Searched refs:tex_rect (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1111 BOOL tex_rect; local
1122 tex_rect = version->type == WINED3D_SHADER_TYPE_PIXEL && (ps_args->np2_fixup & (1 << i));
1123 tex_rect = tex_rect && gl_info->supported[ARB_TEXTURE_RECTANGLE];
1126 if (tex_rect)
1133 if (tex_rect)
5463 case tex_rect:
5568 case tex_rect:
6052 /* tex_rect */
6086 /* tex_rect */
[all...]
H A Dutils.c3232 settings->op[i].tex_type = tex_rect;
H A Dwined3d_private.h764 tex_rect = 4, enumerator in enum:tex_types
H A Darb_program_shader.c3367 /* tex_rect */
3401 /* tex_rect */
6322 case tex_rect: textype = "RECT"; break;
H A Dsurface.c308 info->tex_type = tex_rect;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h713 tex_rect = 4, enumerator in enum:tex_types
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c2742 settings->op[i].tex_type = tex_rect;
H A Dwined3d_private.h702 tex_rect = 4, enumerator in enum:tex_types
H A Dsurface.c236 info->tex_type = tex_rect;
H A Darb_program_shader.c3152 /* tex_rect */
5816 case tex_rect: textype = "RECT"; break;

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