Searched refs:vshader_get_input (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1682 BOOL vshader_get_input(IWineD3DVertexShader *iface, BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) function
H A Dwined3d_private.h3111 extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1678 BOOL vshader_get_input(IWineD3DVertexShader *iface, BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) function
H A Dwined3d_private.h3076 extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
H A Ddevice.c277 stride_used = vshader_get_input(This->stateBlock->vertexShader,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1856 BOOL vshader_get_input(const struct wined3d_shader *shader, function
H A Dwined3d_private.h2875 BOOL vshader_get_input(const struct wined3d_shader *shader,
H A Ddevice.c241 stride_used = vshader_get_input(state->vertex_shader,

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