Searched refs:stage (Results 1 - 25 of 66) sorted by relevance

123

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_regcombiner.c207 void STATE_APIENTRY crStateCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) argument
214 if( stage < GL_COMBINER0_NV || stage >= GL_COMBINER0_NV + g->limits.maxGeneralCombiners )
216 crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "CombinerInputNV passed bogus stage: 0x%x", stage );
246 stage -= GL_COMBINER0_NV;
252 r->rgb[stage].a = input;
253 r->rgb[stage].aMapping = mapping;
254 r->rgb[stage].aPortion = componentUsage;
257 r->rgb[stage]
315 crStateCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) argument
500 crStateGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat *params ) argument
508 crStateGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint *params ) argument
531 crStateGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params ) argument
629 crStateGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params ) argument
637 crStateCombinerStageParameterfvNV( GLenum stage, GLenum pname, const GLfloat *params ) argument
675 crStateGetCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat *params ) argument
[all...]
H A Dstate_texture.c1480 GLuint stage = 0; local
1482 (void) stage;
1608 stage = pname - GL_SOURCE0_RGB_ARB;
1614 t->unit[t->curTextureUnit].combineSourceRGB[stage] = e;
1619 t->unit[t->curTextureUnit].combineSourceRGB[stage] = e;
1630 stage = pname - GL_SOURCE0_ALPHA_ARB;
1636 t->unit[t->curTextureUnit].combineSourceA[stage] = e;
1641 t->unit[t->curTextureUnit].combineSourceA[stage] = e;
1652 stage = pname - GL_OPERAND0_RGB_ARB;
1658 t->unit[t->curTextureUnit].combineOperandRGB[stage]
[all...]
/vbox/src/VBox/HostServices/SharedOpenGL/unpacker/
H A Dunpack_regcombiner.c29 GLenum stage = READ_DATA( sizeof( int ) + 4, GLenum ); local
33 cr_unpackDispatch.CombinerStageParameterfvNV( stage, pname, params );
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dati_fragment_shader.c44 * Env bump matrix and per stage constant should be independent,
45 * a stage that bump maps can't read the per state constant
265 unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg)
287 ret = stage ? GL_REG_0_ATI : GL_PRIMARY_COLOR;
291 ret = GL_REG_0_ATI + stage;
368 /* If we're writing to the temp reg at earliest in stage 1, we can use register 1 for the temp result.
369 * there may be texture data stored in reg 1, but we do not need it any longer since stage 1 already
391 unsigned int stage; local
411 for (stage = 0; stage < gl_inf
264 register_for_arg(DWORD arg, const struct wined3d_gl_info *gl_info, unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg) argument
909 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
[all...]
H A Dnvidia_texture_shader.c44 static void nvts_activate_dimensions(const struct wined3d_state *state, DWORD stage, struct wined3d_context *context) argument
49 if (stage > 0
50 && (state->texture_states[stage - 1][WINED3D_TSS_COLOR_OP] == WINED3D_TOP_BUMPENVMAP_LUMINANCE
51 || state->texture_states[stage - 1][WINED3D_TSS_COLOR_OP] == WINED3D_TOP_BUMPENVMAP))
54 context->texShaderBumpMap |= (1 << stage);
56 context->texShaderBumpMap &= ~(1 << stage);
59 if (state->textures[stage])
61 switch (state->textures[stage]->target)
97 static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { argument
103 if (stage) retur
138 get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* input, GLenum* mapping, GLenum *component_usage, INT texture_idx) argument
152 set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) argument
490 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
597 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
631 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
[all...]
