Searched refs:shader_update_float_pixel_constants (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 618 This->shader_backend->shader_update_float_pixel_constants((IWineD3DDevice *)This, start, count);
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H A D | wined3d_private.h | 773 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count); member in struct:__anon14642
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private.h | 762 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count); member in struct:__anon1975
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H A D | device.c | 3637 This->shader_backend->shader_update_float_pixel_constants(iface, start, count);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 844 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count); member in struct:wined3d_shader_backend_ops
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H A D | device.c | 3172 device->shader_backend->shader_update_float_pixel_constants(device, start_register, vector4f_count);
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