Searched refs:shader_generate_main (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 4566 shader_generate_main(shader, buffer, reg_maps, function, &priv_ctx); 4618 shader_generate_main(shader, buffer, reg_maps, function, &priv_ctx); 4686 shader_generate_main(shader, buffer, reg_maps, function, &priv_ctx);
|
H A D | shader.c | 1246 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer, function
|
H A D | arb_program_shader.c | 3886 shader_generate_main(shader, buffer, reg_maps, function, &priv_ctx); 4292 shader_generate_main(shader, buffer, reg_maps, function, &priv_ctx);
|
H A D | wined3d_private.h | 2964 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
|
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1095 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer, function
|
H A D | glsl_shader.c | 4332 shader_generate_main((IWineD3DBaseShader *)This, buffer, reg_maps, function, &priv_ctx); 4423 shader_generate_main((IWineD3DBaseShader*)This, buffer, reg_maps, function, &priv_ctx);
|
H A D | wined3d_private.h | 3172 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 1095 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer, function
|
H A D | glsl_shader.c | 4205 shader_generate_main((IWineD3DBaseShader *)This, buffer, reg_maps, function, &priv_ctx); 4292 shader_generate_main((IWineD3DBaseShader*)This, buffer, reg_maps, function, &priv_ctx);
|
H A D | arb_program_shader.c | 3605 shader_generate_main((IWineD3DBaseShader *)This, buffer, reg_maps, function, &priv_ctx); 4022 shader_generate_main((IWineD3DBaseShader *)This, buffer, reg_maps, function, &priv_ctx);
|
H A D | wined3d_private.h | 3137 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
|
Completed in 3995 milliseconds