Searched refs:num_consts (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c476 for (i = 0; i < fixup->super.num_consts; ++i) {
3590 fixup->super.num_consts = (cur + 1) >> 1;
3591 if (fixup->super.num_consts) {
3593 fixup->super.num_consts, fixup->offset, fixup->super.num_consts + fixup->offset - 1);
3596 next_local += fixup->super.num_consts;
H A Dglsl_shader.c824 GL_EXTCALL(glUniform4fvARB(prog->np2Fixup_location, np2Fixup_info->num_consts, np2fixup_constants));
1236 fixup->num_consts = (cur + 1) >> 1;
1237 shader_addline(buffer, "uniform vec4 %csamplerNP2Fixup[%u];\n", prefix, fixup->num_consts);
H A Dwined3d_private.h3254 WORD num_consts; member in struct:ps_np2fixup_info
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c552 for (i = 0; i < fixup->super.num_consts; ++i) {
3873 fixup->super.num_consts = (cur_fixup_sampler + 1) >> 1;
3874 if (fixup->super.num_consts) {
3876 fixup->super.num_consts, fixup->offset, fixup->super.num_consts + fixup->offset - 1);
H A Dglsl_shader.c774 prog->ps.np2_fixup_info->num_consts, np2fixup_constants));
1187 fixup->num_consts = (cur + 1) >> 1;
1189 shader_addline(buffer, "uniform vec4 %s_samplerNP2Fixup[%u];\n", prefix, fixup->num_consts);
H A Dwined3d_private.h3050 WORD num_consts; member in struct:ps_np2fixup_info
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c841 GL_EXTCALL(glUniform4fvARB(prog->np2Fixup_location, np2Fixup_info->num_consts, np2fixup_constants));
1258 fixup->num_consts = (cur + 1) >> 1;
1259 shader_addline(buffer, "uniform vec4 %csamplerNP2Fixup[%u];\n", prefix, fixup->num_consts);
H A Dwined3d_private.h3295 WORD num_consts; member in struct:ps_np2fixup_info

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