Searched refs:vertexshader (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dd3d8_main.c85 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
91 FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
95 if (!vertexshader)
101 switch(*vertexshader) {
107 WARN("Invalid shader version token %#x.\n", *vertexshader);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dd3d8_main.c90 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
96 FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
100 if (!vertexshader)
106 switch(*vertexshader) {
112 ERR("vertexshader version mismatch\n");
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/
H A Dd3d8_main.c26 typedef HRESULT (WINAPI *ValidateVertexShaderProc)(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto);
48 static HRESULT WINAPI vboxValidateVertexShaderStub(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
100 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
103 return g_swd3d8.pValidateVertexShader(vertexshader, reserved1, reserved2, bool, toto);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/switcher/
H A Dd3d8_main.c26 typedef HRESULT (WINAPI *ValidateVertexShaderProc)(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto);
48 static HRESULT WINAPI vboxValidateVertexShaderStub(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
100 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
103 return g_swd3d8.pValidateVertexShader(vertexshader, reserved1, reserved2, bool, toto);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c2087 args->vp_mode = vertexshader;
2097 args->vp_mode = vertexshader;
H A Dwined3d_private.h719 vertexshader, enumerator in enum:vertexprocessing_mode
H A Dglsl_shader.c4325 if (reg_maps->shader_version.major >= 3 && args->vp_mode != vertexshader)
4805 * that it stays the same for each vertexshader-pixelshader pair(=linked glsl program). If
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c2081 args->vp_mode = vertexshader;
2091 args->vp_mode = vertexshader;
H A Dglsl_shader.c3993 IWineD3DVertexShader *vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info)
3996 IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) vertexshader;
4198 if (reg_maps->shader_version.major >= 3 && args->vp_mode != vertexshader)
4674 * that it stays the same for each vertexshader-pixelshader pair(=linked glsl program). If
3992 generate_param_reorder_function(struct wined3d_shader_buffer *buffer, IWineD3DVertexShader *vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info) argument
H A Darb_program_shader.c940 else if(ctx->cur_ps_args->super.vp_mode != vertexshader)
3309 case vertexshader:
H A Dwined3d_private.h708 vertexshader, enumerator in enum:vertexprocessing_mode
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c2176 args->vp_mode = vertexshader;
2183 args->vp_mode = vertexshader;
H A Darb_program_shader.c1071 else if(ctx->cur_ps_args->super.vp_mode != vertexshader)
3563 case vertexshader:
H A Dwined3d_private.h770 vertexshader, enumerator in enum:vertexprocessing_mode
H A Dglsl_shader.c4562 if (reg_maps->shader_version.major >= 3 && args->vp_mode != vertexshader)
6005 * that it stays the same for each vertexshader-pixelshader pair(=linked glsl program). If

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