Searched refs:vertexshader_init (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dvertexshader.c141 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device, function
H A Dd3d8_private.h528 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
H A Ddevice.c1792 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dshader.c146 HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code) function
H A Dd3d9_private.h328 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
H A Ddevice.c2692 hr = vertexshader_init(object, device, byte_code);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dvertexshader.c140 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code) function
H A Dd3d9_private.h555 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
H A Ddevice.c2516 hr = vertexshader_init(object, This, byte_code);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c325 hr = vertexshader_init(object, This, pShaderData, NULL, NULL, NULL);
H A Dshader.c1776 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device, function
H A Dwined3d_private.h3263 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1942 static HRESULT vertexshader_init(struct wined3d_shader *shader, struct wined3d_device *device, function
2461 hr = vertexshader_init(object, device, byte_code, output_signature, parent, parent_ops, max_version);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1772 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device, function
H A Dwined3d_private.h3222 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
H A Ddevice.c1349 hr = vertexshader_init(object, This, pFunction, output_signature, parent, parent_ops);

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