rsq(const struct wined3d_shader_instruction *ins) argument 2450 shader_glsl_compare(const struct wined3d_shader_instruction *ins) argument 2501 shader_glsl_cmp(const struct wined3d_shader_instruction *ins) argument 2578 shader_glsl_cnd(const struct wined3d_shader_instruction *ins) argument 2635 shader_glsl_mad(const struct wined3d_shader_instruction *ins) argument 2652 shader_glsl_mnxn(const struct wined3d_shader_instruction *ins) argument 2712 shader_glsl_lrp(const struct wined3d_shader_instruction *ins) argument 2735 shader_glsl_lit(const struct wined3d_shader_instruction *ins) argument 2781 shader_glsl_dst(const struct wined3d_shader_instruction *ins) argument 2810 shader_glsl_sincos(const struct wined3d_shader_instruction *ins) argument 2841 shader_glsl_sgn(const struct wined3d_shader_instruction *ins) argument 2858 shader_glsl_loop(const struct wined3d_shader_instruction *ins) argument 2923 shader_glsl_end(const struct wined3d_shader_instruction *ins) argument 2941 shader_glsl_rep(const struct wined3d_shader_instruction *ins) argument 2974 shader_glsl_if(const struct wined3d_shader_instruction *ins) argument 2982 shader_glsl_ifc(const struct wined3d_shader_instruction *ins) argument 2994 shader_glsl_else(const struct wined3d_shader_instruction *ins) argument 2999 shader_glsl_break(const struct wined3d_shader_instruction *ins) argument 3005 shader_glsl_breakc(const struct wined3d_shader_instruction *ins) argument 3017 shader_glsl_label(const struct wined3d_shader_instruction *ins) argument 3023 shader_glsl_call(const struct wined3d_shader_instruction *ins) argument 3028 shader_glsl_callnz(const struct wined3d_shader_instruction *ins) argument 3036 shader_glsl_ret(const struct wined3d_shader_instruction *ins) argument 3046 shader_glsl_tex(const struct wined3d_shader_instruction *ins) argument 3138 shader_glsl_texldd(const struct wined3d_shader_instruction *ins) argument 3173 shader_glsl_texldl(const struct wined3d_shader_instruction *ins) argument 3207 shader_glsl_texcoord(const struct wined3d_shader_instruction *ins) argument 3256 shader_glsl_texdp3tex(const struct wined3d_shader_instruction *ins) argument 3301 shader_glsl_texdp3(const struct wined3d_shader_instruction *ins) argument 3322 shader_glsl_texdepth(const struct wined3d_shader_instruction *ins) argument 3343 shader_glsl_texm3x2depth(const struct wined3d_shader_instruction *ins) argument 3357 shader_glsl_texm3x2pad(const struct wined3d_shader_instruction *ins) argument 3370 shader_glsl_texm3x3pad(const struct wined3d_shader_instruction *ins) argument 3384 shader_glsl_texm3x2tex(const struct wined3d_shader_instruction *ins) argument 3405 shader_glsl_texm3x3tex(const struct wined3d_shader_instruction *ins) argument 3430 shader_glsl_texm3x3(const struct wined3d_shader_instruction *ins) argument 3450 shader_glsl_texm3x3spec(const struct wined3d_shader_instruction *ins) argument 3482 shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *ins) argument 3517 shader_glsl_texbem(const struct wined3d_shader_instruction *ins) argument 3579 shader_glsl_bem(const struct wined3d_shader_instruction *ins) argument 3594 shader_glsl_texreg2ar(const struct wined3d_shader_instruction *ins) argument 3611 shader_glsl_texreg2gb(const struct wined3d_shader_instruction *ins) argument 3628 shader_glsl_texreg2rgb(const struct wined3d_shader_instruction *ins) argument 3646 shader_glsl_texkill(const struct wined3d_shader_instruction *ins) argument 3667 shader_glsl_dp2add(const struct wined3d_shader_instruction *ins) argument 5306 shader_glsl_handle_instruction(const struct wined3d_shader_instruction *ins) argument [all...] |
