Searched defs:ins (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/Devices/PC/BIOS/
H A Dinvop.c162 void __far *ins = ra.cs :> ra.ip; local
164 if (*(uint8_t __far *)ins == 0xF0) {
167 } else if (*(uint16_t __far *)ins == 0x050F) {
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm4.c286 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, argument
299 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
303 ins->handler_idx = opcode_info->handler_idx;
304 ins->flags = 0;
305 ins->coissue = 0;
306 ins->predicate = 0;
307 ins->dst_count = opcode_info->dst_count;
308 ins->src_count = opcode_info->src_count;
H A Dshader.c478 struct wined3d_shader_instruction ins; local
488 fe->shader_read_opcode(fe_data, &ptr, &ins, &param_size);
491 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
499 if (ins.handler_idx == WINED3DSIH_DCL)
530 else if (ins.handler_idx == WINED3DSIH_DEF)
560 else if (ins.handler_idx == WINED3DSIH_DEFI)
577 else if (ins.handler_idx == WINED3DSIH_DEFB)
595 else if (ins.handler_idx == WINED3DSIH_LOOP
596 || ins.handler_idx == WINED3DSIH_REP)
603 if (ins
1107 struct wined3d_shader_instruction ins; local
1241 struct wined3d_shader_instruction ins; local
1416 shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) argument
[all...]
H A Dshader_sm1.c584 static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, argument
596 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
601 ins->handler_idx = opcode_info->handler_idx;
602 ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
603 ins->coissue = opcode_token & WINED3DSI_COISSUE;
604 ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED;
605 ins->dst_count = opcode_info->dst_count ? 1 : 0;
606 ins->src_count = opcode_info->param_count - opcode_info->dst_count;
H A Dglsl_shader.c1364 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1441 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
1446 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)ins->ctx->shader;
1447 const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
1462 struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
1478 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1533 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1731 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, argument
1741 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
1749 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, argument
1440 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument
1762 shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst) argument
1775 shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins) argument
1781 shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) argument
1996 shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup) argument
2060 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const glsl_sample_function_t *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument
2162 shader_glsl_arith(const struct wined3d_shader_instruction *ins) argument
2192 shader_glsl_mov(const struct wined3d_shader_instruction *ins) argument
2216 shader_glsl_mov_impl(const struct wined3d_shader_instruction *ins, int p0_idx) argument
2287 shader_glsl_dot(const struct wined3d_shader_instruction *ins) argument
2318 shader_glsl_cross(const struct wined3d_shader_instruction *ins) argument
2335 shader_glsl_pow(const struct wined3d_shader_instruction *ins) argument
2359 shader_glsl_log(const struct wined3d_shader_instruction *ins) argument
2384 shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) argument
2426 shader_glsl_nrm(const struct wined3d_shader_instruction *ins) argument
2461 shader_glsl_expp(const struct wined3d_shader_instruction *ins) argument
2495 shader_glsl_rcp(const struct wined3d_shader_instruction *ins) argument
2517 shader_glsl_rsq(const struct wined3d_shader_instruction *ins) argument
2542 shader_glsl_setp(const struct wined3d_shader_instruction *ins) argument
2573 shader_glsl_compare(const struct wined3d_shader_instruction *ins) argument
2624 shader_glsl_cmp(const struct wined3d_shader_instruction *ins) argument
2701 shader_glsl_cnd(const struct wined3d_shader_instruction *ins) argument
2758 shader_glsl_mad(const struct wined3d_shader_instruction *ins) argument
