Searched refs:offscreenBuffer (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c1525 glReadBuffer(myDevice->offscreenBuffer);
1767 glReadBuffer(device->offscreenBuffer);
2086 context_set_draw_buffer(context, myDevice->offscreenBuffer);
3004 glReadBuffer(swapChain ? GL_BACK : This->resource.device->offscreenBuffer);
3368 glReadBuffer(myDevice->offscreenBuffer);
3481 else if ((!src_offscreen || myDevice->offscreenBuffer == GL_BACK) && context->aux_buffers >= 1)
3521 glReadBuffer(myDevice->offscreenBuffer);
H A Ddevice.c1759 This->offscreenBuffer = GL_COLOR_ATTACHMENT0;
1767 This->offscreenBuffer = GL_AUX0;
1770 This->offscreenBuffer = GL_BACK;
H A Dcontext.c2591 glDrawBuffer(device->offscreenBuffer);
H A Dwined3d_private.h1852 GLenum offscreenBuffer; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c4479 gl_info->gl_ops.gl.p_glReadBuffer(device->offscreenBuffer);
4711 gl_info->gl_ops.gl.p_glReadBuffer(device->offscreenBuffer);
4830 context_set_draw_buffer(context, device->offscreenBuffer);
5202 gl_info->gl_ops.gl.p_glReadBuffer(device->offscreenBuffer);
5320 else if ((!src_offscreen || device->offscreenBuffer == GL_BACK) && context->aux_buffers >= 1)
5361 gl_info->gl_ops.gl.p_glReadBuffer(device->offscreenBuffer);
H A Ddevice.c1235 device->offscreenBuffer = GL_COLOR_ATTACHMENT0;
1243 device->offscreenBuffer = GL_AUX0;
1248 device->offscreenBuffer = GL_BACK;
H A Dcontext.c2513 return context_generate_rt_mask(device->offscreenBuffer);
H A Dwined3d_private.h1882 GLenum offscreenBuffer; member in struct:wined3d_device
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1884 GLenum offscreenBuffer; member in struct:IWineD3DDeviceImpl

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