Searched refs:write_mask (Results 1 - 18 of 18) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1648 static void shader_glsl_write_mask_to_str(DWORD write_mask, char *str) argument
1651 if (write_mask & WINED3DSP_WRITEMASK_0) *str++ = 'x';
1652 if (write_mask & WINED3DSP_WRITEMASK_1) *str++ = 'y';
1653 if (write_mask & WINED3DSP_WRITEMASK_2) *str++ = 'z';
1654 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w';
1659 static DWORD shader_glsl_get_write_mask(const struct wined3d_shader_dst_param *param, char *write_mask) argument
1661 DWORD mask = param->write_mask;
1666 *write_mask = '\0';
1673 *write_mask++ = '[';
1674 if (mask & WINED3DSP_WRITEMASK_0) *write_mask
1692 shader_glsl_get_write_mask_size(DWORD write_mask) argument
2167 DWORD write_mask; local
2226 DWORD write_mask; local
2389 DWORD write_mask; local
2431 DWORD write_mask; local
2480 DWORD write_mask; local
2498 DWORD write_mask; local
2521 DWORD write_mask; local
2546 DWORD write_mask; local
2577 DWORD write_mask; local
2629 DWORD write_mask, cmp_channel = 0; local
2707 DWORD write_mask, cmp_channel = 0; local
2763 DWORD write_mask; local
2840 DWORD write_mask; local
2936 DWORD write_mask; local
2967 DWORD write_mask; local
3334 DWORD write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins); local
3795 DWORD write_mask; local
4164 DWORD write_mask; local
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H A Dshader.c192 e->mask = s->reg.write_mask;
656 reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
1011 DWORD write_mask = param->write_mask; local
1015 if (write_mask != WINED3DSP_WRITEMASK_ALL)
1020 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
1021 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
1022 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
1023 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
H A Dshader_sm4.c405 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
H A Dshader_sm1.c470 dst->write_mask = (param & WINED3D_SM1_WRITEMASK_MASK) >> WINED3D_SM1_WRITEMASK_SHIFT;
H A Dwined3d_private.h622 DWORD write_mask; member in struct:wined3d_shader_dst_param
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1617 static void shader_glsl_write_mask_to_str(DWORD write_mask, char *str) argument
1620 if (write_mask & WINED3DSP_WRITEMASK_0) *str++ = 'x';
1621 if (write_mask & WINED3DSP_WRITEMASK_1) *str++ = 'y';
1622 if (write_mask & WINED3DSP_WRITEMASK_2) *str++ = 'z';
1623 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w';
1628 static DWORD shader_glsl_get_write_mask(const struct wined3d_shader_dst_param *param, char *write_mask) argument
1630 DWORD mask = param->write_mask;
1635 *write_mask = '\0';
1639 shader_glsl_write_mask_to_str(mask, write_mask);
1645 static unsigned int shader_glsl_get_write_mask_size(DWORD write_mask) { argument
2120 DWORD write_mask; local
2147 DWORD write_mask; local
2297 DWORD write_mask; local
2339 DWORD write_mask; local
2388 DWORD write_mask; local
2406 DWORD write_mask; local
2429 DWORD write_mask; local
2454 DWORD write_mask; local
2506 DWORD write_mask, cmp_channel = 0; local
2584 DWORD write_mask, cmp_channel = 0; local
2640 DWORD write_mask; local
2717 DWORD write_mask; local
2813 DWORD write_mask; local
2844 DWORD write_mask; local
3211 DWORD write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins); local
3672 DWORD write_mask; local
4041 DWORD write_mask; local
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H A Darb_program_shader.c815 const struct wined3d_shader_dst_param *dst, char *write_mask)
817 char *ptr = write_mask;
819 if (dst->write_mask != WINED3DSP_WRITEMASK_ALL)
822 if (dst->write_mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x';
823 if (dst->write_mask & WINED3DSP_WRITEMASK_1) *ptr++ = 'y';
824 if (dst->write_mask & WINED3DSP_WRITEMASK_2) *ptr++ = 'z';
825 if (dst->write_mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w';
1145 char write_mask[6]; local
1151 shader_arb_get_write_mask(ins, wined3d_dst, write_mask);
1152 strcat(str, write_mask);
814 shader_arb_get_write_mask(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst, char *write_mask) argument
1691 char write_mask[6]; local
4734 char write_mask[20], regstr[50]; local
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H A Dshader.c192 e->mask = s->reg.write_mask;
656 reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
1011 DWORD write_mask = param->write_mask; local
1015 if (write_mask != WINED3DSP_WRITEMASK_ALL)
