Searched refs:tex_types (Results 1 - 13 of 13) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1526 enum tex_types tex_type, const SIZE *ds_mask_size) {} 2128 * the proper sample value. The tex_types bitmap defaults to 2141 args->tex_types |= WINED3D_SHADER_TEX_3D << i * WINED3D_PSARGS_TEXTYPE_SHIFT; 2145 args->tex_types |= WINED3D_SHADER_TEX_CUBE << i * WINED3D_PSARGS_TEXTYPE_SHIFT; 2357 void pixelshader_update_samplers(struct wined3d_shader *shader, WORD tex_types) argument 2370 switch ((tex_types >> i * WINED3D_PSARGS_TEXTYPE_SHIFT) & WINED3D_PSARGS_TEXTYPE_MASK)
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H A D | wined3d_private.h | 758 enum tex_types enum 794 /* Similar to tex_types, except that it doesn't have 1d textures 809 WORD tex_types; /* ps 1.0 - 1.4, 6 textures */ member in struct:ps_compile_args 841 enum tex_types tex_type, const SIZE *ds_mask_size); 2948 void pixelshader_update_samplers(struct wined3d_shader *shader, WORD tex_types) DECLSPEC_HIDDEN;
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H A D | arb_program_shader.c | 3343 enum tex_types tex_type, BOOL masked) 4400 pixelshader_update_samplers(shader, args->super.tex_types); 4816 enum tex_types tex_type, const SIZE *ds_mask_size)
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H A D | glsl_shader.c | 4761 pixelshader_update_samplers(shader, args->tex_types); 6017 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type, BOOL masked) 6190 enum tex_types tex_type, const SIZE *ds_mask_size)
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H A D | surface.c | 254 enum tex_types tex_type;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 707 enum tex_types enum 770 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
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H A D | shader.c | 1418 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
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H A D | glsl_shader.c | 4830 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type) 4957 static void shader_glsl_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private.h | 696 enum tex_types enum 759 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
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H A D | shader.c | 1416 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
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H A D | glsl_shader.c | 4699 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type) 4826 static void shader_glsl_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {
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H A D | arb_program_shader.c | 3129 static GLuint create_arb_blt_fragment_program(const struct wined3d_gl_info *gl_info, enum tex_types tex_type) 4475 static void shader_arb_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {
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H A D | surface.c | 171 enum tex_types tex_type;
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