Searched refs:theta (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3drmdef.h | 445 D3DRMQUATERNION * WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *x, D3DVECTOR *axis, D3DVALUE theta); 459 D3DVECTOR * WINAPI D3DRMVectorRotate(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *axis, D3DVALUE theta);
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H A D | d3drmobj.h | 1114 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; 1162 STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; 1347 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; 1395 STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; 1629 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; 1678 D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
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/vbox/src/VBox/Devices/Graphics/vmsvga/ |
H A D | svga3d_reg.h | 1293 float theta; member in struct:__anon14717
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3drmobj.h | 1081 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; 1128 STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; 1312 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; 1359 STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; 1591 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; 1640 D3DVALUE theta) PURE;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | device.c | 1845 light->range, light->falloff, light->theta, light->phi); 1910 rho = light->theta + (light->phi - light->theta) / (2 * light->falloff);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 1578 float theta; member in struct:wined3d_light
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 949 0.0f, /* theta */ 6521 float rho = pData->theta + (pData->phi - pData->theta) / (2 * pData->falloff);
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H A D | DevVGA-SVGA3d-win.cpp | 5086 light.Theta = pData->theta;
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