H A Darb_program_shader.c2338 * then perform a 1D texture lookup from stage dstregnum, place into dst. */
5901 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
5910 if (stage && (state->pixel_shader->reg_maps.bumpmat & (1 << stage)))
5921 priv->pshader_const_dirty[ARB_FFP_CONST_BUMPMAT(stage)] = 1;
5922 priv->highest_dirty_ps_const = max(priv->highest_dirty_ps_const, ARB_FFP_CONST_BUMPMAT(stage) + 1);
5925 mat[0][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT00]);
5926 mat[0][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT01]);
5927 mat[1][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT10]);
5928 mat[1][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT1
5937 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
5970 get_argreg(struct wined3d_shader_buffer *buffer, DWORD argnum, unsigned int stage, DWORD arg) argument
6042 gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int stage, BOOL color, BOOL alpha, DWORD dst, DWORD op, DWORD dw_arg0, DWORD dw_arg1, DWORD dw_arg2) argument
6176 unsigned int stage; local
[all...]
H A Dglsl_shader.c837 * member specifies the texture stage to load the matrix from. It
3739 * then perform a 1D texture lookup from stage dstregnum, place into dst. */
4578 /* SM < 3 does not replace the fog stage. */
5116 DWORD argnum, unsigned int stage, DWORD arg)
5130 if (!stage)
5137 switch (stage)
5166 FIXME("Per-stage constants not implemented.\n");
5167 switch (stage)
5212 static void shader_glsl_ffp_fragment_op(struct wined3d_shader_buffer *buffer, unsigned int stage, BOOL color, argument
5229 arg0 = shader_glsl_get_ffp_fragment_op_arg(buffer, 0, stage, dw_arg
5115 shader_glsl_get_ffp_fragment_op_arg(struct wined3d_shader_buffer *buffer, DWORD argnum, unsigned int stage, DWORD arg) argument
5373 unsigned int stage; local
[all...]
H A Dstateblock.c431 stateblock->contained_tss_states[stateblock->num_contained_tss_states].stage = i;
445 stateblock->contained_sampler_states[stateblock->num_contained_sampler_states].stage = i;
931 DWORD stage = stateblock->contained_tss_states[i].stage; local
934 TRACE("Updating texturestage state %u, %u to %#x (was %#x).\n", stage, state,
935 src_state->texture_states[stage][state], stateblock->state.texture_states[stage][state]);
937 stateblock->state.texture_states[stage][state] = src_state->texture_states[stage][state];
958 DWORD stage local
1059 DWORD stage = stateblock->contained_tss_states[i].stage; local
1068 DWORD stage = stateblock->contained_sampler_states[i].stage; local
1133 DWORD stage; local
[all...]
H A Ddevice.c891 * to each texture stage when the currently set D3D texture is NULL. */
2727 static void device_invalidate_texture_stage(const struct wined3d_device *device, DWORD stage) argument
2733 device_invalidate_state(device, STATE_TEXTURESTAGE(stage, i));
2737 static void device_map_stage(struct wined3d_device *device, DWORD stage, DWORD unit) argument
2740 DWORD j = device->texUnitMap[stage];
2742 device->texUnitMap[stage] = unit;
2743 if (i != WINED3D_UNMAPPED_STAGE && i != stage)
2746 device->rev_tex_unit_map[unit] = stage;
2926 * -> When the mapping of a stage is changed, sampler and ALL texture stage state
3642 wined3d_device_set_texture_stage_state(struct wined3d_device *device, UINT stage, enum wined3d_texture_stage_state state, DWORD value) argument
3734 wined3d_device_get_texture_stage_state(const struct wined3d_device *device, UINT stage, enum wined3d_texture_stage_state state) argument
3749 wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture) argument
3855 wined3d_device_get_texture(const struct wined3d_device *device, UINT stage) argument
[all...]
H A Dstate.c515 /* Colorkey fixup for stage 0 alphaop depends on
547 /* Find out if the texture on the first stage has a ckey set
549 * together. This is to avoid making a huge alpha+texture+texture stage+ckey block due to the hardly
2098 /* Setup the texture operations texture stage states */
2149 /* If a texture stage references an invalid texture unit the stage just
2150 * passes through the result from the previous stage */
3153 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
3155 BOOL tex_used = device->fixed_function_usage_map & (1 << stage);
3156 DWORD mapped_stage = device->texUnitMap[stage];
3215 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
3434 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
3610 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
3774 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dati_fragment_shader.c43 * Env bump matrix and per stage constant should be independent,
44 * a stage that bump maps can't read the per state constant
264 unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg)
286 if(stage == 0) {
294 ret = GL_REG_0_ATI + stage;
371 /* If we're writing to the temp reg at earliest in stage 1, we can use register 1 for the temp result.