2775 shader_glsl_mnxn(const struct wined3d_shader_instruction *ins) argument
2835 shader_glsl_lrp(const struct wined3d_shader_instruction *ins) argument
2858 shader_glsl_lit(const struct wined3d_shader_instruction *ins) argument
2904 shader_glsl_dst(const struct wined3d_shader_instruction *ins) argument
2933 shader_glsl_sincos(const struct wined3d_shader_instruction *ins) argument
2964 shader_glsl_sgn(const struct wined3d_shader_instruction *ins) argument
2981 shader_glsl_loop(const struct wined3d_shader_instruction *ins) argument
3046 shader_glsl_end(const struct wined3d_shader_instruction *ins) argument
3064 shader_glsl_rep(const struct wined3d_shader_instruction *ins) argument
3097 shader_glsl_if(const struct wined3d_shader_instruction *ins) argument
3105 shader_glsl_ifc(const struct wined3d_shader_instruction *ins) argument
3117 shader_glsl_else(const struct wined3d_shader_instruction *ins) argument
3122 shader_glsl_break(const struct wined3d_shader_instruction *ins) argument
3128 shader_glsl_breakc(const struct wined3d_shader_instruction *ins) argument
3140 shader_glsl_label(const struct wined3d_shader_instruction *ins) argument
3146 shader_glsl_call(const struct wined3d_shader_instruction *ins) argument
3151 shader_glsl_callnz(const struct wined3d_shader_instruction *ins) argument
3159 shader_glsl_ret(const struct wined3d_shader_instruction *ins) argument
3169 shader_glsl_tex(const struct wined3d_shader_instruction *ins) argument
3261 shader_glsl_texldd(const struct wined3d_shader_instruction *ins) argument
3296 shader_glsl_texldl(const struct wined3d_shader_instruction *ins) argument
3330 shader_glsl_texcoord(const struct wined3d_shader_instruction *ins) argument
3379 shader_glsl_texdp3tex(const struct wined3d_shader_instruction *ins) argument
3424 shader_glsl_texdp3(const struct wined3d_shader_instruction *ins) argument
3445 shader_glsl_texdepth(const struct wined3d_shader_instruction *ins) argument
3466 shader_glsl_texm3x2depth(const struct wined3d_shader_instruction *ins) argument
3480 shader_glsl_texm3x2pad(const struct wined3d_shader_instruction *ins) argument
3493 shader_glsl_texm3x3pad(const struct wined3d_shader_instruction *ins) argument
3507 shader_glsl_texm3x2tex(const struct wined3d_shader_instruction *ins) argument
3528 shader_glsl_texm3x3tex(const struct wined3d_shader_instruction *ins) argument
3553 shader_glsl_texm3x3(const struct wined3d_shader_instruction *ins) argument
3573 shader_glsl_texm3x3spec(const struct wined3d_shader_instruction *ins) argument
3605 shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *ins) argument
3640 shader_glsl_texbem(const struct wined3d_shader_instruction *ins) argument
3702 shader_glsl_bem(const struct wined3d_shader_instruction *ins) argument
3717 shader_glsl_texreg2ar(const struct wined3d_shader_instruction *ins) argument
3734 shader_glsl_texreg2gb(const struct wined3d_shader_instruction *ins) argument
3751 shader_glsl_texreg2rgb(const struct wined3d_shader_instruction *ins) argument
3769 shader_glsl_texkill(const struct wined3d_shader_instruction *ins) argument
3790 shader_glsl_dp2add(const struct wined3d_shader_instruction *ins) argument
5451 shader_glsl_handle_instruction(const struct wined3d_shader_instruction *ins) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm4.c286 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, argument
299 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
303 ins->handler_idx = opcode_info->handler_idx;
304 ins->flags = 0;
305 ins->coissue = 0;
306 ins->predicate = 0;
307 ins->dst_count = opcode_info->dst_count;
308 ins->src_count = opcode_info->src_count;
H A Dshader.c478 struct wined3d_shader_instruction ins; local
488 fe->shader_read_opcode(fe_data, &ptr, &ins, &param_size);
491 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
499 if (ins.handler_idx == WINED3DSIH_DCL)
530 else if (ins.handler_idx == WINED3DSIH_DEF)
560 else if (ins.handler_idx == WINED3DSIH_DEFI)
577 else if (ins.handler_idx == WINED3DSIH_DEFB)
595 else if (ins.handler_idx == WINED3DSIH_LOOP
596 || ins.handler_idx == WINED3DSIH_REP)
603 if (ins
1107 struct wined3d_shader_instruction ins; local
1239 struct wined3d_shader_instruction ins; local
1414 shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) argument
[all...]
