Searched refs:texture_stages (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c95 UINT texture_stages = gl_info->limits.texture_stages; local
186 for (textureNo = 0; textureNo < texture_stages; ++textureNo)
H A Ddevice.c3319 if (This->max_ffp_textures == gl_info->limits.texture_stages
3362 if (i < gl_info->limits.texture_stages)
4089 if (Stage >= gl_info->limits.texture_stages)
4092 Stage, gl_info->limits.texture_stages - 1);
4141 for (i = Stage + 1; i < This->adapter->gl_info.limits.texture_stages; ++i)
4236 if (!prev && stage < gl_info->limits.texture_stages)
4255 if (!texture && stage < gl_info->limits.texture_stages)
H A Dstate.c789 for (i = 0; i < context->gl_info->limits.texture_stages; ++i)
3232 for (texture_idx = 0; texture_idx < context->gl_info->limits.texture_stages; ++texture_idx)
3247 for (textureNo = 0; textureNo < gl_info->limits.texture_stages; ++textureNo)
3632 for (i = 0; i < context->gl_info->limits.texture_stages; ++i)
5658 start = STATE_TEXTURESTAGE(gl_info->limits.texture_stages, 0);
5666 start = STATE_TRANSFORM(WINED3DTS_TEXTURE0 + gl_info->limits.texture_stages);
H A Ddirectx.c2650 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2651 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2656 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
H A Dati_fragment_shader.c830 for (i = 0; i < context->gl_info->limits.texture_stages; ++i)
H A Darb_program_shader.c4098 gl_info->limits.texture_stages - 1);
4315 args->clip.boolclip.clip_texcoord = ffp_clip_emul(stateblock) ? gl_info->limits.texture_stages : 0;
6007 for (i = 0; i < context->gl_info->limits.texture_stages; ++i)
H A Dutils.c2705 for (i = 0; i < gl_info->limits.texture_stages; ++i)
H A Dwined3d_private.h1479 UINT texture_stages; member in struct:wined3d_gl_limits
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddrawprim.c128 UINT texture_stages = d3d_info->limits.ffp_blend_stages; local
219 for (textureNo = 0; textureNo < texture_stages; ++textureNo)
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c2510 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2511 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2516 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
H A Dshaderapi.c165 LogRel(("shaderlib: buffers=%-2u lights=%-2u textures=%-2u texture_stages=%u\n",
166 gl_info->limits.buffers, gl_info->limits.lights, gl_info->limits.textures, gl_info->limits.texture_stages));
H A Dwined3d_private.h1507 UINT texture_stages; member in struct:wined3d_gl_limits

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