Searched refs:ps_args (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 135 struct ps_compile_args ps_args; member in struct:glsl_shader_prog_link 157 struct ps_compile_args ps_args; member in struct:__anon13230 815 if (prog->ps_args.np2_fixup && -1 != prog->np2Fixup_location) { 819 UINT fixup = prog->ps_args.np2_fixup; 1036 const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args; local 1171 if (ps_args->srgb_correction) 1235 if (pshader && ps_args->np2_fixup) { 1247 if (!(ps_args->np2_fixup & (1 << i))) continue; 3874 key.ps_args = entry->ps_args; 3883 get_glsl_program_entry(struct shader_glsl_priv *priv, IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args, struct ps_compile_args *ps_args, const struct wined3d_context *context) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 126 struct ps_compile_args ps_args; member in struct:glsl_shader_prog_link 140 struct ps_compile_args ps_args; member in struct:__anon1959 798 if (prog->ps_args.np2_fixup && -1 != prog->np2Fixup_location) { 802 UINT fixup = prog->ps_args.np2_fixup; 1015 const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args; local 1150 if (ps_args->srgb_correction) 1213 if (pshader && ps_args->np2_fixup) { 1225 if (!(ps_args->np2_fixup & (1 << i))) continue; 3751 key.ps_args = entry->ps_args; 3760 get_glsl_program_entry(struct shader_glsl_priv *priv, IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args, struct ps_compile_args *ps_args, const struct wined3d_context *context) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 999 const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args; local 1110 BOOL shadow_sampler = version->type == WINED3D_SHADER_TYPE_PIXEL && (ps_args->shadow & (1 << i)); 1122 tex_rect = version->type == WINED3D_SHADER_TYPE_PIXEL && (ps_args->np2_fixup & (1 << i)); 1162 if (version->type == WINED3D_SHADER_TYPE_PIXEL && ps_args->np2_fixup) 1176 if (!(ps_args->np2_fixup & (1 << i))) continue; 1188 fixup->active = ps_args->np2_fixup; 1254 if (ps_args->srgb_correction)
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