Searched refs:representative (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 3640 if(!isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) { 5662 state_table[i].representative = 0; 5670 state_table[i].representative = 0; 5678 state_table[i].representative = 0; 5724 if (!state_table[i].representative) 5725 ERR("State %s (%#x) should have a representative.\n", debug_d3dstate(i), i); 5727 else if (state_table[i].representative) 5728 ERR("State %s (%#x) shouldn't have a representative.\n", debug_d3dstate(i), i); 5735 if (!state_table[simple_states[i]].representative) 5736 ERR("State %s (%#x) should have a representative [all...] |
H A D | context.c | 1331 DWORD rep = StateTable[state].representative; 1697 if (device->StateTable[state].representative)
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H A D | ati_fragment_shader.c | 916 if(!isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
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H A D | wined3d_private.h | 1193 DWORD representative; member in struct:StateEntry 2779 DWORD rep = statetable[state].representative;
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H A D | arb_program_shader.c | 5989 } else if(use_pshader && !isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) { 6050 if(!isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
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H A D | device.c | 4111 This->StateTable[STATE_TEXTURESTAGE(0, Type)].representative == STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP)) { 7616 DWORD rep = This->StateTable[state].representative;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 5876 state_table[i].representative = 0; 5884 state_table[i].representative = 0; 5892 state_table[i].representative = 0; 5945 if (!state_table[i].representative) 5946 ERR("State %s (%#x) should have a representative.\n", debug_d3dstate(i), i); 5948 else if (state_table[i].representative) 5949 ERR("State %s (%#x) shouldn't have a representative.\n", debug_d3dstate(i), i); 5956 if (!state_table[simple_states[i]].representative) 5957 ERR("State %s (%#x) should have a representative.\n", 5963 DWORD rep = state_table[i].representative; [all...] |
H A D | context.c | 1421 DWORD rep = context->state_table[state].representative; 1824 if (ret->state_table[state].representative)
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H A D | wined3d_private.h | 1228 DWORD representative; member in struct:StateEntry 3179 DWORD rep = state_table[state_id].representative;
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H A D | device.c | 3682 && device->StateTable[STATE_TEXTURESTAGE(0, state)].representative 5590 DWORD rep = device->StateTable[state].representative;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1221 DWORD representative; member in struct:StateEntry 2814 DWORD rep = statetable[state].representative;
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