Searched refs:vmsvga3dSetRenderTarget (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d.h | 73 int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target);
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H A D | DevVGA-SVGA3d-shared.h | 264 rc = vmsvga3dSetRenderTarget(pThis, cid, (SVGA3dRenderTargetType)j, target);
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H A D | DevVGA-SVGA3d-win.cpp | 3383 rc = vmsvga3dSetRenderTarget(pThis, cid, (SVGA3dRenderTargetType)j, target); 4262 int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target) function 4274 Log(("vmsvga3dSetRenderTarget cid=%x type=%x surface id=%x\n", cid, type, target.sid)); 4279 Log(("vmsvga3dSetRenderTarget invalid context id!\n")); 4294 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR); 4326 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: CreateRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR); 4334 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR); 4372 Log(("vmsvga3dSetRenderTarget: Creating stencil surface as texture!\n")); 4379 Log(("vmsvga3dSetRenderTarget DEPTH/STENCIL; cQualityLevels=%d\n", cQualityLevels)); 4388 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget [all...] |
H A D | DevVGA-SVGA.cpp | 2979 rc = vmsvga3dSetRenderTarget(pThis, pCmd->cid, pCmd->type, pCmd->target);
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H A D | DevVGA-SVGA3d-ogl.cpp | 5766 int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target) 5777 Log(("vmsvga3dSetRenderTarget cid=%x type=%x surface id=%x\n", cid, type, target.sid)); 5782 Log(("vmsvga3dSetRenderTarget invalid context id!\n")); 5831 Log(("vmsvga3dSetRenderTarget: create renderbuffer to be used as render target; surface id=%x type=%d format=%d\n", target.sid, pRenderTarget->flags, pRenderTarget->internalFormatGL)); 5855 LogFlow(("vmsvga3dSetRenderTarget: sid=%x idAssociatedContext %#x -> %#x\n", pRenderTarget->id, pRenderTarget->idAssociatedContext, cid)); 5892 Log(("vmsvga3dSetRenderTarget: create texture to be used as render target; surface id=%x type=%d format=%d -> create texture\n", target.sid, pRenderTarget->flags, pRenderTarget->format)); 5910 Log(("vmsvga3dSetRenderTarget: WARNING: glCheckFramebufferStatus returned %x\n", status));
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