Searched refs:texcoord_mask (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c4105 /* so far we assume that if texcoord_mask has any write flags, they are assigned appropriately with pixel shader */
4106 if ((vs->baseShader.reg_maps.texcoord_mask[i]) & WINED3DSP_WRITEMASK_ALL)
4144 if(vs->baseShader.reg_maps.texcoord_mask[i] != 0 &&
4145 vs->baseShader.reg_maps.texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL) {
H A Dshader.c656 reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
H A Dwined3d_private.h568 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */ member in struct:shader_reg_maps
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3982 /* so far we assume that if texcoord_mask has any write flags, they are assigned appropriately with pixel shader */
3983 if ((vs->baseShader.reg_maps.texcoord_mask[i]) & WINED3DSP_WRITEMASK_ALL)
4021 if(vs->baseShader.reg_maps.texcoord_mask[i] != 0 &&
4022 vs->baseShader.reg_maps.texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL) {
H A Dshader.c656 reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
H A Darb_program_shader.c4011 if(This->baseShader.reg_maps.texcoord_mask[i] != 0 &&
4012 This->baseShader.reg_maps.texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL) {
H A Dwined3d_private.h557 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */ member in struct:shader_reg_maps
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c727 reg_maps->texcoord_mask[idx] |= ins.dst[i].write_mask;
H A Darb_program_shader.c4283 if (reg_maps->texcoord_mask[i] && reg_maps->texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL)
H A Dwined3d_private.h597 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */ member in struct:wined3d_shader_reg_maps

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