Searched refs:palettes (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 1657 This->palettes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(PALETTEENTRY*)); 1658 if(!This->palettes || !This->render_targets || !This->draw_buffers) { 1663 This->palettes[0] = HeapAlloc(GetProcessHeap(), 0, sizeof(PALETTEENTRY) * 256); 1664 if(!This->palettes[0]) { 1670 This->palettes[0][i].peRed = 0xFF; 1671 This->palettes[0][i].peGreen = 0xFF; 1672 This->palettes[0][i].peBlue = 0xFF; 1673 This->palettes[0][i].peFlags = 0xFF; 1799 if(This->palettes) { 1800 HeapFree(GetProcessHeap(), 0, This->palettes[ 5320 PALETTEENTRY **palettes; local [all...] |
H A D | surface.c | 2373 D3D8, so this should only be used for DX <=7 surfaces (with non-device palettes) */ 2555 * is slow. Further RGB->P8 conversion is not possible because palettes can have 2564 /* In DirectDraw the palette is a property of the surface, there are no such things as device palettes. */ 2577 /* Direct3D >= 8 palette usage style: P8 textures use device palettes, palette entry format is A8R8G8B8, 2582 table[i][0] = device->palettes[device->currentPalette][i].peRed; 2583 table[i][1] = device->palettes[device->currentPalette][i].peGreen; 2584 table[i][2] = device->palettes[device->currentPalette][i].peBlue; 2585 table[i][3] = device->palettes[device->currentPalette][i].peFlags; 2795 if (!memcmp(This->palette9, device->palettes[device->currentPalette], sizeof(PALETTEENTRY) * 256)) 2802 memcpy(This->palette9, device->palettes[devic [all...] |
H A D | wined3d_private.h | 1915 /* palettes texture management */ 1917 PALETTEENTRY **palettes; member in struct:IWineD3DDeviceImpl
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.1.0/ |
H A D | Pcl.h | 140 PclPaletteMapPtr palettes; member in struct:__anon4457
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.0.1/ |
H A D | Pcl.h | 140 PclPaletteMapPtr palettes; member in struct:__anon4016
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1947 /* palettes texture management */ 1949 PALETTEENTRY **palettes; member in struct:IWineD3DDeviceImpl
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