Searched refs:palettes (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c1657 This->palettes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(PALETTEENTRY*));
1658 if(!This->palettes || !This->render_targets || !This->draw_buffers) {
1663 This->palettes[0] = HeapAlloc(GetProcessHeap(), 0, sizeof(PALETTEENTRY) * 256);
1664 if(!This->palettes[0]) {
1670 This->palettes[0][i].peRed = 0xFF;
1671 This->palettes[0][i].peGreen = 0xFF;
1672 This->palettes[0][i].peBlue = 0xFF;
1673 This->palettes[0][i].peFlags = 0xFF;
1799 if(This->palettes) {
1800 HeapFree(GetProcessHeap(), 0, This->palettes[
5320 PALETTEENTRY **palettes; local
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H A Dsurface.c2373 D3D8, so this should only be used for DX <=7 surfaces (with non-device palettes) */
2555 * is slow. Further RGB->P8 conversion is not possible because palettes can have
2564 /* In DirectDraw the palette is a property of the surface, there are no such things as device palettes. */
2577 /* Direct3D >= 8 palette usage style: P8 textures use device palettes, palette entry format is A8R8G8B8,
2582 table[i][0] = device->palettes[device->currentPalette][i].peRed;
2583 table[i][1] = device->palettes[device->currentPalette][i].peGreen;
2584 table[i][2] = device->palettes[device->currentPalette][i].peBlue;
2585 table[i][3] = device->palettes[device->currentPalette][i].peFlags;
2795 if (!memcmp(This->palette9, device->palettes[device->currentPalette], sizeof(PALETTEENTRY) * 256))
2802 memcpy(This->palette9, device->palettes[devic
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H A Dwined3d_private.h1915 /* palettes texture management */
1917 PALETTEENTRY **palettes; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.1.0/
H A DPcl.h140 PclPaletteMapPtr palettes; member in struct:__anon4457
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.0.1/
H A DPcl.h140 PclPaletteMapPtr palettes; member in struct:__anon4016
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1947 /* palettes texture management */
1949 PALETTEENTRY **palettes; member in struct:IWineD3DDeviceImpl

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