Searched refs:updateStateBlock (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 249 pContext->pDeviceContext->updateStateBlock = pContext->pDeviceContext->stateBlock; 407 oldShader = This->updateStateBlock->vertexShader; 415 This->updateStateBlock->vertexShader = pShader; 416 This->updateStateBlock->changed.vertexShader = TRUE; 437 oldShader = This->updateStateBlock->pixelShader; 445 This->updateStateBlock->pixelShader = pShader; 446 This->updateStateBlock->changed.pixelShader = TRUE; 474 memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL)); 479 This->updateStateBlock->changed.vertexShaderConstantsB |= (1 << i); 504 memcpy(&This->updateStateBlock [all...] |
H A D | wined3d_private.h | 1926 IWineD3DStateBlockImpl *updateStateBlock; member in struct:IWineD3DDeviceImpl
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | device.c | 758 if (wined3d_stateblock_decref(device->updateStateBlock) 759 && device->updateStateBlock != device->stateBlock) 761 device->updateStateBlock = NULL; 1511 prev_buffer = device->updateStateBlock->state.stream_output[idx].buffer; 1512 device->updateStateBlock->state.stream_output[idx].buffer = buffer; 1513 device->updateStateBlock->state.stream_output[idx].offset = offset; 1574 stream = &device->updateStateBlock->state.streams[stream_idx]; 1577 device->updateStateBlock->changed.streamSource |= 1 << stream_idx; 1670 stream = &device->updateStateBlock->state.streams[stream_idx]; 1677 device->updateStateBlock [all...] |
H A D | stateblock.c | 1087 device->updateStateBlock->changed.primitive_type = TRUE; 1089 prev = device->updateStateBlock->state.gl_primitive_type; 1090 device->updateStateBlock->state.gl_primitive_type = gl_primitive_type;
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H A D | wined3d_private.h | 1915 struct wined3d_stateblock *updateStateBlock; member in struct:wined3d_device
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 1648 This->updateStateBlock = This->stateBlock; 1649 IWineD3DStateBlock_AddRef((IWineD3DStateBlock*)This->updateStateBlock); 1932 if(IWineD3DStateBlock_Release((IWineD3DStateBlock *)This->updateStateBlock) > 0){ 1933 if(This->updateStateBlock != This->stateBlock) 1936 This->updateStateBlock = NULL; 2147 oldSrc = This->updateStateBlock->streamSource[StreamNumber]; 2150 This->updateStateBlock->changed.streamSource |= 1 << StreamNumber; 2153 This->updateStateBlock->streamStride[StreamNumber] == Stride && 2154 This->updateStateBlock->streamOffset[StreamNumber] == OffsetInBytes) { 2159 This->updateStateBlock [all...] |
H A D | stateblock.c | 980 This->device->updateStateBlock->changed.primitive_type = TRUE; 981 This->device->updateStateBlock->gl_primitive_type = This->gl_primitive_type;
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H A D | state.c | 1276 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*)&device->updateStateBlock->material.Ambient); 1277 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*)&device->updateStateBlock->material.Diffuse); 1282 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*)&device->updateStateBlock->material.Diffuse); 1287 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*)&device->updateStateBlock->material.Ambient); 1292 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, (float*)&device->updateStateBlock->material.Emissive); 1299 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float*)&device->updateStateBlock->material.Specular);
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H A D | wined3d_private.h | 1894 IWineD3DStateBlockImpl *updateStateBlock; member in struct:IWineD3DDeviceImpl
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