Searched refs:num_textures (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dvertexdeclaration.c86 DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; local
98 has_psize + has_diffuse + has_specular + num_textures + 1;
175 for (idx2 = 0; idx2 < num_textures; idx2++) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dvertexdeclaration.c315 DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; local
325 has_psize + has_diffuse + has_specular + num_textures;
389 for (idx = 0; idx < num_textures; ++idx)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dvertexdeclaration.c83 DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; local
95 has_psize + has_diffuse + has_specular + num_textures + 1;
172 for (idx2 = 0; idx2 < num_textures; idx2++) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c1221 DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; local
1231 has_psize + has_diffuse + has_specular + num_textures;
1291 for (idx = 0; idx < num_textures; ++idx)

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