Searched refs:texcoord_w (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3504 current_state->texcoord_w[current_state->current_row++] = reg; 3624 current_state->texcoord_w[0], current_state->texcoord_w[1], reg);
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H A D | wined3d_private.h | 3097 DWORD texcoord_w[2]; member in struct:SHADER_PARSE_STATE
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3381 current_state->texcoord_w[current_state->current_row++] = reg; 3501 current_state->texcoord_w[0], current_state->texcoord_w[1], reg);
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H A D | arb_program_shader.c | 2081 current_state->texcoord_w[current_state->current_row++] = reg; 2128 shader_addline(buffer, "MOV TB.x, fragment.texcoord[%u].w;\n", current_state->texcoord_w[0]); 2129 shader_addline(buffer, "MOV TB.y, fragment.texcoord[%u].w;\n", current_state->texcoord_w[1]);
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H A D | wined3d_private.h | 3062 DWORD texcoord_w[2]; member in struct:SHADER_PARSE_STATE
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 2199 tex_mx->texcoord_w[tex_mx->current_row++] = reg; 2244 shader_addline(buffer, "MOV TB.x, fragment.texcoord[%u].w;\n", tex_mx->texcoord_w[0]); 2245 shader_addline(buffer, "MOV TB.y, fragment.texcoord[%u].w;\n", tex_mx->texcoord_w[1]);
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H A D | glsl_shader.c | 3862 tex_mx->texcoord_w[tex_mx->current_row++] = reg; 3974 tex_mx->texcoord_w[0], tex_mx->texcoord_w[1], reg);
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H A D | wined3d_private.h | 637 DWORD texcoord_w[2]; member in struct:wined3d_shader_tex_mx
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