Searched refs:scissorRect (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c265 states->scissorRect = 1;
764 if(This->changed.scissorRect
765 && memcmp(&targetStateBlock->scissorRect, &This->scissorRect, sizeof(This->scissorRect)))
769 This->scissorRect = targetStateBlock->scissorRect;
1005 if (This->changed.scissorRect)
1007 IWineD3DDevice_SetScissorRect(pDevice, &This->scissorRect);
H A Ddevice.c2983 This->updateStateBlock->changed.scissorRect = TRUE;
2984 if(EqualRect(&This->updateStateBlock->scissorRect, pRect)) {
2988 CopyRect(&This->updateStateBlock->scissorRect, pRect);
3003 *pRect = This->updateStateBlock->scissorRect;
4511 const RECT *scissor_rect = stateblock->renderState[WINED3DRS_SCISSORTESTENABLE] ? &stateblock->scissorRect : NULL;
4618 IntersectRect(&vp_rect, &vp_rect, &This->stateBlock->scissorRect);
4637 IntersectRect((RECT *) &curRect, (RECT *) &curRect, &This->stateBlock->scissorRect);
6229 This->stateBlock->scissorRect.top = 0;
6230 This->stateBlock->scissorRect.left = 0;
6231 This->stateBlock->scissorRect
[all...]
H A Dwined3d_private.h2657 DWORD scissorRect : 1; member in struct:SAVEDSTATES
2746 RECT scissorRect; member in struct:IWineD3DStateBlockImpl
H A Dstate.c4829 RECT *pRect = &stateblock->scissorRect;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c266 states->scissorRect = 1;
861 if (stateblock->changed.scissorRect && memcmp(&src_state->scissor_rect,
1110 if (stateblock->changed.scissorRect)
H A Dwined3d_private.h2486 DWORD scissorRect : 1; member in struct:wined3d_saved_states
H A Ddevice.c2404 device->updateStateBlock->changed.scissorRect = TRUE;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2692 DWORD scissorRect : 1; member in struct:SAVEDSTATES
2781 RECT scissorRect; member in struct:IWineD3DStateBlockImpl

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