H A Dshader_sm1.c580 static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, argument
592 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
597 ins->handler_idx = opcode_info->handler_idx;
598 ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
599 ins->coissue = opcode_token & WINED3DSI_COISSUE;
600 ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED;
601 ins->dst_count = opcode_info->dst_count ? 1 : 0;
602 ins->src_count = opcode_info->param_count - opcode_info->dst_count;
H A Dglsl_shader.c1339 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1416 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
1421 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)ins->ctx->shader;
1422 const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
1437 struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
1453 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1508 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1684 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, argument
1694 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
1702 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, argument
1415 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument
1715 shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst) argument
1728 shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins) argument
1734 shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) argument
1949 shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup) argument
2013 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const glsl_sample_function_t *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument
2115 shader_glsl_arith(const struct wined3d_shader_instruction *ins) argument
2142 shader_glsl_mov(const struct wined3d_shader_instruction *ins) argument
2195 shader_glsl_dot(const struct wined3d_shader_instruction *ins) argument
2226 shader_glsl_cross(const struct wined3d_shader_instruction *ins) argument
2243 shader_glsl_pow(const struct wined3d_shader_instruction *ins) argument
2267 shader_glsl_log(const struct wined3d_shader_instruction *ins) argument
2292 shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) argument
2334 shader_glsl_nrm(const struct wined3d_shader_instruction *ins) argument
2369 shader_glsl_expp(const struct wined3d_shader_instruction *ins) argument
2403 shader_glsl_rcp(const struct wined3d_shader_instruction *ins) argument
2425 shader_glsl_rsq(const struct wined3d_shader_instruction *ins) argument
2450 shader_glsl_compare(const struct wined3d_shader_instruction *ins) argument
2501 shader_glsl_cmp(const struct wined3d_shader_instruction *ins) argument
2578 shader_glsl_cnd(const struct wined3d_shader_instruction *ins) argument
2635 shader_glsl_mad(const struct wined3d_shader_instruction *ins) argument
2652 shader_glsl_mnxn(const struct wined3d_shader_instruction *ins) argument
2712 shader_glsl_lrp(const struct wined3d_shader_instruction *ins) argument
2735 shader_glsl_lit(const struct wined3d_shader_instruction *ins) argument
2781 shader_glsl_dst(const struct wined3d_shader_instruction *ins) argument
2810 shader_glsl_sincos(const struct wined3d_shader_instruction *ins) argument
2841 shader_glsl_sgn(const struct wined3d_shader_instruction *ins) argument
2858 shader_glsl_loop(const struct wined3d_shader_instruction *ins) argument
2923 shader_glsl_end(const struct wined3d_shader_instruction *ins) argument
2941 shader_glsl_rep(const struct wined3d_shader_instruction *ins) argument
2974 shader_glsl_if(const struct wined3d_shader_instruction *ins) argument
2982 shader_glsl_ifc(const struct wined3d_shader_instruction *ins) argument
2994 shader_glsl_else(const struct wined3d_shader_instruction *ins) argument
2999 shader_glsl_break(const struct wined3d_shader_instruction *ins) argument
3005 shader_glsl_breakc(const struct wined3d_shader_instruction *ins) argument
3017 shader_glsl_label(const struct wined3d_shader_instruction *ins) argument
3023 shader_glsl_call(const struct wined3d_shader_instruction *ins) argument
3028 shader_glsl_callnz(const struct wined3d_shader_instruction *ins) argument
3036 shader_glsl_ret(const struct wined3d_shader_instruction *ins) argument
3046 shader_glsl_tex(const struct wined3d_shader_instruction *ins) argument
3138 shader_glsl_texldd(const struct wined3d_shader_instruction *ins) argument
3173 shader_glsl_texldl(const struct wined3d_shader_instruction *ins) argument
3207 shader_glsl_texcoord(const struct wined3d_shader_instruction *ins) argument
3256 shader_glsl_texdp3tex(const struct wined3d_shader_instruction *ins) argument
3301 shader_glsl_texdp3(const struct wined3d_shader_instruction *ins) argument
3322 shader_glsl_texdepth(const struct wined3d_shader_instruction *ins) argument
3343 shader_glsl_texm3x2depth(const struct wined3d_shader_instruction *ins) argument
3357 shader_glsl_texm3x2pad(const struct wined3d_shader_instruction *ins) argument
3370 shader_glsl_texm3x3pad(const struct wined3d_shader_instruction *ins) argument
3384 shader_glsl_texm3x2tex(const struct wined3d_shader_instruction *ins) argument
3405 shader_glsl_texm3x3tex(const struct wined3d_shader_instruction *ins) argument
3430 shader_glsl_texm3x3(const struct wined3d_shader_instruction *ins) argument
3450 shader_glsl_texm3x3spec(const struct wined3d_shader_instruction *ins) argument
3482 shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *ins) argument
3517 shader_glsl_texbem(const struct wined3d_shader_instruction *ins) argument
3579 shader_glsl_bem(const struct wined3d_shader_instruction *ins) argument
3594 shader_glsl_texreg2ar(const struct wined3d_shader_instruction *ins) argument
3611 shader_glsl_texreg2gb(const struct wined3d_shader_instruction *ins) argument
3628 shader_glsl_texreg2rgb(const struct wined3d_shader_instruction *ins) argument
3646 shader_glsl_texkill(const struct wined3d_shader_instruction *ins) argument
3667 shader_glsl_dp2add(const struct wined3d_shader_instruction *ins) argument
5306 shader_glsl_handle_instruction(const struct wined3d_shader_instruction *ins) argument
[all...]
