/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1648 static void shader_glsl_write_mask_to_str(DWORD write_mask, char *str) argument 1651 if (write_mask & WINED3DSP_WRITEMASK_0) *str++ = 'x'; 1652 if (write_mask & WINED3DSP_WRITEMASK_1) *str++ = 'y'; 1653 if (write_mask & WINED3DSP_WRITEMASK_2) *str++ = 'z'; 1654 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w'; 1659 static DWORD shader_glsl_get_write_mask(const struct wined3d_shader_dst_param *param, char *write_mask) argument 1661 DWORD mask = param->write_mask; 1666 *write_mask = '\0'; 1673 *write_mask++ = '['; 1674 if (mask & WINED3DSP_WRITEMASK_0) *write_mask 1692 shader_glsl_get_write_mask_size(DWORD write_mask) argument 2167 DWORD write_mask; local 2226 DWORD write_mask; local 2389 DWORD write_mask; local 2431 DWORD write_mask; local 2480 DWORD write_mask; local 2498 DWORD write_mask; local 2521 DWORD write_mask; local 2546 DWORD write_mask; local 2577 DWORD write_mask; local 2629 DWORD write_mask, cmp_channel = 0; local 2707 DWORD write_mask, cmp_channel = 0; local 2763 DWORD write_mask; local 2840 DWORD write_mask; local 2936 DWORD write_mask; local 2967 DWORD write_mask; local 3334 DWORD write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins); local 3795 DWORD write_mask; local 4164 DWORD write_mask; local [all...] |
H A D | shader.c | 192 e->mask = s->reg.write_mask; 656 reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask; 1011 DWORD write_mask = param->write_mask; local 1015 if (write_mask != WINED3DSP_WRITEMASK_ALL) 1020 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]); 1021 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]); 1022 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]); 1023 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
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H A D | shader_sm4.c | 405 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
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H A D | shader_sm1.c | 470 dst->write_mask = (param & WINED3D_SM1_WRITEMASK_MASK) >> WINED3D_SM1_WRITEMASK_SHIFT;
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H A D | wined3d_private.h | 622 DWORD write_mask; member in struct:wined3d_shader_dst_param
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1617 static void shader_glsl_write_mask_to_str(DWORD write_mask, char *str) argument 1620 if (write_mask & WINED3DSP_WRITEMASK_0) *str++ = 'x'; 1621 if (write_mask & WINED3DSP_WRITEMASK_1) *str++ = 'y'; 1622 if (write_mask & WINED3DSP_WRITEMASK_2) *str++ = 'z'; 1623 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w'; 1628 static DWORD shader_glsl_get_write_mask(const struct wined3d_shader_dst_param *param, char *write_mask) argument 1630 DWORD mask = param->write_mask; 1635 *write_mask = '\0'; 1639 shader_glsl_write_mask_to_str(mask, write_mask); 1645 static unsigned int shader_glsl_get_write_mask_size(DWORD write_mask) { argument 2120 DWORD write_mask; local 2147 DWORD write_mask; local 2297 DWORD write_mask; local 2339 DWORD write_mask; local 2388 DWORD write_mask; local 2406 DWORD write_mask; local 2429 DWORD write_mask; local 2454 DWORD write_mask; local 2506 DWORD write_mask, cmp_channel = 0; local 2584 DWORD write_mask, cmp_channel = 0; local 2640 DWORD write_mask; local 2717 DWORD write_mask; local 2813 DWORD write_mask; local 2844 DWORD write_mask; local 3211 DWORD write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins); local 3672 DWORD write_mask; local 4041 DWORD write_mask; local [all...] |
H A D | arb_program_shader.c | 815 const struct wined3d_shader_dst_param *dst, char *write_mask) 817 char *ptr = write_mask; 819 if (dst->write_mask != WINED3DSP_WRITEMASK_ALL) 822 if (dst->write_mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x'; 823 if (dst->write_mask & WINED3DSP_WRITEMASK_1) *ptr++ = 'y'; 824 if (dst->write_mask & WINED3DSP_WRITEMASK_2) *ptr++ = 'z'; 825 if (dst->write_mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w'; 1145 char write_mask[6]; local 1151 shader_arb_get_write_mask(ins, wined3d_dst, write_mask); 1152 strcat(str, write_mask); 814 shader_arb_get_write_mask(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst, char *write_mask) argument 1691 char write_mask[6]; local 4734 char write_mask[20], regstr[50]; local [all...] |
H A D | shader.c | 192 e->mask = s->reg.write_mask; 656 reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask; 1011 DWORD write_mask = param->write_mask; local 1015 if (write_mask != WINED3DSP_WRITEMASK_ALL) 1020 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]); 1021 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]); 1022 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]); 1023 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
