Searched refs:patches (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c1888 TRACE("Deleting high order patches\n");
1892 LIST_FOR_EACH_SAFE(e1, e2, &This->patches[i]) {
5645 LIST_FOR_EACH(e, &This->patches[i]) {
5657 list_add_head(&This->patches[i], &patch->entry);
5706 /* Destroy uncached patches */
5731 LIST_FOR_EACH(e, &This->patches[i]) {
7579 for (i = 0; i < PATCHMAP_SIZE; ++i) list_init(&device->patches[i]);
H A Dwined3d_private.h1979 struct list patches[PATCHMAP_SIZE]; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/VMM/VMMR3/
H A DPATMA.asm786 ; PATMPopf32Replacement_NoExit is different, because it's only used in IDT and function patches
1728 ; breaking patches. It also saves a bit of memory for patch code and fixups.
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2014 struct list patches[PATCHMAP_SIZE]; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Devices/Graphics/BIOS/
H A DVBoxVgaBiosAlternative.asm116 ; // Thanks for patches, comments and ideas to :

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