Searched refs:shader_list_entry (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c295 list_add_head(&device->shaders, &shader->shader_list_entry);
1408 list_remove(&shader->baseShader.shader_list_entry);
2344 LIST_FOR_EACH_ENTRY(tstShader, &device->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
H A Dwined3d_private.h3147 struct list shader_list_entry; member in struct:IWineD3DBaseShaderClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c295 list_add_head(&device->shaders, &shader->shader_list_entry);
1406 list_remove(&shader->baseShader.shader_list_entry);
2338 LIST_FOR_EACH_ENTRY(tstShader, &device->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
H A Dwined3d_private.h3112 struct list shader_list_entry; member in struct:IWineD3DBaseShaderClass
H A Ddevice.c6614 LIST_FOR_EACH_ENTRY(shader, &This->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c351 list_add_head(&device->shaders, &shader->shader_list_entry);
1511 list_remove(&shader->shader_list_entry);
2491 LIST_FOR_EACH_ENTRY(tst_shader, &device->shaders, struct wined3d_shader, shader_list_entry) {
H A Dwined3d_private.h2931 struct list shader_list_entry; member in struct:wined3d_shader
H A Ddevice.c4889 LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry)

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