/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_regcombiner.c | 207 void STATE_APIENTRY crStateCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) argument 214 if( stage < GL_COMBINER0_NV || stage >= GL_COMBINER0_NV + g->limits.maxGeneralCombiners ) 216 crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "CombinerInputNV passed bogus stage: 0x%x", stage ); 246 stage -= GL_COMBINER0_NV; 252 r->rgb[stage].a = input; 253 r->rgb[stage].aMapping = mapping; 254 r->rgb[stage].aPortion = componentUsage; 257 r->rgb[stage] 315 crStateCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) argument 500 crStateGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat *params ) argument 508 crStateGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint *params ) argument 531 crStateGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params ) argument 629 crStateGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params ) argument 637 crStateCombinerStageParameterfvNV( GLenum stage, GLenum pname, const GLfloat *params ) argument 675 crStateGetCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat *params ) argument [all...] |
H A D | state_texture.c | 1480 GLuint stage = 0; local 1482 (void) stage; 1608 stage = pname - GL_SOURCE0_RGB_ARB; 1614 t->unit[t->curTextureUnit].combineSourceRGB[stage] = e; 1619 t->unit[t->curTextureUnit].combineSourceRGB[stage] = e; 1630 stage = pname - GL_SOURCE0_ALPHA_ARB; 1636 t->unit[t->curTextureUnit].combineSourceA[stage] = e; 1641 t->unit[t->curTextureUnit].combineSourceA[stage] = e; 1652 stage = pname - GL_OPERAND0_RGB_ARB; 1658 t->unit[t->curTextureUnit].combineOperandRGB[stage] [all...] |
/vbox/src/VBox/HostServices/SharedOpenGL/unpacker/ |
H A D | unpack_regcombiner.c | 29 GLenum stage = READ_DATA( sizeof( int ) + 4, GLenum ); local 33 cr_unpackDispatch.CombinerStageParameterfvNV( stage, pname, params );
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | ati_fragment_shader.c | 44 * Env bump matrix and per stage constant should be independent, 45 * a stage that bump maps can't read the per state constant 265 unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg) 287 ret = stage ? GL_REG_0_ATI : GL_PRIMARY_COLOR; 291 ret = GL_REG_0_ATI + stage; 368 /* If we're writing to the temp reg at earliest in stage 1, we can use register 1 for the temp result. 369 * there may be texture data stored in reg 1, but we do not need it any longer since stage 1 already 391 unsigned int stage; local 411 for (stage = 0; stage < gl_inf 264 register_for_arg(DWORD arg, const struct wined3d_gl_info *gl_info, unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg) argument 909 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local [all...] |
H A D | nvidia_texture_shader.c | 44 static void nvts_activate_dimensions(const struct wined3d_state *state, DWORD stage, struct wined3d_context *context) argument 49 if (stage > 0 50 && (state->texture_states[stage - 1][WINED3D_TSS_COLOR_OP] == WINED3D_TOP_BUMPENVMAP_LUMINANCE 51 || state->texture_states[stage - 1][WINED3D_TSS_COLOR_OP] == WINED3D_TOP_BUMPENVMAP)) 54 context->texShaderBumpMap |= (1 << stage); 56 context->texShaderBumpMap &= ~(1 << stage); 59 if (state->textures[stage]) 61 switch (state->textures[stage]->target) 97 static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { argument 103 if (stage) retur 138 get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* input, GLenum* mapping, GLenum *component_usage, INT texture_idx) argument 152 set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) argument 490 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 597 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 631 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local [all...] |
H A D | arb_program_shader.c | 2338 * then perform a 1D texture lookup from stage dstregnum, place into dst. */ 5901 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 5910 if (stage && (state->pixel_shader->reg_maps.bumpmat & (1 << stage))) 5921 priv->pshader_const_dirty[ARB_FFP_CONST_BUMPMAT(stage)] = 1; 5922 priv->highest_dirty_ps_const = max(priv->highest_dirty_ps_const, ARB_FFP_CONST_BUMPMAT(stage) + 1); 5925 mat[0][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT00]); 5926 mat[0][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT01]); 5927 mat[1][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT10]); 5928 mat[1][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT1 5937 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 5970 get_argreg(struct wined3d_shader_buffer *buffer, DWORD argnum, unsigned int stage, DWORD arg) argument 6042 gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int stage, BOOL color, BOOL alpha, DWORD dst, DWORD op, DWORD dw_arg0, DWORD dw_arg1, DWORD dw_arg2) argument 6176 unsigned int stage; local [all...] |
