Searched refs:src_mask (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Network/slirp/libalias/ |
H A D | alias_proxy.c | 114 struct in_addr src_mask; member in struct:proxy_entry 604 src_addr_masked.s_addr = src_addr.s_addr & ptr->src_mask.s_addr; 687 struct in_addr src_addr, src_mask; local 717 IpMask(0, &src_mask); 909 src_mask = mask; 989 proxy_entry->src_addr.s_addr = src_addr.s_addr & src_mask.s_addr; 991 proxy_entry->src_mask = src_mask;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 2320 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 2327 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); 2328 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param); 3385 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3389 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); 3428 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3434 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); 3468 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3472 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); 3482 DWORD src_mask local 3496 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3510 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3530 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3555 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3583 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3613 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 2228 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 2235 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); 2236 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param); 3262 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3266 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); 3305 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3311 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); 3345 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3349 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); 3359 DWORD src_mask local 3373 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3387 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3407 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3432 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3460 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3490 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 2574 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 2581 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); 2582 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param); 3742 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3748 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); 3785 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3793 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); 3827 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3831 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); 3841 DWORD src_mask local 3854 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3867 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3886 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3908 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3931 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local 3961 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; local [all...] |
H A D | surface.c | 1207 DWORD src_mask, dst_mask; local 1216 src_mask = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL); 1219 if (src_mask != dst_mask) 1227 if (!src_mask) 1235 if (src_mask & WINED3DFMT_FLAG_DEPTH) 1237 if (src_mask & WINED3DFMT_FLAG_STENCIL)
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