Searched refs:wined3d_light_info (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c457 const struct wined3d_light_info *src_light;
459 LIST_FOR_EACH_ENTRY(src_light, &light_map[i], struct wined3d_light_info, entry)
461 struct wined3d_light_info *dst_light = HeapAlloc(GetProcessHeap(), 0, sizeof(*dst_light));
527 struct wined3d_light_info *light = LIST_ENTRY(e1, struct wined3d_light_info, entry);
558 struct wined3d_light_info *src = LIST_ENTRY(e, struct wined3d_light_info, entry), *realLight;
562 realLight = LIST_ENTRY(f, struct wined3d_light_info, entry);
886 const struct wined3d_light_info *light = LIST_ENTRY(e, struct wined3d_light_info, entr
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H A Ddevice.c2350 struct wined3d_light_info *object = NULL;
2391 object = LIST_ENTRY(e, struct wined3d_light_info, entry);
2495 struct wined3d_light_info *lightInfo = NULL;
2503 lightInfo = LIST_ENTRY(e, struct wined3d_light_info, entry);
2523 struct wined3d_light_info *lightInfo = NULL;
2531 lightInfo = LIST_ENTRY(e, struct wined3d_light_info, entry);
2546 lightInfo = LIST_ENTRY(e, struct wined3d_light_info, entry);
2607 struct wined3d_light_info *lightInfo = NULL;
2615 lightInfo = LIST_ENTRY(e, struct wined3d_light_info, entry);
H A Dwined3d_private.h1319 struct wined3d_light_info struct
2713 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
H A Dstate.c3834 const struct wined3d_light_info *light = NULL;
4715 const struct wined3d_light_info *lightInfo = stateblock->activeLights[Index];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c458 const struct wined3d_light_info *src_light;
460 LIST_FOR_EACH_ENTRY(src_light, &light_map[i], struct wined3d_light_info, entry)
462 struct wined3d_light_info *dst_light = HeapAlloc(GetProcessHeap(), 0, sizeof(*dst_light));
618 struct wined3d_light_info *light = LIST_ENTRY(e1, struct wined3d_light_info, entry);
649 struct wined3d_light_info *src = LIST_ENTRY(e, struct wined3d_light_info, entry), *realLight;
654 realLight = LIST_ENTRY(f, struct wined3d_light_info, entry);
991 const struct wined3d_light_info *light = LIST_ENTRY(e, struct wined3d_light_info, entr
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H A Ddevice.c1781 struct wined3d_light_info *object = NULL;
1818 object = LIST_ENTRY(e, struct wined3d_light_info, entry);
1938 struct wined3d_light_info *light_info = NULL;
1945 light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
1964 struct wined3d_light_info *light_info = NULL;
1971 light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
1987 light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
2066 struct wined3d_light_info *light_info = NULL;
2073 light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
H A Dwined3d_private.h1395 struct wined3d_light_info struct
2556 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
H A Dstate.c3941 const struct wined3d_light_info *light = NULL;
4781 const struct wined3d_light_info *lightInfo = state->lights[Index];
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1347 struct wined3d_light_info struct
2748 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */

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