H A D | glsl_shader.c | 837 * member specifies the texture stage to load the matrix from. It 3739 * then perform a 1D texture lookup from stage dstregnum, place into dst. */ 4578 /* SM < 3 does not replace the fog stage. */ 5116 DWORD argnum, unsigned int stage, DWORD arg) 5130 if (!stage) 5137 switch (stage) 5166 FIXME("Per-stage constants not implemented.\n"); 5167 switch (stage) 5212 static void shader_glsl_ffp_fragment_op(struct wined3d_shader_buffer *buffer, unsigned int stage, BOOL color, argument 5229 arg0 = shader_glsl_get_ffp_fragment_op_arg(buffer, 0, stage, dw_arg 5115 shader_glsl_get_ffp_fragment_op_arg(struct wined3d_shader_buffer *buffer, DWORD argnum, unsigned int stage, DWORD arg) argument 5373 unsigned int stage; local [all...] |
H A D | stateblock.c | 431 stateblock->contained_tss_states[stateblock->num_contained_tss_states].stage = i; 445 stateblock->contained_sampler_states[stateblock->num_contained_sampler_states].stage = i; 931 DWORD stage = stateblock->contained_tss_states[i].stage; local 934 TRACE("Updating texturestage state %u, %u to %#x (was %#x).\n", stage, state, 935 src_state->texture_states[stage][state], stateblock->state.texture_states[stage][state]); 937 stateblock->state.texture_states[stage][state] = src_state->texture_states[stage][state]; 958 DWORD stage local 1059 DWORD stage = stateblock->contained_tss_states[i].stage; local 1068 DWORD stage = stateblock->contained_sampler_states[i].stage; local 1133 DWORD stage; local [all...] |
H A D | device.c | 891 * to each texture stage when the currently set D3D texture is NULL. */ 2727 static void device_invalidate_texture_stage(const struct wined3d_device *device, DWORD stage) argument 2733 device_invalidate_state(device, STATE_TEXTURESTAGE(stage, i)); 2737 static void device_map_stage(struct wined3d_device *device, DWORD stage, DWORD unit) argument 2740 DWORD j = device->texUnitMap[stage]; 2742 device->texUnitMap[stage] = unit; 2743 if (i != WINED3D_UNMAPPED_STAGE && i != stage) 2746 device->rev_tex_unit_map[unit] = stage; 2926 * -> When the mapping of a stage is changed, sampler and ALL texture stage state 3642 wined3d_device_set_texture_stage_state(struct wined3d_device *device, UINT stage, enum wined3d_texture_stage_state state, DWORD value) argument 3734 wined3d_device_get_texture_stage_state(const struct wined3d_device *device, UINT stage, enum wined3d_texture_stage_state state) argument 3749 wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture) argument 3855 wined3d_device_get_texture(const struct wined3d_device *device, UINT stage) argument [all...] |
H A D | state.c | 515 /* Colorkey fixup for stage 0 alphaop depends on 547 /* Find out if the texture on the first stage has a ckey set 549 * together. This is to avoid making a huge alpha+texture+texture stage+ckey block due to the hardly 2098 /* Setup the texture operations texture stage states */ 2149 /* If a texture stage references an invalid texture unit the stage just 2150 * passes through the result from the previous stage */ 3153 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 3155 BOOL tex_used = device->fixed_function_usage_map & (1 << stage); 3156 DWORD mapped_stage = device->texUnitMap[stage]; 3215 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 3434 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 3610 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 3774 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | ati_fragment_shader.c | 43 * Env bump matrix and per stage constant should be independent, 44 * a stage that bump maps can't read the per state constant 264 unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg) 286 if(stage == 0) { 294 ret = GL_REG_0_ATI + stage; 371 /* If we're writing to the temp reg at earliest in stage 1, we can use register 1 for the temp result. 372 * there may be texture data stored in reg 1, but we do not need it any longer since stage 1 already 394 unsigned int stage; local 414 for (stage = 0; stage < gl_inf 263 register_for_arg(DWORD arg, const struct wined3d_gl_info *gl_info, unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg) argument 870 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local [all...] |
