Searched refs:numSegs (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 938 num_quads = ceilf(patch->numSegs[0]) * ceilf(patch->numSegs[1]); 981 glMapGrid2f(ceilf(patch->numSegs[0]), 0.0f, 1.0f, ceilf(patch->numSegs[1]), 0.0f, 1.0f); 988 glEvalMesh2(GL_FILL, 0, ceilf(patch->numSegs[0]), 0, ceilf(patch->numSegs[1])); 1066 glEvalMesh2(GL_FILL, 0, ceilf(patch->numSegs[0]), 0, ceilf(patch->numSegs[1]));
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H A D | device.c | 5673 if(pNumSegs[0] != patch->numSegs[0] || pNumSegs[1] != patch->numSegs[1] || 5674 pNumSegs[2] != patch->numSegs[2] || pNumSegs[3] != patch->numSegs[3] || 5682 patch->numSegs[0] = pNumSegs[0]; 5683 patch->numSegs[1] = pNumSegs[1]; 5684 patch->numSegs[2] = pNumSegs[2]; 5685 patch->numSegs[3] = pNumSegs[3]; 5702 IWineD3DDevice_DrawPrimitiveStrided(iface, patch->numSegs[0] * patch->numSegs[ [all...] |
H A D | wined3d_private.h | 1580 float numSegs[4]; member in struct:WineD3DRectPatch
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1612 float numSegs[4]; member in struct:WineD3DRectPatch
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