Searched refs:view (Results 1 - 24 of 24) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dview.c36 ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view) argument
38 ULONG refcount = InterlockedIncrement(&view->refcount);
40 TRACE("%p increasing refcount to %u.\n", view, refcount);
45 ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view) argument
47 ULONG refcount = InterlockedDecrement(&view->refcount);
49 TRACE("%p decreasing refcount to %u.\n", view, refcount);
52 HeapFree(GetProcessHeap(), 0, view); local
57 void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view) argument
59 TRACE("view %p.\n", view);
64 wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view) argument
71 wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view, struct wined3d_resource *resource, void *parent) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dview.c121 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view, argument
124 view->vtbl = &wined3d_rendertarget_view_vtbl;
125 view->refcount = 1;
127 view->resource = resource;
128 view->parent = parent;
H A Dwined3d_private.h1871 WORD view_ident : 1; /* true iff view matrix is identity */
2885 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.3.0.0/
H A Dcr.h54 XView *view; member in struct:__anon7357
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.1.0/
H A Dcr.h54 XView *view; member in struct:__anon4509
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.0.1/
H A Dcr.h54 XView *view; member in struct:__anon4070
/vbox/src/libs/libpng-1.2.8/projects/visualc71/
H A DREADME_zlib.txt17 2) Display the Solution Explorer view (Ctrl+Alt+L)
20 binaries set "zlib" as the startup project (Select "zlib" tree view item +
22 binaries set it to "example" (Select "example" tree view item + Project |
24 "minigzip" (Select "minigzip" tree view item + Project | Set as StartUp
/vbox/src/VBox/Frontends/VirtualBox/src/widgets/
H A DVBoxMediaComboBox.cpp43 view()->setTextElideMode (Qt::ElideRight);
63 connect (view(), SIGNAL (entered (const QModelIndex&)),
273 view()->viewport()->setToolTip (QString::null);
274 view()->viewport()->setToolTip (mMedia [index].toolTip);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-cocoa.m86 * This implementation doesn't allow to set a view to the
87 * context, but save the view for later use. Also it saves a copy of the
127 /** Helper view.
129 * This view is added as a sub view of the parent view to track
148 * events and handle frame change events of the parent view. */
209 -(void)setView:(NSView*)view
212 DEBUG_MSG(("OCTX(%p): setView: new view: %p\n", (void*)self, (void*)view));
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H A DDevVGA_VBVA.cpp57 VBVAINFOVIEW view; member in struct:VBVAVIEW
481 uint8_t *pu8VRAM = pVGAState->vram_ptrR3 + pView->view.u32ViewOffset;
483 int rc = pVGAState->pDrv->pfnVBVAResize (pVGAState->pDrv, &pView->view, &pView->screen, pu8VRAM);
704 /* Check which view contains the buffer. */
713 VBVAINFOVIEW *pView = &pCtx->aViews[uScreenId].view;
737 Log((" view %d o 0x%x s 0x%x m 0x%x\n",
738 pView->view.u32ViewIndex,
739 pView->view.u32ViewOffset,
740 pView->view.u32ViewSize,
741 pView->view
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglu.h313 GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
329 GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
346 GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
347 GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglu.h309 GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
325 GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
342 GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
343 GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu_cocoa_helper.m265 NSView *pView = pCtx ? [pCtx view] : nil;
303 NSView *pOldView = pOldCtx ? [pOldCtx view] : nil;
304 NSView *pNewView = [pNewCtx view];
340 /* vboxCtxEnter saves the new view, not the old. So, what we actually
341 do here is switching the view of the old context to that of the new
345 if ([pOldCtx view] != pOldView)
359 NSView *pTstOldView = pTstOldCtx ? [pTstOldCtx view] : nil;
376 * This implementation doesn't allow to set a view to the context, but save the
377 * view for later use. Also it saves a copy of the pixel format used to create
750 * The custom view clas
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_viewport.c254 crServerApplyViewMatrix(const CRmatrix *view) argument
260 cr_server.head_spu->dispatch_table.LoadMatrixf( (const GLfloat *) view );
H A Dserver.h106 void crServerApplyViewMatrix( const CRmatrix *view );
/vbox/src/VBox/Frontends/VirtualBox/src/platform/darwin/
H A DVBoxUtils-darwin-cocoa.mm50 NativeNSViewRef view = NULL;
52 view = [pWindow contentView];
54 return view;
117 /* Get the parent view of the close button. */
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d10effect.h253 STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE;
254 STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE;
505 STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE;
506 STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE;
545 STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE;
546 STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE;
H A Dd3dx9core.h431 STDMETHOD(SetWorldViewRH)(THIS_ const D3DXMATRIX *world, const D3DXMATRIX *view) PURE;
432 STDMETHOD(SetWorldViewLH)(THIS_ const D3DXMATRIX *world, const D3DXMATRIX *view) PURE;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d10effect.h221 STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE;
222 STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE;
473 STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE;
474 STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE;
513 STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE;
514 STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE;
H A Dd3dx9core.h428 STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE;
429 STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE;
H A Dd3drmobj.h144 D3DRMUSERVISUALREASON reason, LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMVIEWPORT view);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h2305 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2306 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2307 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2308 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
/vbox/src/VBox/Frontends/VirtualBox/src/settings/machine/
H A DUIMachineSettingsStorage.cpp1100 if (QTreeView *view = qobject_cast <QTreeView*> (QObject::parent()))
1101 state = view->isExpanded (aIndex) ? State_ExpandedItem : State_CollapsedItem;
3111 * look and feel styles to paint tree-view branches. */
3114 /* If we want tree-view branches to be always painted we have to use QCommonStyle::drawPrimitive()
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1903 WORD view_ident : 1; /* true iff view matrix is identity */
2920 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,

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