Searched refs:sample_flags (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3177 DWORD sample_flags = 0; local
3196 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3211 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3214 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3221 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3228 sample_flags |= WINED3D_GLSL_SAMPLE_RECT;
3231 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags, &sample_function);
3268 DWORD sample_flags = WINED3D_GLSL_SAMPLE_GRAD; local
3284 sample_flags |= WINED3D_GLSL_SAMPLE_RECT;
3287 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags,
3303 DWORD sample_flags = WINED3D_GLSL_SAMPLE_LOD; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3054 DWORD sample_flags = 0; local
3073 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3088 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3091 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3098 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3105 sample_flags |= WINED3D_GLSL_SAMPLE_RECT;
3108 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags, &sample_function);
3145 DWORD sample_flags = WINED3D_GLSL_SAMPLE_GRAD; local
3161 sample_flags |= WINED3D_GLSL_SAMPLE_RECT;
3164 shader_glsl_get_sample_function(gl_info, sampler_type, sample_flags,
3180 DWORD sample_flags = WINED3D_GLSL_SAMPLE_LOD; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c3524 DWORD sample_flags = 0; local
3545 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3569 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3572 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3582 sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
3588 sample_flags |= WINED3D_GLSL_SAMPLE_NPOT;
3590 shader_glsl_get_sample_function(ins->ctx, sampler_idx, sample_flags, &sample_function);
3626 DWORD sample_flags = WINED3D_GLSL_SAMPLE_GRAD; local
3641 sample_flags |= WINED3D_GLSL_SAMPLE_NPOT;
3643 shader_glsl_get_sample_function(ins->ctx, sampler_idx, sample_flags,
3656 DWORD sample_flags = WINED3D_GLSL_SAMPLE_LOD; local
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