Searched refs:vertexDecl (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c262 states->vertexDecl = 1;
318 states->vertexDecl = 1;
504 if (This->vertexDecl) IWineD3DVertexDeclaration_Release(This->vertexDecl);
739 if (This->changed.vertexDecl && This->vertexDecl != targetStateBlock->vertexDecl)
741 TRACE("Updating vertex declaration from %p to %p.\n", This->vertexDecl, targetStateBlock->vertexDecl);
743 if (targetStateBlock->vertexDecl) IWineD3DVertexDeclaration_AddRe
[all...]
H A Ddevice.c196 IWineD3DVertexDeclarationImpl *declaration = (IWineD3DVertexDeclarationImpl *)This->stateBlock->vertexDecl;
449 if (((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->half_float_conv_needed && !fixup)
3010 IWineD3DVertexDeclaration *oldDecl = This->updateStateBlock->vertexDecl;
3017 This->updateStateBlock->vertexDecl = pDecl;
3018 This->updateStateBlock->changed.vertexDecl = TRUE;
3038 *ppDecl = This->stateBlock->vertexDecl;
4739 if(!This->stateBlock->vertexDecl) {
4776 if(!This->stateBlock->vertexDecl) {
4815 if(!This->stateBlock->vertexDecl) {
4856 if(!This->stateBlock->vertexDecl) {
[all...]
H A Dbuffer.c482 if (!((IWineD3DVertexDeclarationImpl *) device->stateBlock->vertexDecl)->half_float_conv_needed)
H A Dwined3d_private.h2654 DWORD vertexDecl : 1; member in struct:SAVEDSTATES
2680 IWineD3DVertexDeclaration *vertexDecl; member in struct:IWineD3DStateBlockImpl
3381 /* Check stateblock->vertexDecl to allow this to be used from
3386 && !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed
H A Dutils.c2862 if(use_vs(stateblock) || ((IWineD3DVertexDeclarationImpl *) stateblock->vertexDecl)->position_transformed) {
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c251 pContext->pDeviceContext->stateBlock->vertexDecl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DVertexDeclarationImpl));
252 AssertReturn(pContext->pDeviceContext->stateBlock->vertexDecl, VERR_NO_MEMORY);
298 if (This->vertexDecl)
299 HeapFree(GetProcessHeap(), 0, This->vertexDecl);
653 * - stateblock->vertexDecl->position_transformed
H A Dwined3d_private.h2689 DWORD vertexDecl : 1; member in struct:SAVEDSTATES
2715 IWineD3DVertexDeclaration *vertexDecl; member in struct:IWineD3DStateBlockImpl
3422 /* Check stateblock->vertexDecl to allow this to be used from
3427 && !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c263 states->vertexDecl = 1;
319 states->vertexDecl = 1;
833 if (stateblock->changed.vertexDecl && stateblock->state.vertex_declaration != src_state->vertex_declaration)
1101 if (stateblock->changed.vertexDecl && stateblock->state.vertex_declaration)
H A Dwined3d_private.h2483 DWORD vertexDecl : 1; member in struct:wined3d_saved_states
3163 /* Check stateblock->vertexDecl to allow this to be used from
H A Ddevice.c2442 device->updateStateBlock->changed.vertexDecl = TRUE;

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