H A D | nvidia_texture_shader.c | 45 static void nvts_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 49 if(stage > 0 && (stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAPLUMINANCE || 50 stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAP)) { 52 context->texShaderBumpMap |= (1 << stage); 54 context->texShaderBumpMap &= ~(1 << stage); 57 if(stateblock->textures[stage]) { 58 switch(IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[stage])) { 88 static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { argument 94 if (stage) retur 129 get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* input, GLenum* mapping, GLenum *component_usage, INT texture_idx) argument 143 set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) argument 470 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 590 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local [all...] |
H A D | arb_program_shader.c | 2221 * then perform a 1D texture lookup from stage dstregnum, place into dst. */ 5413 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 5419 if (stage != 0 5420 && (((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.bumpmat & (1 << stage))) 5434 context->pshader_const_dirty[ARB_FFP_CONST_BUMPMAT(stage)] = 1; 5435 device->highest_dirty_ps_const = max(device->highest_dirty_ps_const, ARB_FFP_CONST_BUMPMAT(stage) + 1); 5438 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]); 5439 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]); 5440 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]); 5441 mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT1 5449 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 5483 get_argreg(struct wined3d_shader_buffer *buffer, DWORD argnum, unsigned int stage, DWORD arg) argument 5555 gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int stage, BOOL color, BOOL alpha, DWORD dst, DWORD op, DWORD dw_arg0, DWORD dw_arg1, DWORD dw_arg2) argument 5697 unsigned int stage; local [all...] |
H A D | stateblock.c | 430 stateblock->contained_tss_states[stateblock->num_contained_tss_states].stage = i; 444 stateblock->contained_sampler_states[stateblock->num_contained_sampler_states].stage = i; 831 DWORD stage = This->contained_tss_states[i].stage; local 834 TRACE("Updating texturestage state %u, %u to %u (was %u).\n", stage, state, 835 targetStateBlock->textureState[stage][state], This->textureState[stage][state]); 837 This->textureState[stage][state] = targetStateBlock->textureState[stage][state]; 855 DWORD stage local 955 DWORD stage = This->contained_tss_states[i].stage; local 964 DWORD stage = This->contained_sampler_states[i].stage; local 1025 DWORD stage; local [all...] |
H A D | state.c | 454 /* colorkey fixup for stage 0 alphaop depends on WINED3DRS_ALPHABLENDENABLE state, 483 /* Find out if the texture on the first stage has a ckey set 485 * together. This is to avoid making a huge alpha+texture+texture stage+ckey block due to the hardly 1978 /* Setup the texture operations texture stage states */ 2029 /* If a texture stage references an invalid texture unit the stage just 2030 * passes through the result from the previous stage */ 3021 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 3022 BOOL tex_used = stateblock->device->fixed_function_usage_map & (1 << stage); 3023 DWORD mapped_stage = stateblock->device->texUnitMap[stage]; 3075 set_tex_op(context, (IWineD3DDevice *)stateblock->device, FALSE, stage, local 3084 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 3180 set_tex_op(context, (IWineD3DDevice *)stateblock->device, TRUE, stage, op, arg1, arg2, arg0); local 3293 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 3484 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local 3651 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local [all...] |
H A D | device.c | 1525 /* Under DirectX you can have texture stage operations even if no texture is 1528 texture stage, but disable all stages by default. Hence if a stage is enabled 3251 static inline void markTextureStagesDirty(IWineD3DDeviceImpl *This, DWORD stage) { argument 3255 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TEXTURESTAGE(stage, i)); 3259 static void device_map_stage(IWineD3DDeviceImpl *This, DWORD stage, DWORD unit) argument 3262 DWORD j = This->texUnitMap[stage]; 3264 This->texUnitMap[stage] = unit; 3265 if (i != WINED3D_UNMAPPED_STAGE && i != stage) 3270 This->rev_tex_unit_map[unit] = stage; 4169 IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface, DWORD stage, IWineD3DBaseTexture *texture) argument [all...] |
