/inkscape/src/display/ |
H A D | nr-filter-skeleton.cpp | 3 * You can create your new filter primitive renderer by replacing 35 FilterPrimitive * FilterSkeleton::create() { function in class:Inkscape::Filters::FilterSkeleton
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H A D | nr-filter-blend.cpp | 40 FilterPrimitive * FilterBlend::create() { function in class:Inkscape::Filters::FilterBlend
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H A D | nr-filter-merge.cpp | 25 FilterPrimitive * FilterMerge::create() { function in class:Inkscape::Filters::FilterMerge
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H A D | nr-filter-offset.cpp | 27 FilterPrimitive * FilterOffset::create() { function in class:Inkscape::Filters::FilterOffset
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H A D | nr-filter-tile.cpp | 26 FilterPrimitive * FilterTile::create() { function in class:Inkscape::Filters::FilterTile
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H A D | nr-filter-colormatrix.cpp | 28 FilterPrimitive * FilterColorMatrix::create() { function in class:Inkscape::Filters::FilterColorMatrix
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H A D | nr-filter-composite.cpp | 28 FilterPrimitive * FilterComposite::create() { function in class:Inkscape::Filters::FilterComposite
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H A D | nr-filter-flood.cpp | 30 FilterPrimitive * FilterFlood::create() { function in class:Inkscape::Filters::FilterFlood
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H A D | nr-filter-component-transfer.cpp | 26 FilterPrimitive * FilterComponentTransfer::create() { function in class:Inkscape::Filters::FilterComponentTransfer
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H A D | nr-filter-diffuselighting.cpp | 38 FilterPrimitive * FilterDiffuseLighting::create() { function in class:Inkscape::Filters::FilterDiffuseLighting
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H A D | nr-filter-displacement-map.cpp | 24 FilterPrimitive * FilterDisplacementMap::create() { function in class:Inkscape::Filters::FilterDisplacementMap
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H A D | nr-filter-image.cpp | 37 FilterPrimitive * FilterImage::create() { function in class:Inkscape::Filters::FilterImage
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H A D | nr-filter-morphology.cpp | 29 FilterPrimitive * FilterMorphology::create() { function in class:Inkscape::Filters::FilterMorphology
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H A D | nr-filter-specularlighting.cpp | 39 FilterPrimitive * FilterSpecularLighting::create() { function in class:Inkscape::Filters::FilterSpecularLighting
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/inkscape/src/ui/dialog/ |
H A D | behavior.h | 33 Behavior *create(Dialog &dialog) function in namespace:Inkscape::UI::Dialog::Behavior 35 return T::create(dialog);
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H A D | template-widget.cpp | 63 void TemplateWidget::create() function in class:Inkscape::UI::TemplateWidget
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H A D | panel-dialog.h | 66 * content is made), PanelDialog links these two classes together to create a 86 static PanelDialog<Behavior> *create(); 110 static PanelDialog<Behavior::FloatingBehavior> *create(); 146 Dialog(&B::create, prefs_path, verb_num, apply_label) 175 PanelDialog<B> *PanelDialog<B>::create() function in class:Inkscape::UI::Dialog::PanelDialog 196 Dialog(&Behavior::FloatingBehavior::create, prefs_path, verb_num, apply_label) 234 PanelDialog<Behavior::FloatingBehavior> *PanelDialog<Behavior::FloatingBehavior>::create() function in class:Inkscape::UI::Dialog::PanelDialog
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H A D | dialog-manager.cpp | 73 inline Dialog *create() { return PanelDialog<B>::template create<T>(); } function in namespace:Inkscape::UI::Dialog::__anon106 106 registerFactory("InkscapePreferences", &create<InkscapePreferences, FloatingBehavior>); 109 registerFactory("AlignAndDistribute", &create<AlignAndDistribute, FloatingBehavior>); 110 registerFactory("DocumentMetadata", &create<DocumentMetadata, FloatingBehavior>); 111 registerFactory("DocumentProperties", &create<DocumentProperties, FloatingBehavior>); 112 registerFactory("ExtensionEditor", &create<ExtensionEditor, FloatingBehavior>); 113 registerFactory("FillAndStroke", &create<FillAndStroke, FloatingBehavior>); 114 registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog, FloatingBehavior>); 115 registerFactory("Find", &create<Fin [all...] |
H A D | debug.cpp | 119 DebugDialog *DebugDialog::create() function in class:Inkscape::UI::Dialog::DebugDialog
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H A D | filedialog.cpp | 86 FileOpenDialog *FileOpenDialog::create(Gtk::Window &parentWindow, function in class:Inkscape::UI::Dialog::FileOpenDialog 118 FileSaveDialog *FileSaveDialog::create(Gtk::Window& parentWindow, function in class:Inkscape::UI::Dialog::FileSaveDialog 194 FileExportDialog *FileExportDialog::create(Gtk::Window& parentWindow, function in class:Inkscape::UI::Dialog::FileExportDialog
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H A D | dock-behavior.cpp | 73 DockBehavior::create(Dialog &dialog) function in class:Inkscape::UI::Dialog::Behavior::DockBehavior
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/inkscape/src/ui/widget/ |
H A D | entity-entry.cpp | 44 EntityEntry::create (rdf_work_entity_t* ent, Registry& wr) function in class:Inkscape::UI::Widget::EntityEntry
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/inkscape/src/2geom/ |
H A D | bezier-curve.cpp | 91 * the order at runtime, use the BezierCurve::create() function. It will create a BezierCurveN 93 * to those types, and for higher orders it will create an instance of BezierCurve. 254 BezierCurve *BezierCurve::create(std::vector<Point> const &pts) function in class:Geom::BezierCurve 259 THROW_LOGICALERROR("BezierCurve::create: too few points in vector");
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/inkscape/src/ |
H A D | knot-holder-entity.cpp | 33 void KnotHolderEntity::create(SPDesktop *desktop, SPItem *item, KnotHolder *parent, Inkscape::ControlType type, function in class:KnotHolderEntity
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H A D | sp-clippath.cpp | 299 const gchar *SPClipPath::create (std::vector<Inkscape::XML::Node*> &reprs, SPDocument *document, Geom::Affine const* applyTransform) function in class:SPClipPath
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