Searched refs:numSegs (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c938 num_quads = ceilf(patch->numSegs[0]) * ceilf(patch->numSegs[1]);
981 glMapGrid2f(ceilf(patch->numSegs[0]), 0.0f, 1.0f, ceilf(patch->numSegs[1]), 0.0f, 1.0f);
988 glEvalMesh2(GL_FILL, 0, ceilf(patch->numSegs[0]), 0, ceilf(patch->numSegs[1]));
1066 glEvalMesh2(GL_FILL, 0, ceilf(patch->numSegs[0]), 0, ceilf(patch->numSegs[1]));
H A Ddevice.c5673 if(pNumSegs[0] != patch->numSegs[0] || pNumSegs[1] != patch->numSegs[1] ||
5674 pNumSegs[2] != patch->numSegs[2] || pNumSegs[3] != patch->numSegs[3] ||
5682 patch->numSegs[0] = pNumSegs[0];
5683 patch->numSegs[1] = pNumSegs[1];
5684 patch->numSegs[2] = pNumSegs[2];
5685 patch->numSegs[3] = pNumSegs[3];
5702 IWineD3DDevice_DrawPrimitiveStrided(iface, patch->numSegs[0] * patch->numSegs[
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H A Dwined3d_private.h1580 float numSegs[4]; member in struct:WineD3DRectPatch
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1612 float numSegs[4]; member in struct:WineD3DRectPatch

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