H A D | arb_program_shader.c | 231 struct wined3d_shader_instruction ins; member in struct:recorded_instruction 814 static void shader_arb_get_write_mask(const struct wined3d_shader_instruction *ins, argument 864 static void shader_arb_request_a0(const struct wined3d_shader_instruction *ins, const char *src) argument 866 struct shader_arb_ctx_priv *priv = ins->ctx->backend_data; 867 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 875 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins, 878 static void shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, argument 883 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)ins->ctx->shader; 885 struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data; 908 shader_arb_get_src_param(ins, re 1141 shader_arb_get_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, char *str) argument 1223 shader_arb_get_modifier(const struct wined3d_shader_instruction *ins) argument 1265 shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, const char *dst_str, const char *coord_reg, WORD flags, const char *dsx, const char *dsy) argument 1374 shader_arb_get_src_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_src_param *src, unsigned int tmpreg, char *outregstr) argument 1458 pshader_hw_bem(const struct wined3d_shader_instruction *ins) argument 1507 pshader_hw_cnd(const struct wined3d_shader_instruction *ins) argument 1546 pshader_hw_cmp(const struct wined3d_shader_instruction *ins) argument 1574 pshader_hw_dp2add(const struct wined3d_shader_instruction *ins) argument 1628 shader_hw_map2gl(const struct wined3d_shader_instruction *ins) argument 1675 shader_hw_nop(const struct wined3d_shader_instruction *ins) argument 1681 shader_hw_mov(const struct wined3d_shader_instruction *ins) argument 1761 pshader_hw_texkill(const struct wined3d_shader_instruction *ins) argument 1813 pshader_hw_tex(const struct wined3d_shader_instruction *ins) argument 1886 pshader_hw_texcoord(const struct wined3d_shader_instruction *ins) argument 1909 pshader_hw_texreg2ar(const struct wined3d_shader_instruction *ins) argument 1936 pshader_hw_texreg2gb(const struct wined3d_shader_instruction *ins) argument 1952 pshader_hw_texreg2rgb(const struct wined3d_shader_instruction *ins) argument 1964 pshader_hw_texbem(const struct wined3d_shader_instruction *ins) argument 2022 pshader_hw_texm3x2pad(const struct wined3d_shader_instruction *ins) argument 2039 pshader_hw_texm3x2tex(const struct wined3d_shader_instruction *ins) argument 2061 pshader_hw_texm3x3pad(const struct wined3d_shader_instruction *ins) argument 2084 pshader_hw_texm3x3tex(const struct wined3d_shader_instruction *ins) argument 2107 pshader_hw_texm3x3vspec(const struct wined3d_shader_instruction *ins) argument 2149 pshader_hw_texm3x3spec(const struct wined3d_shader_instruction *ins) argument 2191 pshader_hw_texdepth(const struct wined3d_shader_instruction *ins) argument 2222 pshader_hw_texdp3tex(const struct wined3d_shader_instruction *ins) argument 2239 pshader_hw_texdp3(const struct wined3d_shader_instruction *ins) argument 2254 pshader_hw_texm3x3(const struct wined3d_shader_instruction *ins) argument 2274 pshader_hw_texm3x2depth(const struct wined3d_shader_instruction *ins) argument 2297 shader_hw_mnxn(const struct wined3d_shader_instruction *ins) argument 2351 shader_hw_scalar_op(const struct wined3d_shader_instruction *ins) argument 2383 shader_hw_nrm(const struct wined3d_shader_instruction *ins) argument 2408 shader_hw_lrp(const struct wined3d_shader_instruction *ins) argument 2430 shader_hw_sincos(const struct wined3d_shader_instruction *ins) argument 2537 shader_hw_sgn(const struct wined3d_shader_instruction *ins) argument 2580 shader_hw_dsy(const struct wined3d_shader_instruction *ins) argument 2620 shader_hw_log_pow(const struct wined3d_shader_instruction *ins) argument 2668 shader_hw_loop(const struct wined3d_shader_instruction *ins) argument 2695 shader_hw_rep(const struct wined3d_shader_instruction *ins) argument 2722 shader_hw_endloop(const struct wined3d_shader_instruction *ins) argument 2745 shader_hw_endrep(const struct wined3d_shader_instruction *ins) argument 2780 shader_hw_break(const struct