/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_regcombiner.c | 66 void PACK_APIENTRY crPackCombinerStageParameterfvNV( GLenum stage, GLenum pname, const GLfloat *params ) argument 74 WRITE_DATA( 8, GLenum, stage );
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl/ |
H A D | t_vb_lighttmp.h | 44 * stage is the lighting stage-private data 49 struct tnl_pipeline_stage *stage, 52 struct light_stage_data *store = LIGHT_STAGE_DATA(stage); 237 struct tnl_pipeline_stage *stage, 240 struct light_stage_data *store = LIGHT_STAGE_DATA(stage); 426 struct tnl_pipeline_stage *stage, 430 struct light_stage_data *store = LIGHT_STAGE_DATA(stage); 534 struct tnl_pipeline_stage *stage, 537 struct light_stage_data *store = LIGHT_STAGE_DATA(stage); 47 light_rgba_spec( GLcontext *ctx, struct vertex_buffer *VB, struct tnl_pipeline_stage *stage, GLvector4f *input ) argument 235 light_rgba( GLcontext *ctx, struct vertex_buffer *VB, struct tnl_pipeline_stage *stage, GLvector4f *input ) argument 424 light_fast_rgba_single( GLcontext *ctx, struct vertex_buffer *VB, struct tnl_pipeline_stage *stage, GLvector4f *input ) argument 532 light_fast_rgba( GLcontext *ctx, struct vertex_buffer *VB, struct tnl_pipeline_stage *stage, GLvector4f *input ) argument 650 light_ci( GLcontext *ctx, struct vertex_buffer *VB, struct tnl_pipeline_stage *stage, GLvector4f *input ) argument [all...] |
/vbox/src/VBox/Devices/EFI/Firmware/BaseTools/gcc/ |
H A D | mingw-gcc-build.py | 485 def RunCommand(self, cmd, module, stage, skipable=False): 487 if self.IsBuildStepComplete('%s.%s' % (module, stage)): 498 print '%s [%s] ...' % (module, stage), 509 raise Exception, 'Failed to %s %s\n' % (stage, module) + \ 515 self.MarkBuildStepComplete('%s.%s' % (module, stage))
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | device.c | 1695 static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture) argument 1701 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); 1707 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) 1722 static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture) argument 1728 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); 1733 hr = wined3d_device_set_texture(device->wined3d_device, stage, 1779 DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value) 1784 TRACE("iface %p, stage 1778 d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value) argument 1804 d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | device.c | 1942 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture) argument 1948 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); 1954 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) 1969 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture) argument 1975 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); 1980 hr = wined3d_device_set_texture(device->wined3d_device, stage, 2025 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) 2029 TRACE("iface %p, stage 2024 d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) argument 2044 d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) argument [all...] |
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_pointers.h | 56 extern int crdlm_pointers_CombinerStageParameterfvNV(struct instanceCombinerStageParameterfvNV *instance, GLenum stage, GLenum pname, const GLfloat *params);
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 7232 DWORD stage, 7236 DWORD stage, 7240 DWORD stage, 7245 DWORD stage, 7987 DWORD stage, 7992 DWORD stage, 7997 DWORD stage, 8003 DWORD stage, 8382 #define IWineD3DDevice_SetTexture(This,stage,texture) (This)->lpVtbl->SetTexture(This,stage,textur [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 7233 DWORD stage, 7237 DWORD stage, 7241 DWORD stage, 7246 DWORD stage, 7988 DWORD stage, 7993 DWORD stage, 7998 DWORD stage, 8004 DWORD stage, 8383 #define IWineD3DDevice_SetTexture(This,stage,texture) (This)->lpVtbl->SetTexture(This,stage,textur [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 7232 DWORD stage, 7236 DWORD stage, 7240 DWORD stage, 7245 DWORD stage, 7987 DWORD stage, 7992 DWORD stage, 7997 DWORD stage, 8003 DWORD stage, 8382 #define IWineD3DDevice_SetTexture(This,stage,texture) (This)->lpVtbl->SetTexture(This,stage,textur [all...] |