H A Darb_program_shader.c231 struct wined3d_shader_instruction ins; member in struct:recorded_instruction
814 static void shader_arb_get_write_mask(const struct wined3d_shader_instruction *ins, argument
864 static void shader_arb_request_a0(const struct wined3d_shader_instruction *ins, const char *src) argument
866 struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
867 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
875 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins,
878 static void shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, argument
883 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)ins->ctx->shader;
885 struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
908 shader_arb_get_src_param(ins, re
1141 shader_arb_get_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, char *str) argument
1223 shader_arb_get_modifier(const struct wined3d_shader_instruction *ins) argument
1265 shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, const char *dst_str, const char *coord_reg, WORD flags, const char *dsx, const char *dsy) argument
1374 shader_arb_get_src_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_src_param *src, unsigned int tmpreg, char *outregstr) argument
1458 pshader_hw_bem(const struct wined3d_shader_instruction *ins) argument
1507 pshader_hw_cnd(const struct wined3d_shader_instruction *ins) argument
1546 pshader_hw_cmp(const struct wined3d_shader_instruction *ins) argument
1574 pshader_hw_dp2add(const struct wined3d_shader_instruction *ins) argument
1628 shader_hw_map2gl(const struct wined3d_shader_instruction *ins) argument
1675 shader_hw_nop(const struct wined3d_shader_instruction *ins) argument
1681 shader_hw_mov(const struct wined3d_shader_instruction *ins) argument
1761 pshader_hw_texkill(const struct wined3d_shader_instruction *ins) argument
1813 pshader_hw_tex(const struct wined3d_shader_instruction *ins) argument
1886 pshader_hw_texcoord(const struct wined3d_shader_instruction *ins) argument
1909 pshader_hw_texreg2ar(const struct wined3d_shader_instruction *ins) argument
1936 pshader_hw_texreg2gb(const struct wined3d_shader_instruction *ins) argument
1952 pshader_hw_texreg2rgb(const struct wined3d_shader_instruction *ins) argument
1964 pshader_hw_texbem(const struct wined3d_shader_instruction *ins) argument
2022 pshader_hw_texm3x2pad(const struct wined3d_shader_instruction *ins) argument
2039 pshader_hw_texm3x2tex(const struct wined3d_shader_instruction *ins) argument
2061 pshader_hw_texm3x3pad(const struct wined3d_shader_instruction *ins) argument
2084 pshader_hw_texm3x3tex(const struct wined3d_shader_instruction *ins) argument
2107 pshader_hw_texm3x3vspec(const struct wined3d_shader_instruction *ins) argument
2149 pshader_hw_texm3x3spec(const struct wined3d_shader_instruction *ins) argument
2191 pshader_hw_texdepth(const struct wined3d_shader_instruction *ins) argument
2222 pshader_hw_texdp3tex(const struct wined3d_shader_instruction *ins) argument
2239 pshader_hw_texdp3(const struct wined3d_shader_instruction *ins) argument
2254 pshader_hw_texm3x3(const struct wined3d_shader_instruction *ins) argument
2274 pshader_hw_texm3x2depth(const struct wined3d_shader_instruction *ins) argument
2297 shader_hw_mnxn(const struct wined3d_shader_instruction *ins) argument
2351 shader_hw_scalar_op(const struct wined3d_shader_instruction *ins) argument
2383 shader_hw_nrm(const struct wined3d_shader_instruction *ins) argument
2408 shader_hw_lrp(const struct wined3d_shader_instruction *ins) argument
2430 shader_hw_sincos(const struct wined3d_shader_instruction *ins) argument
