Searched refs:shader_match_semantic (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3835 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
3844 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
3984 if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_COLOR))
3996 else if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_TEXCOORD))
4009 else if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_FOG))
4173 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
4180 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_POSITION))
4184 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
4197 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_PSIZE))
4201 else if (shader_match_semantic(semantic_nam
[all...]
H A Dshader.c179 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) function
H A Dwined3d_private.h3174 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3712 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
3721 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
3861 if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_COLOR))
3873 else if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_TEXCOORD))
3886 else if (shader_match_semantic(semantic_name_in, WINED3DDECLUSAGE_FOG))
4050 if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
4057 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_POSITION))
4061 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
4074 else if (shader_match_semantic(semantic_name, WINED3DDECLUSAGE_PSIZE))
4078 else if (shader_match_semantic(semantic_nam
[all...]
H A Darb_program_shader.c3280 if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
3290 else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
3295 else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_FOG))
3772 if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_POSITION))
3778 else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_PSIZE))
3784 else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_COLOR))
3793 else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
3799 else if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_FOG))
3841 if(shader_match_semantic(semantic_name, WINED3DDECLUSAGE_TEXCOORD))
3845 else if(shader_match_semantic(semantic_nam
[all...]
H A Dshader.c179 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) function
H A Dwined3d_private.h3139 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c3534 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
3544 else if(shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
3549 else if(shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_FOG))
4040 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_POSITION))
4046 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_PSIZE))
4052 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
4061 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
4067 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_FOG))
4105 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
4110 else if (shader_match_semantic(semantic_nam
[all...]
H A Dglsl_shader.c4185 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
4194 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
4410 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_COLOR))
4419 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_POSITION))
4424 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD))
4437 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_PSIZE))
4441 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_FOG))
4463 if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_POSITION))
4468 else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_PSIZE))
H A Dshader.c210 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) function
H A Dwined3d_private.h2966 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;

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