/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | view.c | 64 struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view) 72 struct wined3d_resource *resource, void *parent) 79 HRESULT CDECL wined3d_rendertarget_view_create(struct wined3d_resource *resource,
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H A D | resource.c | 89 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device, 184 void resource_cleanup(struct wined3d_resource *resource) 215 void resource_unload(struct wined3d_resource *resource) 224 static struct private_data *resource_find_private_data(const struct wined3d_resource *resource, REFGUID tag) 242 HRESULT CDECL wined3d_resource_set_private_data(struct wined3d_resource *resource, REFGUID guid, 286 HRESULT CDECL wined3d_resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid, 321 HRESULT CDECL wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid) 346 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) 354 DWORD resource_get_priority(const struct wined3d_resource *resource) 360 void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resourc [all...] |
H A D | palette.c | 109 struct wined3d_resource *resource; 145 LIST_FOR_EACH_ENTRY(resource, &palette->device->resources, struct wined3d_resource, resource_list_entry)
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H A D | texture.c | 158 struct wined3d_resource *sub_resource = texture->sub_resources[i]; 528 struct wined3d_resource * CDECL wined3d_texture_get_resource(struct wined3d_texture *texture) 631 struct wined3d_resource * CDECL wined3d_texture_get_sub_resource(struct wined3d_texture *texture, 650 struct wined3d_resource *sub_resource; 787 static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource, 793 static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource) 807 static void texture2d_unload(struct wined3d_resource *resource) 817 struct wined3d_resource *sub_resource = texture->sub_resources[i]; 1431 static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource, 1437 static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resourc [all...] |
H A D | volume.c | 117 static void volume_unload(struct wined3d_resource *resource) 192 struct wined3d_resource * CDECL wined3d_volume_get_resource(struct wined3d_volume *volume) 267 struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resource *resource)
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H A D | wined3d_private.h | 1371 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN; 1373 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN; 2022 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; 2023 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; 2052 void (*resource_unload)(struct wined3d_resource *resource); 2055 struct wined3d_resource struct 2088 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN; 2089 DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN; 2090 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device, 2101 DWORD resource_set_priority(struct wined3d_resource *resourc [all...] |
H A D | device.c | 776 struct wined3d_resource *resource; 780 LIST_FOR_EACH_ENTRY(resource, &device->resources, struct wined3d_resource, resource_list_entry) 1319 struct wined3d_resource *resource, *cursor; 1353 LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) 4484 struct wined3d_resource *resource; 4851 struct wined3d_resource *resource, *cursor; 4855 LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) 4874 struct wined3d_resource *resource, *cursor; 4882 LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) 4993 struct wined3d_resource *resourc [all...] |
H A D | buffer.c | 621 static void buffer_unload(struct wined3d_resource *resource) 1167 struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
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H A D | context.c | 674 struct wined3d_resource *resource, enum wined3d_resource_type type) 696 struct wined3d_resource *resource, enum wined3d_resource_type type)
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H A D | surface.c | 1559 const struct wined3d_resource *resource = &surface->resource; 2094 static void surface_unload(struct wined3d_resource *resource) 3349 struct wined3d_resource * CDECL wined3d_surface_get_resource(struct wined3d_surface *surface) 4129 struct wined3d_surface * CDECL wined3d_surface_from_resource(struct wined3d_resource *resource)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | volume.c | 142 struct wined3d_resource *resource; 160 struct wined3d_resource *resource; 177 struct wined3d_resource *resource; 212 struct wined3d_resource *wined3d_resource; local 217 wined3d_resource = wined3d_volume_get_resource(volume->wined3d_volume); 218 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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H A D | buffer.c | 116 struct wined3d_resource *resource; 134 struct wined3d_resource *resource; 151 struct wined3d_resource *resource; 244 struct wined3d_resource *wined3d_resource; local 249 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); 250 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 411 struct wined3d_resource *resource; 429 struct wined3d_resource *resource; 446 struct wined3d_resource *resourc 539 struct wined3d_resource *wined3d_resource; local [all...] |
H A D | surface.c | 162 struct wined3d_resource *resource; 180 struct wined3d_resource *resource; 197 struct wined3d_resource *resource; 231 struct wined3d_resource *wined3d_resource; local 236 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface); 237 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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H A D | texture.c | 125 struct wined3d_resource *resource; 143 struct wined3d_resource *resource; 160 struct wined3d_resource *resource; 264 struct wined3d_resource *sub_resource; 295 struct wined3d_resource *sub_resource; 319 struct wined3d_resource *sub_resource; 342 struct wined3d_resource *sub_resource; 495 struct wined3d_resource *resource; 513 struct wined3d_resource *resource; 530 struct wined3d_resource *resourc [all...] |
H A D | device.c | 574 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) 963 struct wined3d_resource *wined3d_resource; local 974 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface); 975 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 986 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface); 987 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 1115 struct wined3d_resource *wined3d_resource; local 1126 wined3d_resource [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | volume.c | 135 struct wined3d_resource *resource; 153 struct wined3d_resource *resource; 170 struct wined3d_resource *resource; 204 struct wined3d_resource *wined3d_resource; local 209 wined3d_resource = wined3d_volume_get_resource(volume->wined3d_volume); 210 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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H A D | buffer.c | 117 struct wined3d_resource *resource; 135 struct wined3d_resource *resource; 152 struct wined3d_resource *resource; 245 struct wined3d_resource *wined3d_resource; local 250 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); 251 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 411 struct wined3d_resource *resource; 429 struct wined3d_resource *resource; 446 struct wined3d_resource *resourc 538 struct wined3d_resource *wined3d_resource; local [all...] |
H A D | texture.c | 127 struct wined3d_resource *resource; 145 struct wined3d_resource *resource; 162 struct wined3d_resource *resource; 306 struct wined3d_resource *sub_resource; 337 struct wined3d_resource *sub_resource; 361 struct wined3d_resource *sub_resource; 384 struct wined3d_resource *sub_resource; 540 struct wined3d_resource *resource; 558 struct wined3d_resource *resource; 575 struct wined3d_resource *resourc [all...] |
H A D | surface.c | 155 struct wined3d_resource *resource; 173 struct wined3d_resource *resource; 190 struct wined3d_resource *resource; 270 struct wined3d_resource *wined3d_resource; local 275 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface); 276 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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H A D | device.c | 608 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) 989 struct wined3d_resource *resource; 1324 struct wined3d_resource *wined3d_resource; local 1330 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface); 1331 wined3d_resource_get_desc(wined3d_resource, &dst_desc); 1333 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface); 1334 wined3d_resource_get_desc(wined3d_resource, &src_desc); 1392 struct wined3d_resource *wined3d_resource; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 1985 struct wined3d_resource; 2026 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource); 2083 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer); 2294 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid); 2295 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource, 2297 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource); 2298 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource, 2300 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource, 2303 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource, 2307 struct wined3d_resource * __cdec [all...] |