Searched refs:streamStride (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c777 if (This->streamStride[i] != targetStateBlock->streamStride[i]
781 i, targetStateBlock->streamSource[i], targetStateBlock->streamStride[i]);
783 This->streamStride[i] = targetStateBlock->streamStride[i];
1013 if (map & 1) IWineD3DDevice_SetStreamSource(pDevice, i, This->streamSource[i], 0, This->streamStride[i]);
H A Ddevice.c221 stride = This->stateBlock->streamStride[element->input_slot];
2153 This->updateStateBlock->streamStride[StreamNumber] == Stride &&
2161 This->updateStateBlock->streamStride[StreamNumber] = Stride;
2195 This->stateBlock->streamStride[StreamNumber]);
2202 *pStride = This->stateBlock->streamStride[StreamNumber];
4825 This->stateBlock->streamStride[0] = VertexStreamZeroStride;
4835 This->stateBlock->streamStride[0] = 0;
4873 This->stateBlock->streamStride[0] = VertexStreamZeroStride;
4886 This->stateBlock->streamStride[0] = 0;
H A Dwined3d_private.h2694 UINT streamStride[MAX_STREAMS]; member in struct:IWineD3DStateBlockImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2729 UINT streamStride[MAX_STREAMS]; member in struct:IWineD3DStateBlockImpl

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