Searched refs:usePS (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1417 static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {} argument 1422 static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {} argument 1423 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {} argument
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H A D | glsl_shader.c | 4907 static void shader_glsl_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) argument 4917 if (useVS || usePS) set_glsl_shader_program(context, device, usePS, useVS); 4952 shader_glsl_load_np2fixup_constants((IWineD3DDevice *)device, usePS, useVS);
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H A D | wined3d_private.h | 769 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS); 774 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS); 775 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 1415 static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {} argument 1420 static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {} argument 1421 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {} argument
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H A D | glsl_shader.c | 4776 static void shader_glsl_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) argument 4786 if (useVS || usePS) set_glsl_shader_program(context, device, usePS, useVS); 4821 shader_glsl_load_np2fixup_constants((IWineD3DDevice *)device, usePS, useVS);
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H A D | wined3d_private.h | 758 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS); 763 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS); 764 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
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H A D | arb_program_shader.c | 4369 static void shader_arb_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) argument 4377 if (usePS) { 4420 shader_arb_load_np2fixup_constants((IWineD3DDevice *)This, usePS, useVS);
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