wined3d_shader_instruction *ins) argument 2828 shader_hw_breakc(const struct wined3d_shader_instruction *ins) argument 2855 shader_hw_ifc(const struct wined3d_shader_instruction *ins) argument 2884 shader_hw_else(const struct wined3d_shader_instruction *ins) argument 2904 shader_hw_endif(const struct wined3d_shader_instruction *ins) argument 2930 shader_hw_texldd(const struct wined3d_shader_instruction *ins) argument 2948 shader_hw_texldl(const struct wined3d_shader_instruction *ins) argument 2964 shader_hw_label(const struct wined3d_shader_instruction *ins) argument 3066 shader_hw_ret(const struct wined3d_shader_instruction *ins) argument 3083 shader_hw_call(const struct wined3d_shader_instruction *ins) argument 4732 shader_arb_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) argument 4848 get_bool_const(const struct wined3d_shader_instruction *ins, IWineD3DBaseShaderImpl *This, DWORD idx) argument 4877 get_loop_control_const(const struct wined3d_shader_instruction *ins, IWineD3DBaseShaderImpl *This, UINT idx, struct wined3d_shader_loop_control *loop_control) argument 4929 record_instruction(struct list *list, const struct wined3d_shader_instruction *ins) argument 5014 shader_arb_handle_instruction(const struct wined3d_shader_instruction *ins) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 527 struct wined3d_shader_instruction ins; local 530 fe->shader_read_instruction(fe_data, &ptr, &ins); 533 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) 540 if (ins.handler_idx == WINED3DSIH_DCL) 542 struct wined3d_shader_semantic *semantic = &ins.declaration.semantic; 570 else if (ins.handler_idx == WINED3DSIH_DCL_CONSTANT_BUFFER) 572 struct wined3d_shader_register *reg = &ins.declaration.src.reg; 578 else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE) 581 shader->u.gs.input_type = ins.declaration.primitive_type; 584 ins 1254 struct wined3d_shader_instruction ins; local 1397 struct wined3d_shader_instruction ins; local 1524 shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) argument [all...] |
H A D | shader_sm1.c | 693 static void shader_sm1_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins) argument 707 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 712 ins->handler_idx = opcode_info->handler_idx; 713 ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT; 714 ins->coissue = opcode_token & WINED3DSI_COISSUE; 715 ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED ? &priv->pred_param : NULL; 716 ins->dst_count = opcode_info->dst_count ? 1 : 0; 717 ins->dst = &priv->dst_param; 718 ins->src_count = opcode_info->param_count - opcode_info->dst_count; 719 ins [all...] |
H A D | shader_sm4.c | 690 static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins) argument 717 ins->handler_idx = WINED3DSIH_TABLE_SIZE; 722 ins->handler_idx = opcode_info->handler_idx; 723 ins->flags = 0; 724 ins->coissue = 0; 725 ins->predicate = NULL; 726 ins->dst_count = strlen(opcode_info->dst_info); 727 ins->dst = priv->dst_param; 728 ins->src_count = strlen(opcode_info->src_info); 729 ins [all...] |
H A D | arb_program_shader.c | 255 struct wined3d_shader_instruction ins; member in struct:recorded_instruction 942 static void shader_arb_get_write_mask(const struct wined3d_shader_instruction *ins, argument 992 static void shader_arb_request_a0(const struct wined3d_shader_instruction *ins, const char *src) argument 994 struct shader_arb_ctx_priv *priv = ins->ctx->backend_data; 995 struct wined3d_shader_buffer *buffer = ins->ctx->buffer; 1003 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins, 1006 static void shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, argument 1011 const struct wined3d_shader *shader = ins->ctx->shader; 1012 const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps; 1014 struct shader_arb_ctx_priv *ctx = ins 1261 shader_arb_get_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, char *str) argument 1343 shader_arb_get_modifier(const struct wined3d_shader_instruction *ins) argument 1385 shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, const char *dst_str, const char *coord_reg, WORD flags, const char *dsx, const char *dsy) argument 1500 shader_arb_get_src_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_src_param *src, unsigned int tmpreg, char *outregstr) argument 1586 pshader_hw_bem(const struct wined3d_shader_instruction *ins) argument 1635 pshader_hw_cnd(const struct wined3d_shader_instruction *ins) argument 1668 pshader_hw_cmp(const struct wined3d_shader_instruction *ins) argument 1688 pshader_hw_dp2add(const struct wined3d_shader_instruction *ins) argument 1742 shader_hw_map2gl(const struct wined3d_shader_instruction *ins) argument 1789 shader_hw_nop(const struct wined3d_shader_instruction *ins) argument 1791 shader_hw_mov(const struct wined3d_shader_instruction *ins) argument 1881 pshader_hw_texkill(const struct wined3d_shader_instruction *ins) argument 1934 pshader_hw_tex(const struct wined3d_shader_instruction *ins) argument 2013 pshader_hw_texcoord(const struct wined3d_shader_instruction *ins) argument 2036 pshader_hw_texreg2ar(const struct wined3d_shader_instruction *ins) argument 2059 pshader_hw_texreg2gb(const struct wined3d_shader_instruction *ins) argument 2075 pshader_hw_texreg2rgb(const struct wined3d_shader_instruction *ins) argument 2087 pshader_hw_texbem(const struct wined3d_shader_instruction *ins) argument 2142 pshader_hw_texm3x2pad(const struct wined3d_shader_instruction *ins) argument 2159 pshader_hw_texm3x2tex(const struct wined3d_shader_instruction *ins) argument 2180 pshader_hw_texm3x3pad(const struct wined3d_shader_instruction *ins) argument 2202 pshader_hw_texm3x3tex(const struct wined3d_shader_instruction *ins) argument 2224 pshader_hw_texm3x3vspec(const struct wined3d_shader_instruction *ins) argument 2265 pshader_hw_texm3x3spec(const struct wined3d_shader_instruction *ins) argument 2306 pshader_hw_texdepth(const struct wined3d_shader_instruction *ins) argument 2339 pshader_hw_texdp3tex(const struct wined3d_shader_instruction *ins) argument 2356 pshader_hw_texdp3(const struct wined3d_shader_instruction *ins) argument 2371 pshader_hw_texm3x3(const struct wined3d_shader_instruction *ins) argument 2391 pshader_hw_texm3x2depth(const struct wined3d_shader_instruction *ins) argument 2416 shader_hw_mnxn(const struct wined3d_shader_instruction *ins) argument 2471 shader_hw_rcp(const struct wined3d_shader_instruction *ins) argument 2491 shader_hw_scalar_op(const struct wined3d_shader_instruction *ins) argument 2523 shader_hw_nrm(const struct wined3d_shader_instruction *ins) argument 2572 shader_hw_lrp(const struct wined3d_shader_instruction *ins) argument 2594 shader_hw_sincos(const struct wined3d_shader_instruction *ins) argument 2701 shader_hw_sgn(const struct wined3d_shader_instruction *ins) argument 2744 shader_hw_dsy(const struct wined3d_shader_instruction *ins) argument 2784 shader_hw_log(const struct wined3d_shader_instruction *ins) argument 2818 shader_hw_pow(const struct wined3d_shader_instruction *ins) argument 2860 shader_hw_loop(const struct wined3d_shader_instruction *ins) argument 2887 shader_hw_rep(const struct wined3d_shader_instruction *ins) argument 2914 shader_hw_endloop(const struct wined3d_shader_instruction *ins) argument 2937 shader_hw_endrep(const struct wined3d_shader_instruction *ins) argument 2972 shader_hw_break(const struct wined3d_shader_instruction *ins) argument 3020 shader_hw_breakc(const struct wined3d_shader_instruction *ins) argument 3047 shader_hw_ifc(const struct wined3d_shader_instruction *ins) argument 3076 shader_hw_else(const struct wined3d_shader_instruction *ins) argument 3096 shader_hw_endif(const struct wined3d_shader_instruction *ins) argument 3122 shader_hw_texldd(const struct wined3d_shader_instruction *ins) argument 