Searched refs:texcoord_w (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3504 current_state->texcoord_w[current_state->current_row++] = reg;
3624 current_state->texcoord_w[0], current_state->texcoord_w[1], reg);
H A Dwined3d_private.h3097 DWORD texcoord_w[2]; member in struct:SHADER_PARSE_STATE
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3381 current_state->texcoord_w[current_state->current_row++] = reg;
3501 current_state->texcoord_w[0], current_state->texcoord_w[1], reg);
H A Darb_program_shader.c2081 current_state->texcoord_w[current_state->current_row++] = reg;
2128 shader_addline(buffer, "MOV TB.x, fragment.texcoord[%u].w;\n", current_state->texcoord_w[0]);
2129 shader_addline(buffer, "MOV TB.y, fragment.texcoord[%u].w;\n", current_state->texcoord_w[1]);
H A Dwined3d_private.h3062 DWORD texcoord_w[2]; member in struct:SHADER_PARSE_STATE
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c2199 tex_mx->texcoord_w[tex_mx->current_row++] = reg;
2244 shader_addline(buffer, "MOV TB.x, fragment.texcoord[%u].w;\n", tex_mx->texcoord_w[0]);
2245 shader_addline(buffer, "MOV TB.y, fragment.texcoord[%u].w;\n", tex_mx->texcoord_w[1]);
H A Dglsl_shader.c3862 tex_mx->texcoord_w[tex_mx->current_row++] = reg;
3974 tex_mx->texcoord_w[0], tex_mx->texcoord_w[1], reg);
H A Dwined3d_private.h637 DWORD texcoord_w[2]; member in struct:wined3d_shader_tex_mx

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