Searched refs:ps_args (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c135 struct ps_compile_args ps_args; member in struct:glsl_shader_prog_link
157 struct ps_compile_args ps_args; member in struct:__anon13230
815 if (prog->ps_args.np2_fixup && -1 != prog->np2Fixup_location) {
819 UINT fixup = prog->ps_args.np2_fixup;
1036 const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args; local
1171 if (ps_args->srgb_correction)
1235 if (pshader && ps_args->np2_fixup) {
1247 if (!(ps_args->np2_fixup & (1 << i))) continue;
3874 key.ps_args = entry->ps_args;
3883 get_glsl_program_entry(struct shader_glsl_priv *priv, IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args, struct ps_compile_args *ps_args, const struct wined3d_context *context) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c126 struct ps_compile_args ps_args; member in struct:glsl_shader_prog_link
140 struct ps_compile_args ps_args; member in struct:__anon1959
798 if (prog->ps_args.np2_fixup && -1 != prog->np2Fixup_location) {
802 UINT fixup = prog->ps_args.np2_fixup;
1015 const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args; local
1150 if (ps_args->srgb_correction)
1213 if (pshader && ps_args->np2_fixup) {
1225 if (!(ps_args->np2_fixup & (1 << i))) continue;
3751 key.ps_args = entry->ps_args;
3760 get_glsl_program_entry(struct shader_glsl_priv *priv, IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args, struct ps_compile_args *ps_args, const struct wined3d_context *context) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c999 const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args; local
1110 BOOL shadow_sampler = version->type == WINED3D_SHADER_TYPE_PIXEL && (ps_args->shadow & (1 << i));
1122 tex_rect = version->type == WINED3D_SHADER_TYPE_PIXEL && (ps_args->np2_fixup & (1 << i));
1162 if (version->type == WINED3D_SHADER_TYPE_PIXEL && ps_args->np2_fixup)
1176 if (!(ps_args->np2_fixup & (1 << i))) continue;
1188 fixup->active = ps_args->np2_fixup;
1254 if (ps_args->srgb_correction)

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