3140 shader_hw_texldl(const struct wined3d_shader_instruction *ins) argument 3156 shader_hw_label(const struct wined3d_shader_instruction *ins) argument 3278 shader_hw_ret(const struct wined3d_shader_instruction *ins) argument 3296 shader_hw_call(const struct wined3d_shader_instruction *ins) argument 5152 shader_arb_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) argument 5291 get_bool_const(const struct wined3d_shader_instruction *ins, const struct wined3d_shader *shader, DWORD idx) argument 5322 get_loop_control_const(const struct wined3d_shader_instruction *ins, const struct wined3d_shader *shader, UINT idx, struct wined3d_shader_loop_control *loop_control) argument 5375 record_instruction(struct list *list, const struct wined3d_shader_instruction *ins) argument 5463 pop_control_frame(const struct wined3d_shader_instruction *ins) argument 5486 shader_arb_handle_instruction(const struct wined3d_shader_instruction *ins) argument [all...] |
H A D | glsl_shader.c | 1358 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, 1436 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) 1441 const struct wined3d_shader *shader = ins->ctx->shader; 1442 const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps; 1444 const struct wined3d_gl_info *gl_info = ins->ctx->gl_info; 1450 shader_glsl_add_src_param(ins, reg->idx[0].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param0); 1452 shader_glsl_add_src_param(ins, reg->idx[1].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param1); 1465 struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data; 1582 sprintf(register_name, "aL%u", ins->ctx->loop_state->current_reg - 1); 1780 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, argument 1435 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument 1827 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, struct glsl_dst_param *glsl_dst) argument 1840 shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst) argument 1876 shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins) argument 1882 shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) argument 2266 shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup) argument 2275 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const struct glsl_sample_function *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument 2339 shader_glsl_binop(const struct wined3d_shader_instruction *ins) argument 2370 shader_glsl_relop(const struct wined3d_shader_instruction *ins) argument 2420 shader_glsl_imul(const struct wined3d_shader_instruction *ins) argument 2443 shader_glsl_udiv(const struct wined3d_shader_instruction *ins) argument 2488 shader_glsl_mov(const struct wined3d_shader_instruction *ins) argument 2541 shader_glsl_dot(const struct wined3d_shader_instruction *ins) argument 2572 shader_glsl_cross(const struct wined3d_shader_instruction *ins) argument 2586 shader_glsl_cut(const struct wined3d_shader_instruction *ins) argument 2594 shader_glsl_pow(const struct wined3d_shader_instruction *ins) argument 2623 shader_glsl_log(const struct wined3d_shader_instruction *ins) argument 2648 shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) argument 2691 shader_glsl_nop(const struct wined3d_shader_instruction *ins) argument 2693 shader_glsl_nrm(const struct wined3d_shader_instruction *ins) argument 2730 shader_glsl_expp(const struct wined3d_shader_instruction *ins) argument 2763 shader_glsl_to_int(const struct wined3d_shader_instruction *ins) argument 2780 shader_glsl_to_float(const struct wined3d_shader_instruction *ins) argument 2798 shader_glsl_rcp(const struct wined3d_shader_instruction *ins) argument 2820 shader_glsl_rsq(const struct wined3d_shader_instruction *ins) argument 2845 shader_glsl_compare(const struct wined3d_shader_instruction *ins) argument 2895 shader_glsl_conditional_move(const struct wined3d_shader_instruction *ins) argument 3002 