Searched defs:g_swd3d8 (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/ |
H A D | d3d8_main.c | 65 static D3D8Export g_swd3d8 = {0, "VBoxD3D8.dll", "MSD3D8.dll",}; variable 69 SW_FILLPROC(g_swd3d8, hDLL, D3D8GetSWInfo); 70 SW_FILLPROC(g_swd3d8, hDLL, DebugSetMute); 71 SW_FILLPROC(g_swd3d8, hDLL, Direct3DCreate8); 72 SW_FILLPROC(g_swd3d8, hDLL, ValidatePixelShader); 73 SW_FILLPROC(g_swd3d8, hDLL, ValidateVertexShader); 78 SW_CHECKRET(g_swd3d8, D3D8GetSWInfo, E_FAIL); 79 return g_swd3d8.pD3D8GetSWInfo(); 84 SW_CHECKCALL(g_swd3d8, DebugSetMute); 85 g_swd3d8 [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/switcher/ |
H A D | d3d8_main.c | 65 static D3D8Export g_swd3d8 = {0, "VBoxD3D8.dll", "MSD3D8.dll",}; variable 69 SW_FILLPROC(g_swd3d8, hDLL, D3D8GetSWInfo); 70 SW_FILLPROC(g_swd3d8, hDLL, DebugSetMute); 71 SW_FILLPROC(g_swd3d8, hDLL, Direct3DCreate8); 72 SW_FILLPROC(g_swd3d8, hDLL, ValidatePixelShader); 73 SW_FILLPROC(g_swd3d8, hDLL, ValidateVertexShader); 78 SW_CHECKRET(g_swd3d8, D3D8GetSWInfo, E_FAIL); 79 return g_swd3d8.pD3D8GetSWInfo(); 84 SW_CHECKCALL(g_swd3d8, DebugSetMute); 85 g_swd3d8 [all...] |
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