/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | vertexdeclaration.c | 48 TRACE(" usage_idx: %u\n", element->usage_idx); 211 e->usage_idx = elements[i].usage_idx; 281 enum wined3d_format_id format_id, enum wined3d_decl_usage usage, UINT usage_idx) 294 elements[idx].usage_idx = usage_idx; 280 append_decl_element(struct wined3d_fvf_convert_state *state, enum wined3d_format_id format_id, enum wined3d_decl_usage usage, UINT usage_idx) argument
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H A D | shader.c | 219 e->semantic_idx = s->usage_idx; 227 enum wined3d_decl_usage usage, UINT usage_idx, UINT reg_idx, DWORD write_mask) 230 e->semantic_idx = usage_idx; 904 TRACE("position%u", semantic->usage_idx); 916 TRACE("normal%u", semantic->usage_idx); 924 if (!semantic->usage_idx) TRACE("color"); 925 else TRACE("specular%u", (semantic->usage_idx - 1)); 929 TRACE("texture%u", semantic->usage_idx); 945 TRACE("positionT%u", semantic->usage_idx); 1867 shader->u.vs.attributes[i].usage_idx, usage_re 226 shader_signature_from_usage(struct wined3d_shader_signature_element *e, enum wined3d_decl_usage usage, UINT usage_idx, UINT reg_idx, DWORD write_mask) argument [all...] |
H A D | device.c | 147 static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum) argument 149 if ((usage == WINED3D_DECL_USAGE_POSITION || usage == WINED3D_DECL_USAGE_POSITIONT) && !usage_idx) 151 else if (usage == WINED3D_DECL_USAGE_BLEND_WEIGHT && !usage_idx) 153 else if (usage == WINED3D_DECL_USAGE_BLEND_INDICES && !usage_idx) 155 else if (usage == WINED3D_DECL_USAGE_NORMAL && !usage_idx) 157 else if (usage == WINED3D_DECL_USAGE_PSIZE && !usage_idx) 159 else if (usage == WINED3D_DECL_USAGE_COLOR && !usage_idx) 161 else if (usage == WINED3D_DECL_USAGE_COLOR && usage_idx == 1) 163 else if (usage == WINED3D_DECL_USAGE_TEXCOORD && usage_idx < WINED3DDP_MAXTEXCOORD) 164 *regnum = WINED3D_FFP_TEXCOORD0 + usage_idx; [all...] |
H A D | shader_sm1.c | 628 semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
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H A D | wined3d_private.h | 690 UINT usage_idx; member in struct:wined3d_shader_semantic 718 UINT usage_idx; member in struct:wined3d_shader_attribute 2446 BYTE usage_idx; member in struct:wined3d_vertex_declaration_element
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | vertexdeclaration.c | 46 TRACE(" usage_idx: %u\n", element->usage_idx); 240 e->usage_idx = elements[i].usage_idx;
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H A D | shader.c | 188 e->semantic_idx = s->usage_idx; 805 TRACE("position%u", semantic->usage_idx); 817 TRACE("normal%u", semantic->usage_idx); 825 if (semantic->usage_idx == 0) TRACE("color"); 826 else TRACE("specular%u", (semantic->usage_idx - 1)); 830 TRACE("texture%u", semantic->usage_idx); 846 TRACE("positionT%u", semantic->usage_idx); 1689 shader->attributes[i].usage_idx, usage_req, usage_idx_req)) 1803 shader->attributes[i].usage_idx = shader->baseShader.input_signature[i].semantic_idx;
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H A D | device.c | 163 static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum) argument 165 if ((usage == WINED3DDECLUSAGE_POSITION || usage == WINED3DDECLUSAGE_POSITIONT) && usage_idx == 0) 167 else if (usage == WINED3DDECLUSAGE_BLENDWEIGHT && usage_idx == 0) 169 else if (usage == WINED3DDECLUSAGE_BLENDINDICES && usage_idx == 0) 171 else if (usage == WINED3DDECLUSAGE_NORMAL && usage_idx == 0) 173 else if (usage == WINED3DDECLUSAGE_PSIZE && usage_idx == 0) 175 else if (usage == WINED3DDECLUSAGE_COLOR && usage_idx == 0) 177 else if (usage == WINED3DDECLUSAGE_COLOR && usage_idx == 1) 179 else if (usage == WINED3DDECLUSAGE_TEXCOORD && usage_idx < WINED3DDP_MAXTEXCOORD) 180 *regnum = WINED3D_FFP_TEXCOORD0 + usage_idx; 1185 append_decl_element(struct wined3d_fvf_convert_state *state, WINED3DFORMAT format, WINED3DDECLUSAGE usage, UINT usage_idx) argument [all...] |
H A D | shader_sm1.c | 648 semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
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H A D | wined3d_private.h | 639 UINT usage_idx; member in struct:wined3d_shader_semantic 647 UINT usage_idx; member in struct:wined3d_shader_attribute 2603 BYTE usage_idx; member in struct:wined3d_vertex_declaration_element
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | vertexdeclaration.c | 246 BYTE usage_idx; member in struct:__anon1979 305 element->usage_idx = wined3d_usage_lookup[reg].usage_idx;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | vertexdeclaration.c | 302 BYTE usage_idx; member in struct:__anon646 361 element->usage_idx = wined3d_usage_lookup[reg].usage_idx;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 188 e->semantic_idx = s->usage_idx; 805 TRACE("position%u", semantic->usage_idx); 817 TRACE("normal%u", semantic->usage_idx); 825 if (semantic->usage_idx == 0) TRACE("color"); 826 else TRACE("specular%u", (semantic->usage_idx - 1)); 830 TRACE("texture%u", semantic->usage_idx); 846 TRACE("positionT%u", semantic->usage_idx); 1693 shader->attributes[i].usage_idx, usage_req, usage_idx_req)) 1807 shader->attributes[i].usage_idx = shader->baseShader.input_signature[i].semantic_idx;
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H A D | shader_sm1.c | 652 semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
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H A D | wined3d_private.h | 650 UINT usage_idx; member in struct:wined3d_shader_semantic 658 UINT usage_idx; member in struct:wined3d_shader_attribute 2638 BYTE usage_idx; member in struct:wined3d_vertex_declaration_element
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | vertexdeclaration.c | 368 (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | vertexdeclaration.c | 369 (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 1702 BYTE usage_idx; member in struct:wined3d_vertex_element
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.idl | 1738 BYTE usage_idx;
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H A D | wined3d.h | 2295 BYTE usage_idx; member in struct:_WINED3DVERTEXELEMENT
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 2300 BYTE usage_idx; member in struct:_WINED3DVERTEXELEMENT
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 2301 BYTE usage_idx; member in struct:_WINED3DVERTEXELEMENT
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2300 BYTE usage_idx; member in struct:_WINED3DVERTEXELEMENT
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2300 BYTE usage_idx; member in struct:_WINED3DVERTEXELEMENT
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