1020 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
1021 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
1022 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
1023 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
H A Dshader_sm4.c405 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
H A Dshader_sm1.c466 dst->write_mask = (param & WINED3D_SM1_WRITEMASK_MASK) >> WINED3D_SM1_WRITEMASK_SHIFT;
H A Dwined3d_private.h611 DWORD write_mask; member in struct:wined3d_shader_dst_param
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1713 static void shader_glsl_write_mask_to_str(DWORD write_mask, char *str) argument
1716 if (write_mask & WINED3DSP_WRITEMASK_0) *str++ = 'x';
1717 if (write_mask & WINED3DSP_WRITEMASK_1) *str++ = 'y';
1718 if (write_mask & WINED3DSP_WRITEMASK_2) *str++ = 'z';
1719 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w';
1724 static DWORD shader_glsl_get_write_mask(const struct wined3d_shader_dst_param *param, char *write_mask) argument
1726 DWORD mask = param->write_mask;
1731 *write_mask = '\0';
1735 shader_glsl_write_mask_to_str(mask, write_mask);
1741 static unsigned int shader_glsl_get_write_mask_size(DWORD write_mask) { argument
2344 DWORD write_mask; local
2376 DWORD write_mask; local
2425 DWORD write_mask; local
2447 DWORD write_mask; local
2493 DWORD write_mask; local
2653 DWORD write_mask; local
2698 DWORD write_mask; local
2749 DWORD write_mask; local
2768 DWORD write_mask; local
2785 DWORD write_mask; local
2801 DWORD write_mask; local
2824 DWORD write_mask; local
2849 DWORD write_mask; local
2906 DWORD write_mask; local
3007 DWORD write_mask; local
3035 DWORD write_mask; local
3112 DWORD write_mask; local
3216 DWORD write_mask; local
3286 DWORD write_mask; local
3688 DWORD write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins); local
4145 DWORD write_mask; local
4401 DWORD write_mask; local
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H A Dshader.c223 e->mask = s->reg.write_mask;
227 enum wined3d_decl_usage usage, UINT usage_idx, UINT reg_idx, DWORD write_mask)
234 e->mask = write_mask;
714 output_signature[idx].mask |= ins.dst[i].write_mask;
720 WINED3D_DECL_USAGE_COLOR, idx - 8, idx, ins.dst[i].write_mask);
727 reg_maps->texcoord_mask[idx] |= ins.dst[i].write_mask;
730 output_signature[idx].mask |= ins.dst[i].write_mask;
736 WINED3D_DECL_USAGE_TEXCOORD, idx, idx, ins.dst[i].write_mask);
758 && ins.dst[i].write_mask == WINED3DSP_WRITEMASK_ALL)
1162 DWORD write_mask local
226 shader_signature_from_usage(struct wined3d_shader_signature_element *e, enum wined3d_decl_usage usage, UINT usage_idx, UINT reg_idx, DWORD write_mask) argument
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H A Darb_program_shader.c943 const struct wined3d_shader_dst_param *dst, char *write_mask)
945 char *ptr = write_mask;
947 if (dst->write_mask != WINED3DSP_WRITEMASK_ALL)
950 if (dst->write_mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x';
951 if (dst->write_mask & WINED3DSP_WRITEMASK_1) *ptr++ = 'y';
952 if (dst->write_mask & WINED3DSP_WRITEMASK_2) *ptr++ = 'z';
953 if (dst->write_mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w';
1265 char write_mask[6]; local
1271 shader_arb_get_write_mask(ins, wined3d_dst, write_mask);
1272 strcat(str, write_mask);
942 shader_arb_get_write_mask(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst, char *write_mask) argument
1807 char write_mask[6]; local
5154 char write_mask[20], regstr[50]; local
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H A Dshader_sm4.c683 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
H A Dshader_sm1.c478 dst->write_mask = (param & WINED3D_SM1_WRITEMASK_MASK) >> WINED3D_SM1_WRITEMASK_SHIFT;
H A Dwined3d_private.h675 DWORD write_mask; member in struct:wined3d_shader_dst_param
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA.cpp1267 uint32_t write_mask, bit_mask, set_mask; local
1443 write_mask = mask16[mask];
1445 (((uint32_t *)pThis->CTX_SUFF(vram_ptr))[addr] & ~write_mask) |
1446 (val & write_mask);
1448 addr * 4, write_mask, val));
3116 uint32_t write_mask, bit_mask, set_mask; local
3238 write_mask = mask16[pThis->sr[2]];
3246 ((uint32_t *)pThis->CTX_SUFF(vram_ptr))[GCPhysAddr] = (((uint32_t *)pThis->CTX_SUFF(vram_ptr))[GCPhysAddr] & ~write_mask) | (aVal[0] & write_mask);
3256 ((uint32_t *)pThis->CTX_SUFF(vram_ptr))[GCPhysAddr] = (((uint32_t *)pThis->CTX_SUFF(vram_ptr))[GCPhysAddr] & ~write_mask) | (aVa
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