shader_glsl_cnd(const struct wined3d_shader_instruction *ins) argument 3030 shader_glsl_mad(const struct wined3d_shader_instruction *ins) argument 3047 shader_glsl_mnxn(const struct wined3d_shader_instruction *ins) argument 3107 shader_glsl_lrp(const struct wined3d_shader_instruction *ins) argument 3130 shader_glsl_lit(const struct wined3d_shader_instruction *ins) argument 3183 shader_glsl_dst(const struct wined3d_shader_instruction *ins) argument 3212 shader_glsl_sincos(const struct wined3d_shader_instruction *ins) argument 3283 shader_glsl_sgn(const struct wined3d_shader_instruction *ins) argument 3300 shader_glsl_loop(const struct wined3d_shader_instruction *ins) argument 3377 shader_glsl_end(const struct wined3d_shader_instruction *ins) argument 3395 shader_glsl_rep(const struct wined3d_shader_instruction *ins) argument 3433 shader_glsl_if(const struct wined3d_shader_instruction *ins) argument 3441 shader_glsl_ifc(const struct wined3d_shader_instruction *ins) argument 3453 shader_glsl_else(const struct wined3d_shader_instruction *ins) argument 3458 shader_glsl_emit(const struct wined3d_shader_instruction *ins) argument 3463 shader_glsl_break(const struct wined3d_shader_instruction *ins) argument 3469 shader_glsl_breakc(const struct wined3d_shader_instruction *ins) argument 3481 shader_glsl_breakp(const struct wined3d_shader_instruction *ins) argument 3489 shader_glsl_label(const struct wined3d_shader_instruction *ins) argument 3495 shader_glsl_call(const struct wined3d_shader_instruction *ins) argument 3500 shader_glsl_callnz(const struct wined3d_shader_instruction *ins) argument 3509 shader_glsl_ret(const struct wined3d_shader_instruction *ins) argument 3519 shader_glsl_tex(const struct wined3d_shader_instruction *ins) argument 3622 shader_glsl_texldd(const struct wined3d_shader_instruction *ins) argument 3652 shader_glsl_texldl(const struct wined3d_shader_instruction *ins) argument 3684 shader_glsl_texcoord(const struct wined3d_shader_instruction *ins) argument 3740 shader_glsl_texdp3tex(const struct wined3d_shader_instruction *ins) argument 3783 shader_glsl_texdp3(const struct wined3d_shader_instruction *ins) argument 3804 shader_glsl_texdepth(const struct wined3d_shader_instruction *ins) argument 3825 shader_glsl_texm3x2depth(const struct wined3d_shader_instruction *ins) argument 3839 shader_glsl_texm3x2pad(const struct wined3d_shader_instruction *ins) argument 3852 shader_glsl_texm3x3pad(const struct wined3d_shader_instruction *ins) argument 3865 shader_glsl_texm3x2tex(const struct wined3d_shader_instruction *ins) argument 3884 shader_glsl_texm3x3tex(const struct wined3d_shader_instruction *ins) argument 3906 shader_glsl_texm3x3(const struct wined3d_shader_instruction *ins) argument 3925 shader_glsl_texm3x3spec(const struct wined3d_shader_instruction *ins) argument 3957 shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *ins) argument 3992 shader_glsl_texbem(const struct wined3d_shader_instruction *ins) argument 4058 shader_glsl_bem(const struct wined3d_shader_instruction *ins) argument 4073 shader_glsl_texreg2ar(const struct wined3d_shader_instruction *ins) argument 4088 shader_glsl_texreg2gb(const struct wined3d_shader_instruction *ins) argument 4103 shader_glsl_texreg2rgb(const struct wined3d_shader_instruction *ins) argument 4119 shader_glsl_texkill(const struct wined3d_shader_instruction *ins) argument 4140 shader_glsl_dp2add(const struct wined3d_shader_instruction *ins) argument 6691 shader_glsl_handle_instruction(const struct wined3d_shader_instruction *ins) argument [all...] |
/vbox/src/VBox/Main/webservice/jaxlibs/ |
H A D | activation.jar | META-INF/ META-INF/MANIFEST.MF META-INF/LICENSE.txt META-INF/mailcap ... |
/vbox/src/libs/libxml2-2.6.31/ |
H A D | relaxng.c | 7198 xmlNodePtr child, ins, tmp; local 7207 ins = cur; 7216 ins = xmlAddNextSibling(ins, child);
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