Searched refs:packed_output (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1891 shader->limits.packed_output = 12;
1903 shader->limits.packed_output = 12;
1911 shader->limits.packed_output = 12;
1926 shader->limits.packed_output = 16;
1933 shader->limits.packed_output = 12;
2005 shader->limits.packed_output = 32;
2221 shader->limits.packed_output = 0;
H A Dglsl_shader.c1214 shader_addline(buffer, "void order_ps_input(in vec4[%u]);\n", shader->limits.packed_output);
1294 if (shader->limits.packed_output)
1295 shader_addline(buffer, "vec4 %s_out[%u];\n", prefix, shader->limits.packed_output);
4397 shader_addline(buffer, "void order_ps_input(in vec4 vs_out[%u])\n{\n", vs->limits.packed_output);
4453 shader_addline(buffer, "void order_ps_input(in vec4 vs_out[%u])\n{\n", vs->limits.packed_output);
H A Dwined3d_private.h2860 unsigned int packed_output; member in struct:wined3d_shader_limits
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1720 shader->baseShader.limits.packed_output = 0;
1735 shader->baseShader.limits.packed_output = 0;
1750 shader->baseShader.limits.packed_output = 12;
1766 shader->baseShader.limits.packed_output = 0;
2138 shader->baseShader.limits.packed_output = 0;
H A Dglsl_shader.c1292 if(This->baseShader.limits.packed_output) {
1293 shader_addline(buffer, "vec4 OUT[%u];\n", This->baseShader.limits.packed_output);
H A Dwined3d_private.h3087 unsigned int packed_output; member in struct:SHADER_LIMITS
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1716 shader->baseShader.limits.packed_output = 0;
1731 shader->baseShader.limits.packed_output = 0;
1746 shader->baseShader.limits.packed_output = 12;
1762 shader->baseShader.limits.packed_output = 0;
2132 shader->baseShader.limits.packed_output = 0;
H A Dglsl_shader.c1270 if(This->baseShader.limits.packed_output) {
1271 shader_addline(buffer, "vec4 OUT[%u];\n", This->baseShader.limits.packed_output);
H A Dwined3d_private.h3052 unsigned int packed_output; member in struct:SHADER_LIMITS

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