2537 shader_hw_sgn(const struct wined3d_shader_instruction *ins) argument
2580 shader_hw_dsy(const struct wined3d_shader_instruction *ins) argument
2620 shader_hw_log_pow(const struct wined3d_shader_instruction *ins) argument
2668 shader_hw_loop(const struct wined3d_shader_instruction *ins) argument
2695 shader_hw_rep(const struct wined3d_shader_instruction *ins) argument
2722 shader_hw_endloop(const struct wined3d_shader_instruction *ins) argument
2745 shader_hw_endrep(const struct wined3d_shader_instruction *ins) argument
2780 shader_hw_break(const struct wined3d_shader_instruction *ins) argument
2828 shader_hw_breakc(const struct wined3d_shader_instruction *ins) argument
2855 shader_hw_ifc(const struct wined3d_shader_instruction *ins) argument
2884 shader_hw_else(const struct wined3d_shader_instruction *ins) argument
2904 shader_hw_endif(const struct wined3d_shader_instruction *ins) argument
2930 shader_hw_texldd(const struct wined3d_shader_instruction *ins) argument
2948 shader_hw_texldl(const struct wined3d_shader_instruction *ins) argument
2964 shader_hw_label(const struct wined3d_shader_instruction *ins) argument
3066 shader_hw_ret(const struct wined3d_shader_instruction *ins) argument
3083 shader_hw_call(const struct wined3d_shader_instruction *ins) argument
4732 shader_arb_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) argument
4848 get_bool_const(const struct wined3d_shader_instruction *ins, IWineD3DBaseShaderImpl *This, DWORD idx) argument
4877 get_loop_control_const(const struct wined3d_shader_instruction *ins, IWineD3DBaseShaderImpl *This, UINT idx, struct wined3d_shader_loop_control *loop_control) argument
4929 record_instruction(struct list *list, const struct wined3d_shader_instruction *ins) argument
5014 shader_arb_handle_instruction(const struct wined3d_shader_instruction *ins) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c527 struct wined3d_shader_instruction ins; local
530 fe->shader_read_instruction(fe_data, &ptr, &ins);
533 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
540 if (ins.handler_idx == WINED3DSIH_DCL)
542 struct wined3d_shader_semantic *semantic = &ins.declaration.semantic;
570 else if (ins.handler_idx == WINED3DSIH_DCL_CONSTANT_BUFFER)
572 struct wined3d_shader_register *reg = &ins.declaration.src.reg;
578 else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE)
581 shader->u.gs.input_type = ins.declaration.primitive_type;
584 ins
1254 struct wined3d_shader_instruction ins; local
1397 struct wined3d_shader_instruction ins; local
1524 shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) argument
[all...]
H A Dshader_sm1.c693 static void shader_sm1_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins) argument
707 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
712 ins->handler_idx = opcode_info->handler_idx;
713 ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
714 ins->coissue = opcode_token & WINED3DSI_COISSUE;
715 ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED ? &priv->pred_param : NULL;
716 ins->dst_count = opcode_info->dst_count ? 1 : 0;
717 ins->dst = &priv->dst_param;
718 ins->src_count = opcode_info->param_count - opcode_info->dst_count;
719 ins
[all...]
H A Dshader_sm4.c690 static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins) argument
717 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
722 ins->handler_idx = opcode_info->handler_idx;
723 ins->flags = 0;
724 ins->coissue = 0;
725 ins->predicate = NULL;
726 ins->dst_count = strlen(opcode_info->dst_info);
727 ins->dst = priv->dst_param;
728 ins->src_count = strlen(opcode_info->src_info);
729 ins
[all...]
