Searched refs:updateStateBlock (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c249 pContext->pDeviceContext->updateStateBlock = pContext->pDeviceContext->stateBlock;
407 oldShader = This->updateStateBlock->vertexShader;
415 This->updateStateBlock->vertexShader = pShader;
416 This->updateStateBlock->changed.vertexShader = TRUE;
437 oldShader = This->updateStateBlock->pixelShader;
445 This->updateStateBlock->pixelShader = pShader;
446 This->updateStateBlock->changed.pixelShader = TRUE;
474 memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL));
479 This->updateStateBlock->changed.vertexShaderConstantsB |= (1 << i);
504 memcpy(&This->updateStateBlock
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H A Dwined3d_private.h1926 IWineD3DStateBlockImpl *updateStateBlock; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c758 if (wined3d_stateblock_decref(device->updateStateBlock)
759 && device->updateStateBlock != device->stateBlock)
761 device->updateStateBlock = NULL;
1511 prev_buffer = device->updateStateBlock->state.stream_output[idx].buffer;
1512 device->updateStateBlock->state.stream_output[idx].buffer = buffer;
1513 device->updateStateBlock->state.stream_output[idx].offset = offset;
1574 stream = &device->updateStateBlock->state.streams[stream_idx];
1577 device->updateStateBlock->changed.streamSource |= 1 << stream_idx;
1670 stream = &device->updateStateBlock->state.streams[stream_idx];
1677 device->updateStateBlock
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H A Dstateblock.c1087 device->updateStateBlock->changed.primitive_type = TRUE;
1089 prev = device->updateStateBlock->state.gl_primitive_type;
1090 device->updateStateBlock->state.gl_primitive_type = gl_primitive_type;
H A Dwined3d_private.h1915 struct wined3d_stateblock *updateStateBlock; member in struct:wined3d_device
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c1648 This->updateStateBlock = This->stateBlock;
1649 IWineD3DStateBlock_AddRef((IWineD3DStateBlock*)This->updateStateBlock);
1932 if(IWineD3DStateBlock_Release((IWineD3DStateBlock *)This->updateStateBlock) > 0){
1933 if(This->updateStateBlock != This->stateBlock)
1936 This->updateStateBlock = NULL;
2147 oldSrc = This->updateStateBlock->streamSource[StreamNumber];
2150 This->updateStateBlock->changed.streamSource |= 1 << StreamNumber;
2153 This->updateStateBlock->streamStride[StreamNumber] == Stride &&
2154 This->updateStateBlock->streamOffset[StreamNumber] == OffsetInBytes) {
2159 This->updateStateBlock
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H A Dstateblock.c980 This->device->updateStateBlock->changed.primitive_type = TRUE;
981 This->device->updateStateBlock->gl_primitive_type = This->gl_primitive_type;
H A Dstate.c1276 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*)&device->updateStateBlock->material.Ambient);
1277 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*)&device->updateStateBlock->material.Diffuse);
1282 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*)&device->updateStateBlock->material.Diffuse);
1287 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*)&device->updateStateBlock->material.Ambient);
1292 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, (float*)&device->updateStateBlock->material.Emissive);
1299 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float*)&device->updateStateBlock->material.Specular);
H A Dwined3d_private.h1894 IWineD3DStateBlockImpl *updateStateBlock; member in struct:IWineD3DDeviceImpl

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