Searched refs:pretransformed (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c2083 args->vp_mode = pretransformed;
H A Dwined3d_private.h720 pretransformed enumerator in enum:vertexprocessing_mode
H A Dglsl_shader.c3837 if (semantic_idx < 8 && vertexprocessing == pretransformed)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c2077 args->vp_mode = pretransformed;
H A Dwined3d_private.h709 pretransformed enumerator in enum:vertexprocessing_mode
H A Dglsl_shader.c3714 if (semantic_idx < 8 && vertexprocessing == pretransformed)
H A Darb_program_shader.c3264 case pretransformed:
3267 * color0 and color1. In the case of pretransformed vertices also load texcoords. Set
3270 * For fixedfunction this behavior is correct, according to the tests. For pretransformed
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c2174 args->vp_mode = pretransformed;
H A Dwined3d_private.h771 pretransformed enumerator in enum:vertexprocessing_mode
H A Darb_program_shader.c3518 case pretransformed:
3521 * color0 and color1. In the case of pretransformed vertices also load texcoords. Set
3524 * For fixedfunction this behavior is correct, according to the tests. For pretransformed
H A Dglsl_shader.c4187 if (semantic_idx < 8 && vertexprocessing == pretransformed)

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