H A Darb_program_shader.c255 struct wined3d_shader_instruction ins; member in struct:recorded_instruction
942 static void shader_arb_get_write_mask(const struct wined3d_shader_instruction *ins, argument
992 static void shader_arb_request_a0(const struct wined3d_shader_instruction *ins, const char *src) argument
994 struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
995 struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
1003 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins,
1006 static void shader_arb_get_register_name(const struct wined3d_shader_instruction *ins, argument
1011 const struct wined3d_shader *shader = ins->ctx->shader;
1012 const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps;
1014 struct shader_arb_ctx_priv *ctx = ins
1261 shader_arb_get_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, char *str) argument
1343 shader_arb_get_modifier(const struct wined3d_shader_instruction *ins) argument
1385 shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, const char *dst_str, const char *coord_reg, WORD flags, const char *dsx, const char *dsy) argument
1500 shader_arb_get_src_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_src_param *src, unsigned int tmpreg, char *outregstr) argument
1586 pshader_hw_bem(const struct wined3d_shader_instruction *ins) argument
1635 pshader_hw_cnd(const struct wined3d_shader_instruction *ins) argument
1668 pshader_hw_cmp(const struct wined3d_shader_instruction *ins) argument
1688 pshader_hw_dp2add(const struct wined3d_shader_instruction *ins) argument
1742 shader_hw_map2gl(const struct wined3d_shader_instruction *ins) argument
1789 shader_hw_nop(const struct wined3d_shader_instruction *ins) argument
1791 shader_hw_mov(const struct wined3d_shader_instruction *ins) argument
1881 pshader_hw_texkill(const struct wined3d_shader_instruction *ins) argument
1934 pshader_hw_tex(const struct wined3d_shader_instruction *ins) argument
2013 pshader_hw_texcoord(const struct wined3d_shader_instruction *ins) argument
2036 pshader_hw_texreg2ar(const struct wined3d_shader_instruction *ins) argument
2059 pshader_hw_texreg2gb(const struct wined3d_shader_instruction *ins) argument
2075 pshader_hw_texreg2rgb(const struct wined3d_shader_instruction *ins) argument
2087 pshader_hw_texbem(const struct wined3d_shader_instruction *ins) argument
2142 pshader_hw_texm3x2pad(const struct wined3d_shader_instruction *ins) argument
2159 pshader_hw_texm3x2tex(const struct wined3d_shader_instruction *ins) argument
2180 pshader_hw_texm3x3pad(const struct wined3d_shader_instruction *ins) argument
2202 pshader_hw_texm3x3tex(const struct wined3d_shader_instruction *ins) argument
2224 pshader_hw_texm3x3vspec(const struct wined3d_shader_instruction *ins) argument
2265 pshader_hw_texm3x3spec(const struct wined3d_shader_instruction *ins) argument
2306 pshader_hw_texdepth(const struct wined3d_shader_instruction *ins) argument
2339 pshader_hw_texdp3tex(const struct wined3d_shader_instruction *ins) argument
2356 pshader_hw_texdp3(const struct wined3d_shader_instruction *ins) argument
2371 pshader_hw_texm3x3(const struct wined3d_shader_instruction *ins) argument
2391 pshader_hw_texm3x2depth(const struct wined3d_shader_instruction *ins) argument
2416 shader_hw_mnxn(const struct wined3d_shader_instruction *ins) argument
2471 shader_hw_rcp(const struct wined3d_shader_instruction *ins) argument
2491 shader_hw_scalar_op(const struct wined3d_shader_instruction *ins) argument
2523 shader_hw_nrm(const struct wined3d_shader_instruction *ins) argument
2572 shader_hw_lrp(const struct wined3d_shader_instruction *ins) argument
2594 shader_hw_sincos(const struct wined3d_shader_instruction *ins) argument
2701 shader_hw_sgn(const struct wined3d_shader_instruction *ins) argument
2744 shader_hw_dsy(const struct wined3d_shader_instruction *ins) argument
2784 shader_hw_log(const struct wined3d_shader_instruction *ins) argument
2818 shader_hw_pow(const struct wined3d_shader_instruction *ins) argument
2860 shader_hw_loop(const struct wined3d_shader_instruction *ins) argument
2887 shader_hw_rep(const struct wined3d_shader_instruction *ins) argument
2914 shader_hw_endloop(const struct wined3d_shader_instruction *ins) argument