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H A D | shader_sm4.c | 405 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
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H A D | shader_sm1.c | 466 dst->write_mask = (param & WINED3D_SM1_WRITEMASK_MASK) >> WINED3D_SM1_WRITEMASK_SHIFT;
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H A D | wined3d_private.h | 611 DWORD write_mask; member in struct:wined3d_shader_dst_param
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 1713 static void shader_glsl_write_mask_to_str(DWORD write_mask, char *str) argument 1716 if (write_mask & WINED3DSP_WRITEMASK_0) *str++ = 'x'; 1717 if (write_mask & WINED3DSP_WRITEMASK_1) *str++ = 'y'; 1718 if (write_mask & WINED3DSP_WRITEMASK_2) *str++ = 'z'; 1719 if (write_mask & WINED3DSP_WRITEMASK_3) *str++ = 'w'; 1724 static DWORD shader_glsl_get_write_mask(const struct wined3d_shader_dst_param *param, char *write_mask) argument 1726 DWORD mask = param->write_mask; 1731 *write_mask = '\0'; 1735 shader_glsl_write_mask_to_str(mask, write_mask); 1741 static unsigned int shader_glsl_get_write_mask_size(DWORD write_mask) { argument 2344 DWORD write_mask; local 2376 DWORD write_mask; local 2425 DWORD write_mask; local 2447 DWORD write_mask; local 2493 DWORD write_mask; local 2653 DWORD write_mask; local 2698 DWORD write_mask; local 2749 DWORD write_mask; local 2768 DWORD write_mask; local 2785 DWORD write_mask; local 2801 DWORD write_mask; local 2824 DWORD write_mask; local 2849 DWORD write_mask; local 2906 DWORD write_mask; local 3007 DWORD write_mask; local 3035 DWORD write_mask; local 3112 DWORD write_mask; local 3216 DWORD write_mask; local 3286 DWORD write_mask; local 3688 DWORD write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins); local 4145 DWORD write_mask; local 4401 DWORD write_mask; local [all...] |
H A D | shader.c | 223 e->mask = s->reg.write_mask; 227 enum wined3d_decl_usage usage, UINT usage_idx, UINT reg_idx, DWORD write_mask) 234 e->mask = write_mask; 714 output_signature[idx].mask |= ins.dst[i].write_mask; 720 WINED3D_DECL_USAGE_COLOR, idx - 8, idx, ins.dst[i].write_mask); 727 reg_maps->texcoord_mask[idx] |= ins.dst[i].write_mask; 730 output_signature[idx].mask |= ins.dst[i].write_mask; 736 WINED3D_DECL_USAGE_TEXCOORD, idx, idx, ins.dst[i].write_mask); 758 && ins.dst[i].write_mask == WINED3DSP_WRITEMASK_ALL) 1162 DWORD write_mask local 226 shader_signature_from_usage(struct wined3d_shader_signature_element *e, enum wined3d_decl_usage usage, UINT usage_idx, UINT reg_idx, DWORD write_mask) argument [all...] |
H A D | arb_program_shader.c | 943 const struct wined3d_shader_dst_param *dst, char *write_mask) 945 char *ptr = write_mask; 947 if (dst->write_mask != WINED3DSP_WRITEMASK_ALL) 950 if (dst->write_mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x'; 951 if (dst->write_mask & WINED3DSP_WRITEMASK_1) *ptr++ = 'y'; 952 if (dst->write_mask & WINED3DSP_WRITEMASK_2) *ptr++ = 'z'; 953 if (dst->write_mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w'; 1265 char write_mask[6]; local 1271 shader_arb_get_write_mask(ins, wined3d_dst, write_mask); 1272 strcat(str, write_mask); 942 shader_arb_get_write_mask(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst, char *write_mask) argument 1807 char write_mask[6]; local 5154 char write_mask[20], regstr[50]; local [all...] |
H A D | shader_sm4.c | 683 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
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H A D | shader_sm1.c | 478 dst->write_mask = (param & WINED3D_SM1_WRITEMASK_MASK) >> WINED3D_SM1_WRITEMASK_SHIFT;
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H A D | wined3d_private.h | 675 DWORD write_mask; member in struct:wined3d_shader_dst_param
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA.cpp | 1267 uint32_t write_mask, bit_mask, set_mask; local 1443 write_mask = mask16[mask]; 1445 (((uint32_t *)pThis->CTX_SUFF(vram_ptr))[addr] & ~write_mask) | 1446 (val & write_mask); 1448 addr * 4, write_mask, val)); 3116 uint32_t write_mask, bit_mask, set_mask; local 3238 write_mask = mask16[pThis->sr[2]]; 3246 ((uint32_t *)pThis->CTX_SUFF(vram_ptr))[GCPhysAddr] = (((uint32_t *)pThis->CTX_SUFF(vram_ptr))[GCPhysAddr] & ~write_mask) | (aVal[0] & write_mask); 3256 ((uint32_t *)pThis->CTX_SUFF(vram_ptr))[GCPhysAddr] = (((uint32_t *)pThis->CTX_SUFF(vram_ptr))[GCPhysAddr] & ~write_mask) | (aVa [all...] |