Searched refs:pRenderState (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp3393 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[i]; local
3395 if (pRenderState->state != SVGA3D_RS_INVALID)
3396 vmsvga3dSetRenderState(pThis, pContext->id, 1, pRenderState);
3590 int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState) argument
3612 Log(("vmsvga3dSetRenderState: state=%s (%d) val=%x\n", vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue));
3614 if (pRenderState[i].state < SVGA3D_RS_MAX)
3615 pContext->state.aRenderState[pRenderState[i].state] = pRenderState[
[all...]
H A DDevVGA-SVGA3d-ogl.cpp4935 int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
4956 Log(("vmsvga3dSetRenderState: cid=%x state=%s (%d) val=%x\n", cid, vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue));
4958 if (pRenderState[i].state < SVGA3D_RS_MAX)
4959 pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];
4961 switch (pRenderState[i].state)
4965 val = pRenderState[i].uintValue;
4969 glDepthMask(!!pRenderState[
[all...]
H A DDevVGA-SVGA3d.h72 int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState);
H A DDevVGA-SVGA3d-shared.h274 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[j]; local
276 if (pRenderState->state != SVGA3D_RS_INVALID)
277 vmsvga3dSetRenderState(pThis, pContext->id, 1, pRenderState);

Completed in 67 milliseconds