Searched refs:shader_update_float_pixel_constants (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c618 This->shader_backend->shader_update_float_pixel_constants((IWineD3DDevice *)This, start, count);
H A Dwined3d_private.h773 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count); member in struct:__anon14642
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h762 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count); member in struct:__anon1975
H A Ddevice.c3637 This->shader_backend->shader_update_float_pixel_constants(iface, start, count);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h844 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count); member in struct:wined3d_shader_backend_ops
H A Ddevice.c3172 device->shader_backend->shader_update_float_pixel_constants(device, start_register, vector4f_count);

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