Searched refs:shader_constant_is_local (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3233 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) { function
H A Dglsl_shader.c1539 if (shader_constant_is_local(This, reg->idx))
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h3192 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) { function
H A Dglsl_shader.c1514 if (shader_constant_is_local(This, reg->idx))
H A Darb_program_shader.c786 if(!shader_constant_is_local(This, i) && (This->baseShader.reg_maps.constf[idx] & mask)) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h3020 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg) function
H A Darb_program_shader.c915 if (!shader_constant_is_local(shader, i) && (reg_maps->constf[idx] & mask))
H A Dglsl_shader.c1558 if (shader_constant_is_local(shader, reg->idx[0].offset))

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