Searched refs:representative (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c3640 if(!isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
5662 state_table[i].representative = 0;
5670 state_table[i].representative = 0;
5678 state_table[i].representative = 0;
5724 if (!state_table[i].representative)
5725 ERR("State %s (%#x) should have a representative.\n", debug_d3dstate(i), i);
5727 else if (state_table[i].representative)
5728 ERR("State %s (%#x) shouldn't have a representative.\n", debug_d3dstate(i), i);
5735 if (!state_table[simple_states[i]].representative)
5736 ERR("State %s (%#x) should have a representative
[all...]
H A Dcontext.c1331 DWORD rep = StateTable[state].representative;
1697 if (device->StateTable[state].representative)
H A Dati_fragment_shader.c916 if(!isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
H A Dwined3d_private.h1193 DWORD representative; member in struct:StateEntry
2779 DWORD rep = statetable[state].representative;
H A Darb_program_shader.c5989 } else if(use_pshader && !isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
6050 if(!isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
H A Ddevice.c4111 This->StateTable[STATE_TEXTURESTAGE(0, Type)].representative == STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP)) {
7616 DWORD rep = This->StateTable[state].representative;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c5876 state_table[i].representative = 0;
5884 state_table[i].representative = 0;
5892 state_table[i].representative = 0;
5945 if (!state_table[i].representative)
5946 ERR("State %s (%#x) should have a representative.\n", debug_d3dstate(i), i);
5948 else if (state_table[i].representative)
5949 ERR("State %s (%#x) shouldn't have a representative.\n", debug_d3dstate(i), i);
5956 if (!state_table[simple_states[i]].representative)
5957 ERR("State %s (%#x) should have a representative.\n",
5963 DWORD rep = state_table[i].representative;
[all...]
H A Dcontext.c1421 DWORD rep = context->state_table[state].representative;
1824 if (ret->state_table[state].representative)
H A Dwined3d_private.h1228 DWORD representative; member in struct:StateEntry
3179 DWORD rep = state_table[state_id].representative;
H A Ddevice.c3682 && device->StateTable[STATE_TEXTURESTAGE(0, state)].representative
5590 DWORD rep = device->StateTable[state].representative;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1221 DWORD representative; member in struct:StateEntry
2814 DWORD rep = statetable[state].representative;

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