2937 shader_hw_endrep(const struct wined3d_shader_instruction *ins) argument
2972 shader_hw_break(const struct wined3d_shader_instruction *ins) argument
3020 shader_hw_breakc(const struct wined3d_shader_instruction *ins) argument
3047 shader_hw_ifc(const struct wined3d_shader_instruction *ins) argument
3076 shader_hw_else(const struct wined3d_shader_instruction *ins) argument
3096 shader_hw_endif(const struct wined3d_shader_instruction *ins) argument
3122 shader_hw_texldd(const struct wined3d_shader_instruction *ins) argument
3140 shader_hw_texldl(const struct wined3d_shader_instruction *ins) argument
3156 shader_hw_label(const struct wined3d_shader_instruction *ins) argument
3278 shader_hw_ret(const struct wined3d_shader_instruction *ins) argument
3296 shader_hw_call(const struct wined3d_shader_instruction *ins) argument
5152 shader_arb_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) argument
5291 get_bool_const(const struct wined3d_shader_instruction *ins, const struct wined3d_shader *shader, DWORD idx) argument
5322 get_loop_control_const(const struct wined3d_shader_instruction *ins, const struct wined3d_shader *shader, UINT idx, struct wined3d_shader_loop_control *loop_control) argument
5375 record_instruction(struct list *list, const struct wined3d_shader_instruction *ins) argument
5463 pop_control_frame(const struct wined3d_shader_instruction *ins) argument
5486 shader_arb_handle_instruction(const struct wined3d_shader_instruction *ins) argument
[all...]
H A Dglsl_shader.c1358 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins,
1436 char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins)
1441 const struct wined3d_shader *shader = ins->ctx->shader;
1442 const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps;
1444 const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
1450 shader_glsl_add_src_param(ins, reg->idx[0].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param0);
1452 shader_glsl_add_src_param(ins, reg->idx[1].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param1);
1465 struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
1582 sprintf(register_name, "aL%u", ins->ctx->loop_state->current_reg - 1);
1780 static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, argument
1435 shader_glsl_get_register_name(const struct wined3d_shader_register *reg, char *register_name, BOOL *is_color, const struct wined3d_shader_instruction *ins) argument
1827 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, struct glsl_dst_param *glsl_dst) argument
1840 shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst) argument
1876 shader_glsl_append_dst(struct wined3d_shader_buffer *buffer, const struct wined3d_shader_instruction *ins) argument
1882 shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) argument
2266 shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup) argument
2275 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const struct glsl_sample_function *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument
2339 shader_glsl_binop(const struct wined3d_shader_instruction *ins) argument
2370 shader_glsl_relop(const struct wined3d_shader_instruction *ins) argument
2420 shader_glsl_imul(const struct wined3d_shader_instruction *ins) argument
2443 shader_glsl_udiv(const struct wined3d_shader_instruction *ins) argument
2488 shader_glsl_mov(const struct wined3d_shader_instruction *ins) argument
2541 shader_glsl_dot(const struct wined3d_shader_instruction *ins) argument
2572 shader_glsl_cross(const struct wined3d_shader_instruction *ins) argument
2586 shader_glsl_cut(const struct wined3d_shader_instruction *ins) argument
2594 shader_glsl_pow(const struct wined3d_shader_instruction *ins) argument
2623 shader_glsl_log(const struct wined3d_shader_instruction *ins) argument
2648 shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) argument
2691 shader_glsl_nop(const struct wined3d_shader_instruction *ins) argument
2693 shader_glsl_nrm(const struct wined3d_shader_instruction *ins) argument
2730 shader_glsl_expp(const struct wined3d_shader_instruction *ins) argument
2763 shader_glsl_to_int(const struct wined3d_shader_instruction *ins) argument
2780 shader_glsl_to_float(const struct wined3d_shader_instruction *ins) argument
