Searched refs:wined3d_light_info (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 457 const struct wined3d_light_info *src_light; 459 LIST_FOR_EACH_ENTRY(src_light, &light_map[i], struct wined3d_light_info, entry) 461 struct wined3d_light_info *dst_light = HeapAlloc(GetProcessHeap(), 0, sizeof(*dst_light)); 527 struct wined3d_light_info *light = LIST_ENTRY(e1, struct wined3d_light_info, entry); 558 struct wined3d_light_info *src = LIST_ENTRY(e, struct wined3d_light_info, entry), *realLight; 562 realLight = LIST_ENTRY(f, struct wined3d_light_info, entry); 886 const struct wined3d_light_info *light = LIST_ENTRY(e, struct wined3d_light_info, entr [all...] |
H A D | device.c | 2350 struct wined3d_light_info *object = NULL; 2391 object = LIST_ENTRY(e, struct wined3d_light_info, entry); 2495 struct wined3d_light_info *lightInfo = NULL; 2503 lightInfo = LIST_ENTRY(e, struct wined3d_light_info, entry); 2523 struct wined3d_light_info *lightInfo = NULL; 2531 lightInfo = LIST_ENTRY(e, struct wined3d_light_info, entry); 2546 lightInfo = LIST_ENTRY(e, struct wined3d_light_info, entry); 2607 struct wined3d_light_info *lightInfo = NULL; 2615 lightInfo = LIST_ENTRY(e, struct wined3d_light_info, entry);
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H A D | wined3d_private.h | 1319 struct wined3d_light_info struct 2713 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
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H A D | state.c | 3834 const struct wined3d_light_info *light = NULL; 4715 const struct wined3d_light_info *lightInfo = stateblock->activeLights[Index];
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 458 const struct wined3d_light_info *src_light; 460 LIST_FOR_EACH_ENTRY(src_light, &light_map[i], struct wined3d_light_info, entry) 462 struct wined3d_light_info *dst_light = HeapAlloc(GetProcessHeap(), 0, sizeof(*dst_light)); 618 struct wined3d_light_info *light = LIST_ENTRY(e1, struct wined3d_light_info, entry); 649 struct wined3d_light_info *src = LIST_ENTRY(e, struct wined3d_light_info, entry), *realLight; 654 realLight = LIST_ENTRY(f, struct wined3d_light_info, entry); 991 const struct wined3d_light_info *light = LIST_ENTRY(e, struct wined3d_light_info, entr [all...] |
H A D | device.c | 1781 struct wined3d_light_info *object = NULL; 1818 object = LIST_ENTRY(e, struct wined3d_light_info, entry); 1938 struct wined3d_light_info *light_info = NULL; 1945 light_info = LIST_ENTRY(e, struct wined3d_light_info, entry); 1964 struct wined3d_light_info *light_info = NULL; 1971 light_info = LIST_ENTRY(e, struct wined3d_light_info, entry); 1987 light_info = LIST_ENTRY(e, struct wined3d_light_info, entry); 2066 struct wined3d_light_info *light_info = NULL; 2073 light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
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H A D | wined3d_private.h | 1395 struct wined3d_light_info struct 2556 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
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H A D | state.c | 3941 const struct wined3d_light_info *light = NULL; 4781 const struct wined3d_light_info *lightInfo = state->lights[Index];
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1347 struct wined3d_light_info struct 2748 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
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