Searched refs:tex_types (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1526 enum tex_types tex_type, const SIZE *ds_mask_size) {}
2128 * the proper sample value. The tex_types bitmap defaults to
2141 args->tex_types |= WINED3D_SHADER_TEX_3D << i * WINED3D_PSARGS_TEXTYPE_SHIFT;
2145 args->tex_types |= WINED3D_SHADER_TEX_CUBE << i * WINED3D_PSARGS_TEXTYPE_SHIFT;
2357 void pixelshader_update_samplers(struct wined3d_shader *shader, WORD tex_types) argument
2370 switch ((tex_types >> i * WINED3D_PSARGS_TEXTYPE_SHIFT) & WINED3D_PSARGS_TEXTYPE_MASK)
H A Dwined3d_private.h758 enum tex_types enum
794 /* Similar to tex_types, except that it doesn't have 1d textures
809 WORD tex_types; /* ps 1.0 - 1.4, 6 textures */ member in struct:ps_compile_args
841 enum tex_types tex_type, const SIZE *ds_mask_size);
2948 void pixelshader_update_samplers(struct wined3d_shader *shader, WORD tex_types) DECLSPEC_HIDDEN;
H A Darb_program_shader.c3343 enum tex_types tex_type, BOOL masked)
4400 pixelshader_update_samplers(shader, args->super.tex_types);
4816 enum tex_types tex_type, const SIZE *ds_mask_size)
H A Dglsl_shader.c4761 pixelshader_update_samplers(shader, args->tex_types);
6017 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type, BOOL masked)
6190 enum tex_types tex_type, const SIZE *ds_mask_size)
H A Dsurface.c254 enum tex_types tex_type;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h707 enum tex_types enum
770 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
H A Dshader.c1418 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
H A Dglsl_shader.c4830 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type)
4957 static void shader_glsl_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h696 enum tex_types enum
759 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
H A Dshader.c1416 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
H A Dglsl_shader.c4699 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type)
4826 static void shader_glsl_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {
H A Darb_program_shader.c3129 static GLuint create_arb_blt_fragment_program(const struct wined3d_gl_info *gl_info, enum tex_types tex_type)
4475 static void shader_arb_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {
H A Dsurface.c171 enum tex_types tex_type;

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