Searched refs:texture_stages (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 95 UINT texture_stages = gl_info->limits.texture_stages; local 186 for (textureNo = 0; textureNo < texture_stages; ++textureNo)
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H A D | device.c | 3319 if (This->max_ffp_textures == gl_info->limits.texture_stages 3362 if (i < gl_info->limits.texture_stages) 4089 if (Stage >= gl_info->limits.texture_stages) 4092 Stage, gl_info->limits.texture_stages - 1); 4141 for (i = Stage + 1; i < This->adapter->gl_info.limits.texture_stages; ++i) 4236 if (!prev && stage < gl_info->limits.texture_stages) 4255 if (!texture && stage < gl_info->limits.texture_stages)
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H A D | state.c | 789 for (i = 0; i < context->gl_info->limits.texture_stages; ++i) 3232 for (texture_idx = 0; texture_idx < context->gl_info->limits.texture_stages; ++texture_idx) 3247 for (textureNo = 0; textureNo < gl_info->limits.texture_stages; ++textureNo) 3632 for (i = 0; i < context->gl_info->limits.texture_stages; ++i) 5658 start = STATE_TEXTURESTAGE(gl_info->limits.texture_stages, 0); 5666 start = STATE_TRANSFORM(WINED3DTS_TEXTURE0 + gl_info->limits.texture_stages);
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H A D | directx.c | 2650 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages; 2651 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages); 2656 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
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H A D | ati_fragment_shader.c | 830 for (i = 0; i < context->gl_info->limits.texture_stages; ++i)
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H A D | arb_program_shader.c | 4098 gl_info->limits.texture_stages - 1); 4315 args->clip.boolclip.clip_texcoord = ffp_clip_emul(stateblock) ? gl_info->limits.texture_stages : 0; 6007 for (i = 0; i < context->gl_info->limits.texture_stages; ++i)
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H A D | utils.c | 2705 for (i = 0; i < gl_info->limits.texture_stages; ++i)
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H A D | wined3d_private.h | 1479 UINT texture_stages; member in struct:wined3d_gl_limits
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | drawprim.c | 128 UINT texture_stages = d3d_info->limits.ffp_blend_stages; local 219 for (textureNo = 0; textureNo < texture_stages; ++textureNo)
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 2510 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages; 2511 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages); 2516 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
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H A D | shaderapi.c | 165 LogRel(("shaderlib: buffers=%-2u lights=%-2u textures=%-2u texture_stages=%u\n", 166 gl_info->limits.buffers, gl_info->limits.lights, gl_info->limits.textures, gl_info->limits.texture_stages));
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H A D | wined3d_private.h | 1507 UINT texture_stages; member in struct:wined3d_gl_limits
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