Searched refs:packed_output (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1891 shader->limits.packed_output = 12; 1903 shader->limits.packed_output = 12; 1911 shader->limits.packed_output = 12; 1926 shader->limits.packed_output = 16; 1933 shader->limits.packed_output = 12; 2005 shader->limits.packed_output = 32; 2221 shader->limits.packed_output = 0;
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H A D | glsl_shader.c | 1214 shader_addline(buffer, "void order_ps_input(in vec4[%u]);\n", shader->limits.packed_output); 1294 if (shader->limits.packed_output) 1295 shader_addline(buffer, "vec4 %s_out[%u];\n", prefix, shader->limits.packed_output); 4397 shader_addline(buffer, "void order_ps_input(in vec4 vs_out[%u])\n{\n", vs->limits.packed_output); 4453 shader_addline(buffer, "void order_ps_input(in vec4 vs_out[%u])\n{\n", vs->limits.packed_output);
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H A D | wined3d_private.h | 2860 unsigned int packed_output; member in struct:wined3d_shader_limits
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1720 shader->baseShader.limits.packed_output = 0; 1735 shader->baseShader.limits.packed_output = 0; 1750 shader->baseShader.limits.packed_output = 12; 1766 shader->baseShader.limits.packed_output = 0; 2138 shader->baseShader.limits.packed_output = 0;
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H A D | glsl_shader.c | 1292 if(This->baseShader.limits.packed_output) { 1293 shader_addline(buffer, "vec4 OUT[%u];\n", This->baseShader.limits.packed_output);
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H A D | wined3d_private.h | 3087 unsigned int packed_output; member in struct:SHADER_LIMITS
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 1716 shader->baseShader.limits.packed_output = 0; 1731 shader->baseShader.limits.packed_output = 0; 1746 shader->baseShader.limits.packed_output = 12; 1762 shader->baseShader.limits.packed_output = 0; 2132 shader->baseShader.limits.packed_output = 0;
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H A D | glsl_shader.c | 1270 if(This->baseShader.limits.packed_output) { 1271 shader_addline(buffer, "vec4 OUT[%u];\n", This->baseShader.limits.packed_output);
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H A D | wined3d_private.h | 3052 unsigned int packed_output; member in struct:SHADER_LIMITS
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