Searched refs:vpos (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c380 if (reg->idx == 0) reg_maps->vpos = 1;
H A Dglsl_shader.c1178 if (reg_maps->vpos || reg_maps->usesdsy)
1190 FIXME("Cannot find a free uniform for vpos correction params\n");
1196 shader_addline(buffer, "vec4 vpos;\n");
1338 if(pshader && reg_maps->vpos) {
1353 shader_addline(buffer, "vpos = floor(vec4(0, ycorrection[0], 0, 0) + gl_FragCoord * vec4(1, ycorrection[1], 1, 1));\n");
1601 sprintf(register_name, "vpos");
H A Dwined3d_private.h581 WORD vpos : 1; member in struct:shader_reg_maps
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c380 if (reg->idx == 0) reg_maps->vpos = 1;
H A Dglsl_shader.c1157 if (reg_maps->vpos || reg_maps->usesdsy)
1169 FIXME("Cannot find a free uniform for vpos correction params\n");
1174 shader_addline(buffer, "vec4 vpos;\n");
1313 if(pshader && reg_maps->vpos) {
1328 shader_addline(buffer, "vpos = floor(vec4(0, ycorrection[0], 0, 0) + gl_FragCoord * vec4(1, ycorrection[1], 1, 1));\n");
1576 sprintf(register_name, "vpos");
H A Darb_program_shader.c1122 sprintf(register_name, "vpos");
3539 if(reg_maps->vpos || reg_maps->usesdsy)
3544 if(reg_maps->vpos)
3546 shader_addline(buffer, "TEMP vpos;\n");
3552 shader_addline(buffer, "MAD vpos, fragment.position, ycorrection.zyww, ycorrection.wxww;\n");
3553 shader_addline(buffer, "FLR vpos.xy, vpos;\n");
H A Dwined3d_private.h570 WORD vpos : 1; member in struct:shader_reg_maps
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c441 reg_maps->vpos = 1;
H A Darb_program_shader.c1247 sprintf(register_name, "vpos");
3822 if(reg_maps->vpos || reg_maps->usesdsy)
3827 if(reg_maps->vpos)
3829 shader_addline(buffer, "TEMP vpos;\n");
3835 shader_addline(buffer, "MAD vpos, fragment.position, ycorrection.zyww, ycorrection.wxww;\n");
3836 shader_addline(buffer, "FLR vpos.xy, vpos;\n");
H A Dglsl_shader.c1263 if (reg_maps->vpos || reg_maps->usesdsy)
1284 FIXME("Cannot find a free uniform for vpos correction params\n");
1289 shader_addline(buffer, "vec4 vpos;\n");
1346 if (version->type == WINED3D_SHADER_TYPE_PIXEL && reg_maps->vpos)
1348 "vpos = floor(vec4(0, ycorrection[0], 0, 0) + gl_FragCoord * vec4(1, ycorrection[1], 1, 1));\n");
1621 sprintf(register_name, "vpos");
H A Dwined3d_private.h611 WORD vpos : 1; member in struct:wined3d_shader_reg_maps

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