Searched refs:shader_update_float_vertex_constants (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c532 This->shader_backend->shader_update_float_vertex_constants((IWineD3DDevice *)This, start, count);
H A Dwined3d_private.h772 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count); member in struct:__anon14642
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h761 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count); member in struct:__anon1975
H A Ddevice.c3219 This->shader_backend->shader_update_float_vertex_constants(iface, start, count);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h843 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count); member in struct:wined3d_shader_backend_ops
H A Ddevice.c2700 device->shader_backend->shader_update_float_vertex_constants(device, start_register, vector4f_count);

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