372 * there may be texture data stored in reg 1, but we do not need it any longer since stage 1 already
394 unsigned int stage; local
414 for (stage = 0; stage < gl_inf
263 register_for_arg(DWORD arg, const struct wined3d_gl_info *gl_info, unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg) argument
870 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
[all...]
H A Dnvidia_texture_shader.c45 static void nvts_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument
49 if(stage > 0 && (stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAPLUMINANCE ||
50 stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAP)) {
52 context->texShaderBumpMap |= (1 << stage);
54 context->texShaderBumpMap &= ~(1 << stage);
57 if(stateblock->textures[stage]) {
58 switch(IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[stage])) {
88 static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { argument
94 if (stage) retur
129 get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* input, GLenum* mapping, GLenum *component_usage, INT texture_idx) argument
143 set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) argument
470 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
590 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
[all...]
H A Darb_program_shader.c2221 * then perform a 1D texture lookup from stage dstregnum, place into dst. */
5413 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
5419 if (stage != 0
5420 && (((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.bumpmat & (1 << stage)))
5434 context->pshader_const_dirty[ARB_FFP_CONST_BUMPMAT(stage)] = 1;
5435 device->highest_dirty_ps_const = max(device->highest_dirty_ps_const, ARB_FFP_CONST_BUMPMAT(stage) + 1);
5438 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]);
5439 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]);
5440 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]);
5441 mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT1
5449 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
5483 get_argreg(struct wined3d_shader_buffer *buffer, DWORD argnum, unsigned int stage, DWORD arg) argument
5555 gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int stage, BOOL color, BOOL alpha, DWORD dst, DWORD op, DWORD dw_arg0, DWORD dw_arg1, DWORD dw_arg2) argument
5697 unsigned int stage; local
[all...]
H A Dstateblock.c430 stateblock->contained_tss_states[stateblock->num_contained_tss_states].stage = i;
444 stateblock->contained_sampler_states[stateblock->num_contained_sampler_states].stage = i;
831 DWORD stage = This->contained_tss_states[i].stage; local
834 TRACE("Updating texturestage state %u, %u to %u (was %u).\n", stage, state,
835 targetStateBlock->textureState[stage][state], This->textureState[stage][state]);
837 This->textureState[stage][state] = targetStateBlock->textureState[stage][state];
855 DWORD stage local
955 DWORD stage = This->contained_tss_states[i].stage; local
964 DWORD stage = This->contained_sampler_states[i].stage; local
1025 DWORD stage; local
[all...]
H A Dstate.c454 /* colorkey fixup for stage 0 alphaop depends on WINED3DRS_ALPHABLENDENABLE state,
483 /* Find out if the texture on the first stage has a ckey set
485 * together. This is to avoid making a huge alpha+texture+texture stage+ckey block due to the hardly
1978 /* Setup the texture operations texture stage states */
2029 /* If a texture stage references an invalid texture unit the stage just
2030 * passes through the result from the previous stage */
3021 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
3022 BOOL tex_used = stateblock->device->fixed_function_usage_map & (1 << stage);
3023 DWORD mapped_stage = stateblock->device->texUnitMap[stage];
3075 set_tex_op(context, (IWineD3DDevice *)stateblock->device, FALSE, stage, local
3084 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
3180 set_tex_op(context, (IWineD3DDevice *)stateblock->device, TRUE, stage, op, arg1, arg2, arg0); local
3293 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
3484 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
3651 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); local
[all...]
