Searched refs:num_consts (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 476 for (i = 0; i < fixup->super.num_consts; ++i) { 3590 fixup->super.num_consts = (cur + 1) >> 1; 3591 if (fixup->super.num_consts) { 3593 fixup->super.num_consts, fixup->offset, fixup->super.num_consts + fixup->offset - 1); 3596 next_local += fixup->super.num_consts;
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H A D | glsl_shader.c | 824 GL_EXTCALL(glUniform4fvARB(prog->np2Fixup_location, np2Fixup_info->num_consts, np2fixup_constants)); 1236 fixup->num_consts = (cur + 1) >> 1; 1237 shader_addline(buffer, "uniform vec4 %csamplerNP2Fixup[%u];\n", prefix, fixup->num_consts);
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H A D | wined3d_private.h | 3254 WORD num_consts; member in struct:ps_np2fixup_info
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 552 for (i = 0; i < fixup->super.num_consts; ++i) { 3873 fixup->super.num_consts = (cur_fixup_sampler + 1) >> 1; 3874 if (fixup->super.num_consts) { 3876 fixup->super.num_consts, fixup->offset, fixup->super.num_consts + fixup->offset - 1);
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H A D | glsl_shader.c | 774 prog->ps.np2_fixup_info->num_consts, np2fixup_constants)); 1187 fixup->num_consts = (cur + 1) >> 1; 1189 shader_addline(buffer, "uniform vec4 %s_samplerNP2Fixup[%u];\n", prefix, fixup->num_consts);
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H A D | wined3d_private.h | 3050 WORD num_consts; member in struct:ps_np2fixup_info
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 841 GL_EXTCALL(glUniform4fvARB(prog->np2Fixup_location, np2Fixup_info->num_consts, np2fixup_constants)); 1258 fixup->num_consts = (cur + 1) >> 1; 1259 shader_addline(buffer, "uniform vec4 %csamplerNP2Fixup[%u];\n", prefix, fixup->num_consts);
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H A D | wined3d_private.h | 3295 WORD num_consts; member in struct:ps_np2fixup_info
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