2798 shader_glsl_rcp(const struct wined3d_shader_instruction *ins) argument
2820 shader_glsl_rsq(const struct wined3d_shader_instruction *ins) argument
2845 shader_glsl_compare(const struct wined3d_shader_instruction *ins) argument
2895 shader_glsl_conditional_move(const struct wined3d_shader_instruction *ins) argument
3002 shader_glsl_cnd(const struct wined3d_shader_instruction *ins) argument
3030 shader_glsl_mad(const struct wined3d_shader_instruction *ins) argument
3047 shader_glsl_mnxn(const struct wined3d_shader_instruction *ins) argument
3107 shader_glsl_lrp(const struct wined3d_shader_instruction *ins) argument
3130 shader_glsl_lit(const struct wined3d_shader_instruction *ins) argument
3183 shader_glsl_dst(const struct wined3d_shader_instruction *ins) argument
3212 shader_glsl_sincos(const struct wined3d_shader_instruction *ins) argument
3283 shader_glsl_sgn(const struct wined3d_shader_instruction *ins) argument
3300 shader_glsl_loop(const struct wined3d_shader_instruction *ins) argument
3377 shader_glsl_end(const struct wined3d_shader_instruction *ins) argument
3395 shader_glsl_rep(const struct wined3d_shader_instruction *ins) argument
3433 shader_glsl_if(const struct wined3d_shader_instruction *ins) argument
3441 shader_glsl_ifc(const struct wined3d_shader_instruction *ins) argument
3453 shader_glsl_else(const struct wined3d_shader_instruction *ins) argument
3458 shader_glsl_emit(const struct wined3d_shader_instruction *ins) argument
3463 shader_glsl_break(const struct wined3d_shader_instruction *ins) argument
3469 shader_glsl_breakc(const struct wined3d_shader_instruction *ins) argument
3481 shader_glsl_breakp(const struct wined3d_shader_instruction *ins) argument
3489 shader_glsl_label(const struct wined3d_shader_instruction *ins) argument
3495 shader_glsl_call(const struct wined3d_shader_instruction *ins) argument
3500 shader_glsl_callnz(const struct wined3d_shader_instruction *ins) argument
3509 shader_glsl_ret(const struct wined3d_shader_instruction *ins) argument
3519 shader_glsl_tex(const struct wined3d_shader_instruction *ins) argument
3622 shader_glsl_texldd(const struct wined3d_shader_instruction *ins) argument
3652 shader_glsl_texldl(const struct wined3d_shader_instruction *ins) argument
3684 shader_glsl_texcoord(const struct wined3d_shader_instruction *ins) argument
3740 shader_glsl_texdp3tex(const struct wined3d_shader_instruction *ins) argument
3783 shader_glsl_texdp3(const struct wined3d_shader_instruction *ins) argument
3804 shader_glsl_texdepth(const struct wined3d_shader_instruction *ins) argument
3825 shader_glsl_texm3x2depth(const struct wined3d_shader_instruction *ins) argument
3839 shader_glsl_texm3x2pad(const struct wined3d_shader_instruction *ins) argument
3852 shader_glsl_texm3x3pad(const struct wined3d_shader_instruction *ins) argument
3865 shader_glsl_texm3x2tex(const struct wined3d_shader_instruction *ins) argument
3884 shader_glsl_texm3x3tex(const struct wined3d_shader_instruction *ins) argument
3906 shader_glsl_texm3x3(const struct wined3d_shader_instruction *ins) argument
3925 shader_glsl_texm3x3spec(const struct wined3d_shader_instruction *ins) argument
3957 shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *ins) argument
3992 shader_glsl_texbem(const struct wined3d_shader_instruction *ins) argument
4058 shader_glsl_bem(const struct wined3d_shader_instruction *ins) argument
4073 shader_glsl_texreg2ar(const struct wined3d_shader_instruction *ins) argument
4088 shader_glsl_texreg2gb(const struct wined3d_shader_instruction *ins) argument
4103 shader_glsl_texreg2rgb(const struct wined3d_shader_instruction *ins) argument
4119 shader_glsl_texkill(const struct wined3d_shader_instruction *ins) argument
4140 shader_glsl_dp2add(const struct wined3d_shader_instruction *ins) argument
6691 shader_glsl_handle_instruction(const struct wined3d_shader_instruction *ins) argument
[all...]
/vbox/src/VBox/Main/webservice/jaxlibs/
H A Dactivation.jarMETA-INF/ META-INF/MANIFEST.MF META-INF/LICENSE.txt META-INF/mailcap ...
/vbox/src/libs/libxml2-2.6.31/
H A Drelaxng.c7198 xmlNodePtr child, ins, tmp; local
7207 ins = cur;
7216 ins = xmlAddNextSibling(ins, child);

Completed in 1080 milliseconds