H A Ddevice.c1525 /* Under DirectX you can have texture stage operations even if no texture is
1528 texture stage, but disable all stages by default. Hence if a stage is enabled
3251 static inline void markTextureStagesDirty(IWineD3DDeviceImpl *This, DWORD stage) { argument
3255 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TEXTURESTAGE(stage, i));
3259 static void device_map_stage(IWineD3DDeviceImpl *This, DWORD stage, DWORD unit) argument
3262 DWORD j = This->texUnitMap[stage];
3264 This->texUnitMap[stage] = unit;
3265 if (i != WINED3D_UNMAPPED_STAGE && i != stage)
3270 This->rev_tex_unit_map[unit] = stage;
4169 IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface, DWORD stage, IWineD3DBaseTexture *texture) argument
[all...]
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_regcombiner.c66 void PACK_APIENTRY crPackCombinerStageParameterfvNV( GLenum stage, GLenum pname, const GLfloat *params ) argument
74 WRITE_DATA( 8, GLenum, stage );
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl/
H A Dt_vb_lighttmp.h44 * stage is the lighting stage-private data
49 struct tnl_pipeline_stage *stage,
52 struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
237 struct tnl_pipeline_stage *stage,
240 struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
426 struct tnl_pipeline_stage *stage,
430 struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
534 struct tnl_pipeline_stage *stage,
537 struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
47 light_rgba_spec( GLcontext *ctx, struct vertex_buffer *VB, struct tnl_pipeline_stage *stage, GLvector4f *input ) argument
235 light_rgba( GLcontext *ctx, struct vertex_buffer *VB, struct tnl_pipeline_stage *stage, GLvector4f *input ) argument
424 light_fast_rgba_single( GLcontext *ctx, struct vertex_buffer *VB, struct tnl_pipeline_stage *stage, GLvector4f *input ) argument
532 light_fast_rgba( GLcontext *ctx, struct vertex_buffer *VB, struct tnl_pipeline_stage *stage, GLvector4f *input ) argument
650 light_ci( GLcontext *ctx, struct vertex_buffer *VB, struct tnl_pipeline_stage *stage, GLvector4f *input ) argument
[all...]
/vbox/src/VBox/Devices/EFI/Firmware/BaseTools/gcc/
H A Dmingw-gcc-build.py485 def RunCommand(self, cmd, module, stage, skipable=False):
487 if self.IsBuildStepComplete('%s.%s' % (module, stage)):
498 print '%s [%s] ...' % (module, stage),
509 raise Exception, 'Failed to %s %s\n' % (stage, module) + \
515 self.MarkBuildStepComplete('%s.%s' % (module, stage))
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c1695 static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture) argument
1701 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1707 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1722 static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture) argument
1728 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1733 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1779 DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
1784 TRACE("iface %p, stage
1778 d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value) argument
1804 d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddevice.c1942 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture) argument
1948 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1954 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1969 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture) argument
1975 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1980 hr = wined3d_device_set_texture(device->wined3d_device, stage,
2025 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
2029 TRACE("iface %p, stage
2024 d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) argument
2044 d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) argument
[all...]
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_pointers.h56 extern int crdlm_pointers_CombinerStageParameterfvNV(struct instanceCombinerStageParameterfvNV *instance, GLenum stage, GLenum pname, const GLfloat *params);
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h7232 DWORD stage,
7236 DWORD stage,
7240 DWORD stage,
7245 DWORD stage,
7987 DWORD stage,
7992 DWORD stage,
7997 DWORD stage,
8003 DWORD stage,
8382 #define IWineD3DDevice_SetTexture(This,stage,texture) (This)->lpVtbl->SetTexture(This,stage,textur
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h7233 DWORD stage,
7237 DWORD stage,
7241 DWORD stage,
7246 DWORD stage,
7988 DWORD stage,
7993 DWORD stage,
7998 DWORD stage,
8004 DWORD stage,
8383 #define IWineD3DDevice_SetTexture(This,stage,texture) (This)->lpVtbl->SetTexture(This,stage,textur
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h7232 DWORD stage,
7236 DWORD stage,
7240 DWORD stage,
7245 DWORD stage,
7987 DWORD stage,
7992 DWORD stage,
7997 DWORD stage,
8003 DWORD stage,
8382 #define IWineD3DDevice_SetTexture(This,stage,texture) (This)->lpVtbl->SetTexture(This,stage,textur
[all...]

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